Average Playtime: 3 hours

Runaway 2: The Dream of the Turtle

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About

Travel to the four corners of the world with Brian and Gina in a crazy story packed full of surprises. Pirates, spies, surfers, soldiers, and even aliens get in on the act - all combining to create a wonderfully rewarding experience to savour and remember forever!
With loveable characters, rib-cracking humour, brain-tickling puzzles and stunning graphics, Runaway, The Dream of the Turtle is a glorious sight to behold.
Runaway, The Dream of the Turtle is an adventure game that is a pure pleasure to play.
  • A beautifully produced adventure game, with rich scenarios, ever-present humour and captivating puzzles.
  • Hundreds of places to explore throughout the world.
  • Over an hour of superb animated sequences bring to life the intrigue, plot twists and many comic moments.
  • High quality sound featuring cinema quality dubbing, as well an original and hugely inspirational soundtrack with both vocal and instrumental tracks.
Platforms
Release date
Developer
Pendulo Studios
,
Numeric Pipeline
Publisher
Focus Home Interactive, Numeric Pipeline
Age rating
13+ Teen
Website
http://www.runaway-thegame.com/

System requirements for PC

Minimum:
  • Windows 98/ME/2000/XP
  • Pentium IV 1.6 GHz / Athlon XP 1600+
  • 128 MB RAM (256 MB for Windows 2000/XP)
  • 32 MB DirectX 9-compliant video card (min 1024x768 16Bit)
  • DirectX 9-compliant sound card
  • DirectX 9 or higher (included on the disc)
  • 2.5 GB free disk space(for minimal installation)
  • Windows-compatible keyboard and mouse

System requirements for macOS

OS X 10.7 or later. Processor: 1.6 GHz Intel Core 2 Duo Memory: 2 GB Graphics: 128 MB of video RAM, Hard drive space: 6.7 GB Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.

System requirements for iOS

iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2
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Last Modified: Oct 10, 2024

Where to buy

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Top contributors

Sinkler

1 edit
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Runaway 2 Dream of the Turtle Theme
Jun 28, 2009
94sword
PC Longplay [605] Runaway 2: The Dream Of The Turtle
Aug 16, 2016
World-of-Lon...
Lets Play - Runaway 2 - The Dream of the Turtle (Deutsch) [Teil 1]
Jul 21, 2011
NRWBoy18
Let's Play Runaway 2 : The Dream of the Turtle [FR] - Chapitre 1 -
Jan 7, 2014
Le Capitaine...
Runaway 2: The Dream of the Turtle - Chapter 1 (1/3) Spanish (HD)
May 15, 2010
KarKCyd
"Joshua" Runaway 2: Dream of the Turtle
Jul 10, 2008
Dave Rivas
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Skrót: Runaway 2: The Dream of the Turtle #1
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PC Longplay [605] Runaway 2: The Dream Of The Turtle
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Runaway 2: The Dream of the Turtle reviews and comments

Translated by
Microsoft from French
It's a game that melts the brain. Shortly after the start of the game, I told myself that it was better than the first outside of this problem Recurent hidden objects in a vicious way that forces to spend + time to look in decors cm ² per cm ², if there is not a trick rather than reflech on the puzzle resolution. But these enigmas once again would give MC gyver the urge to hang himself. Seriously (attention spoil) you have a ray of sunshine and a magnifying glass, you say I'll have to make a fire or something like that, but no, we weld a key broken in two, just that. The worst part is that it seemed to me almost logical then to use a broken piece of glass (taking it by bare hand of course) to filing the Bourlet of the weld and make it smooth... When I told myself I was going to try to walk on the quicksand with snowshoes to not sink in I realized that the game was really going to be boring, spend its time looking for ultra-stated objects by using them any how, and the worst is that you have to wait to have done some tricks to be able to pick up some stuff like in the precend shutter, not counting the dialogues of an unnecessary length and the fact of having to talk 15 times to the characters. It does not bother the perso to pick up a used condom that could serve him later but when we try to pick up a fork he calls you a Buzzard saying that he is not hungry and that it is useless, but a little later we come back still looking the fork because it is necessary to pierce the hood in order to make plaster... Moreover you do not even know why you do what you do most of the time because there is no logic apart from that of the character who puts his hand in a tasting vase but refuses to touch a thermos a little dusty. In short I have not hung, especially that the game is really bugged, green screens for a lot of cinematics, crash repetitive from Chapter 4 and big slowdowns, when you crash after an hour of play passing all the dialogues the progression is recovered in 5 minutes (Yes the dialogues are really long) but it's still boring. So yes the game has a lot of potential and could even be good but a game is above all to make fun, torture me the meninges to solve puzzles on which I block bothers me not otherwise I will not make point and click but there is not thinking, it's not that the game is difficult, it's just that it's phony and the dialogues are often uninteresting (even if they sometimes happen to have a smile sketching). I thought it was a chef opens when I took the bundle but I am frankly disappointed (good it goes the Games came back to me a little more than a Euro piece I have not lost too). I do not know how this series can be so successful because personelement is one of the most annoying point and click that I agree. After the first part I found missed I left a chance to the second but I do not know if the third will not go to the door.
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