Sarcophagus
About
— from the Greek sarx meaning “flesh”, and phagein meaning “to eat”.
Sarcophagus is a one-man game project in sandbox/survival genre. It’s heavily inspired by the works of Sisyphus and the idea of ennobling power of labor.
You start your lifespan in a shallow environment of (an allegory of) the cave and slowly work your way to a blooming garden by building and maintaining cave’s ecosystem.
The game is deceptively empty at first, but make to mistake - you can populate it all by yourself.
By no means it’s a god sim, food always will be a problem (you must grow what you eat) and you’ll have to face some other human-specific limitations like an overwhelming urge to multitask, a pain of managing priorities, limited inventory space, absence of game’s wiki and author’s inability to communicate in good English.
The game is more on hardcore’ish/demanding/oldskool side of a spectrum and requires some exploration, learning and adjusting to its quirks.
It’s not a clone of anything, the purpose of creating the game was not an imitation of things I like but rather playing in a sandbox and looking at the ways things unfold. Sandbox game created as a sandbox project. So meta.
How to play: