Average Playtime: 2 hours

Rayless

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About

Rayless is tactical turn-based RPG where you need to expand your lands in medieval war between human race and monsters.

-Story -
Alternative fantasy world of Middle Ages. For hundreds of years humans and creatures had barely coexisted until strange highly contagious rage-inducing virus transformed creatures into bloodthirsty monsters. Most of humanity was wiped out.
You are the leader of a small human settlement chosen to turn the tide of war around. You develop your town and send out squad to retrieve lost territories.

- Gameplay -

• Customize abilities of up to 5 recruited characters with hundreds of unique items to move around the map, obtain recourses and engage in combat.

• Experiment with different fighting strategies and sets of items considering weaknesses and strengths of monsters and their habitats.

• Upgrade your characters gaining experience in fights.

• Enjoy unique missions! On every one of three areas: deserts, woodland or caves there are different species of monsters spawned depending on sounds, resources, weather, time of day and lighting.

• Develop your settlement in accordance with chosen strategy -build a workshop, construct a training area for your warriors, increase the storage capacity of storehouse and grow medicinal or poison plants.

• Learn about crafting your own items in workshop.

• Trace your characters’ morale level. It affects fighting skills.

• Hone your own unique fighting strategy proving preponderance of human mind over mosters’ physical force.

Platforms
Release date
Developer
Reb_Orn
Publisher
Reb_Orn
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP, Windows 7
  • Processor: Intel Core i5 7400
  • Memory: 2000 GB RAM
  • Graphics: ~ NVIDIA GeForce® GT 730
  • DirectX: Version 9.0
  • Storage: 250 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Rayless reviews and comments

Translated by
Microsoft from Russian
What is this: Tactics with elements of RPG and survival. DX9 graphics are rather conditional. View-isometry. The Player is provided with a hub village. It has five "foundations" on which you can build:-Warehouse for storage of 20 items. -Workshop-A place where you can disassemble objects (depriving them as well as their components) and get their schemes (allowing to create an item disassembled type)-plantation, which once a mission (on the return of the squad) grows a random useful plant and Which increases the treatment rating of the fighters left in the Khaba. -training ground, on which once for the mission (on the return of the squad) grows scroll, increasing stat fighter (use is 50 XP)-Zhivodernya-institution, doubling the receipt of resources from the defeated representatives of local fauna. One Warehouse at the start of the game is already built. Having Sacrificed Other structure (for example, a plantation) it is possible to construct the second. Special Equipment for construction is issued for the murder of a quest mini-boss One thing behind the head. The Player is free to hire from one to five fighters (the EXPA is divided into a squad equally) and send the squad to sweep the border tiles. The Process of luttania involves the need to wear tools: saws, skornyky knife, pick-up and picks for the appropriate resources. The Places under the inventory are woefully small, and every time they return the tools have to be thrown out to make room for the collected, the benefit of drinking and picking in the village infinitely much. Having received on 100 XP fighters receive the first lead-up and a profession (the woodcutter has a bonus axe and doubles the quantity of collected wood, miner-ores, the gerbalist can in fight to heal poisoning and to be subjected fighters on road on a mission, the leader gives buffs of morals, Scout shows a KP of enemies and can take the party to the first move when lucky. Professions are defined at the time of the levled-APA, are assigned randomly, and before receiving it makes sense to enroll. The Whole game Smak consists in procedural generationof things, resources and monsters (you can get a decent scheme at the start and not have resources for it until the middle of the game). Challenge is available: In the case of a random management of the fighters will be treated slower than to receive wounds and soon die. The biggest disadvantage of the game, in my opinion-is the organization of combat. Combatants are placed anywhere (range and other does not matter) and just in the order of the live queue of each other (anyone is available to anyone). The Situation brightens up a large number of possible blows and other actions, tied to the type of weapons, class and additional equipment (you can cover up a colleague shield, cure poisoning, initiate or intensify the bleeding of the enemy, to fix it, Crack the axe in-berseby or use a downswing of the exact punch and stuff). Four-legged, six-legged and other inhabitants of different landscapes have different characteristics (similar in groups of compact residing), and before sending on the type of terrain it is possible to estimate the necessary ammunition. To Date (28.01.2017) The game has a versus 1.0, but looks more like a release candidate or a late beta. I personally found the following shoals:-Mini-game "open the chest" sometimes buggy, the only one provided to the player can fail not because of his fault, which is very offensive in the face of total deficit of decent things. -The Game was written by Russian people, but the priority seems to be the English version. The Names of actions in combat are not translated from English (although they are described in Hjelpere). In Addition, the names of fictional animals are not translated. -Infa in the game is scarce. For a special hit axe, for example, it is reported that its accuracy is reduced, but will not be reported as far as. The same situation with sighting shooting, etc. For a game in which the path to victory is far from obvious, it is a minus. I was also able to Learn about Osobennosjah classes and functions of the building "Zhivodernya" only from the developer. -Strange Maximum Resolution 1600 * 900-In battle enemy units can be blocked by procedurally sgenerenno trees. And to look for them sometimes (though seldom) it is necessary to touch. With All this the game is surprisingly addictive. I can not break away from her for the third day (failed the two campaigns in the process of studying the principles and started the third), although together with her bought some polished to glitter bagels. I Really hope that the authors will not throw it on v 1.0 To START I seemed the best set of 3 Secirs, one mace and something with bleeding.
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