Average Playtime: 4 hours

Rhiannon: Curse of the Four Branches

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The moment you enter, you suspect that something is not right. Rhiannon’s stories are true and the farmstead is engulfed in supernatural happenings as an ancient myth spills over into reality.

Discover dark secrets in this chilling point and click adventure as you encounter an ancient evil lurking in the walls of the home that holds a terrible connection to a timeless struggle between man and magic.

  • Set in present day, the plot draws from ancient Welsh myths and legends
  • Explore the eerie Welsh farmstead, from the imposing house, to its extensive grounds and buildings
  • First-person point-and-click with approximately 20 to 30 hours of largely non-linear gameplay
  • Involved multi-threaded plot
  • Features classic themes such as: magic, paranormal phenomena, and technological gadgets
  • Interact with a comprehensive inventory of nearly 200 items
  • Engaging and unusual challenges, mostly plot and inventory driven
  • A haunting musical score will send chills up your spine
  • Solid chapter structure to the compelling and ultimately uplifting story
Release date
Arberth Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Vista, 7, 8
  • Processor: 1.5 GHz Intel® Pentium® 3 or AMD® Athlon® processor
  • Memory: 512 MB RAM
  • Graphics: 64 MB DirectX compatible Sound Card
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible Sound Card
  • Additional Notes: Mouse, Keyboard
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Last Modified: Sep 17, 2019

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Rhiannon: Curse of the Four Branches Trailer
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Rhiannon - Curse of the Four Branches - Walkthrough part 1
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Rhiannon: Curse of the Four Branches (English) Walkthrough part 1
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Grimbeard Diaries - Rhiannon: Curse of the Four Branches (PC) - Review
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Rhiannon - Curse of the Four Branches - Walkthrough part 2
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Rhiannon: Curse of the Four Branches reviews and comments

Translated by
Microsoft from Deutsch
The Game is not good. You have to be a hard-edged Point & click lover that you can look beyond the Weaknesses of the Game nobly and enthusiastically embrace the Challenges. Everyone else will have little Pleasure in it. Controlling the Game is tedious. You click from Picture to Image, each representing a 3D scene in View. To see what's left and right of one, you have to click again. Then back again to go further. In this Way, you may have to search the entire Homestead in which the Story is set. You lose track again and again at first and feel like you're in a Maze. For this, there is an interactive Map with Which you can reach places in a targeted way. That, again, is a good thing. So That alone would be viable. But the Story being told is quite uninspected, so boring. A Curse, a Ghost, Magic, Recipes, cooking, Collecting: Everything has been implemented hundreds Of times in a Point & Click (often better). A Notebook records what tasks need to be done. This is good. But it is usually completely unclear why this has to be done. For example, you should make a Fire in the Fireplace. Once you've done that, the Task is done and (probably) forgotten. It is usually not so extreme but the Tasks are not explained and the tasks are not motivated. I never had any Idea what we were actually planning to do and what we are doing all this for. Some Objects we find can be taken with us, some of them can't or only later. There would be no objection to That. I think it's quite good if you can't fill your Inventory senselessly in Point & Clicks, but only take what you need right now. Unfortunately, however, we apparently take some Objects indiscriminately, even though you don't have a pale Shimmer For what. Nothing is explained. Our Hero says nothing. In Games like these, it's quite nice and entertaining if our Hero Would have Self-talk and let us share his Insights, E.g. why he just wants Object X And Y doesn't. So We're constantly doing some partly puzzling Things and a big Question Mark is hovering over us. The Puzzles themselves are usually heavy. In any case, You should read all the Letters, Books and Notes in order to move forward. Some Puzzles are so reasonably solvable (E.g. Deciphering the Writing). Other Puzzles simply consist of collecting certain Objects. To solve other Puzzles, you have to try a lot or interpret The vague clues correctly. All too often I found it too laborious or pulled up by the Hair (E.g. the number Code of the Castle), some things are really for Shaking The head. Often enough I gave up and looked in a Solution and often didn't think afterwards, but I could have come on it myself. Pro & Contra: + Graphic is OK + A Notepad shows our Tasks + A card Shortens the Walkways + Some relatively good Puzzles-part very Or even too serious Puzzles (hard in the Sense of You have to try or guess a lot)-Unclear motivation of tasks-Unclear Selection, we we Lche Objects when why are recorded-Cumbersome control-No Voiceover, no Comment on Activities rating: 04/10 The Game is very, very dry and not entertaining. Motivation, Arcs of Tension and Puzzles are mau. For me, the Game just had too little in many Ways.
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