Samurai Riot
About
Samurai Riot is a 2D cooperative Beat’em up Arcade game with a twist! Playing as Sukane or Tsurumaru, two charismatic warriors torn between their duty and beliefs, follow your own way of honor through multiple scenarios and story endings!A Unique Cooperative System
- The co-op system evaluate the quality of your cooperation and rewards great teamwork.
- Coordinate your attacks with your partner and fill up the central co-op gauge to unleash one of the deadliest attack of Samurai Riot: the Co-op Special Move!
- Deep moral choices: would you rather burn an entire village to the ground or stay clean but lose the war? Any decision you make will greatly impact your story.
- Choose to follow the same path as a team or choose to disagree and battle it out during a PvP fight!
- Multi-branching scenario: be ready to play many new games to get all the whole story of Samurai Riot!
- Fighting schools: the more you play, the more you accumulate points to unlock new fighting schools, each character will get exclusives gameplay variations and abilities.
- Characters: discover two strong and highly skilled heroes offering unique gameplay and stunning attacks, plus a bunch of vicious enemies to fight against.
- Controls: to remain true to arcade games history, we created very intuitive controls, enjoyable with any Controller or Arcade stick. We want the gameplay to be completely flexible, so it feels exactly like what you want it to be!
System requirements for PC
Minimum:
- OS: Windows XP/Vista/7/8/8.1/10 x86 or x64
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: Intel HD graphics family
- Storage: 5 GB available space
- Additional Notes: Xbox 360 Controller Recommended
Samurai Riot reviews and comments
Translated by
Microsoft from French
Microsoft from French
Product received for free I had the opportunity to do a test and even an article of the game.
My number of hours is not significant.
I enjoyed playing this game that will awaken your souls from old gamers.
If you have never played this style of gameplay, it is possible that the game will get you tired by time or seems repetitive.
Spend time developing the best with your partner to get the best possible notes and damage.
Anyway the system is indeed innovative but especially to play in Duet (he loses much of his interest in solo). Different Intros as well as a real choice of history to occupy you with certainly more than a 60aine hours of replayability.
For more information, my test article is available here: https://gamewave.fr/samurai-riot/choisissez-votre-credo-en-solo-ou-en-duo-dans-samurai-riot/good game at all.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I've played just under an Hour so far, but that was enough for the first 3 Levels and I think you can get a Picture of it.
This is a 2D beat ' em up in the samurai setting, which is positive in itself, since there is hardly anything like that, at least in the West. The graphic style looks good and atmospheric.
There are 2 Characters and for more Individualization there are several Combat Schools to Choose from that change the Stats and also bring unique Abilities, for example, a Double Jump. Most of them, of course, you have to unlock. The moral Choices that Highlight Pros and Cons also give the Game a high Replay value.
From the Gameplay, it has to measure up for me with the last Game of this Kind, Which I've pulled through, Wulverblade. Here, However, Samurai Riot pulls the shorter one, because there are two attack button and several special moves but an Evasive Button, I would have liked. A Collision Query Wouldn't be bad either, because it happened too often that an Opponent was suddenly behind me after Blocking attacks and then of course missed me one and was the Reason. I had beaten myself past the past. That has to be net.
This Section is my purely subjective Feeling and, should there be an Assessment, would not be included in it. That's why the spoiler bar The World in the Game has not only feudal Japan but also modern Influences. So you walk along a beautiful old Japanese Bridge and swoups pops up an ugly Pipe. Or you can see a traditional "Lamp" and suddenly there's a Cable looking out or an Opponent's gun looks like a big cutter knife Blade, which has been glued to ne Pole with Duct tape.
Something like that always bothers me extremely. It breaks the samurai immersion for me. I'm annoyed even if on a Wallpaper with a japan. Temple ne modern Lamp is on display.
Verdict: A Review does not follow yet, but I can recommend it for People who want to have a samurai beat ' em up. For People who want the Gameplay before setting, I recommend Wulverblade.