Average Playtime: 3 hours

Serious Sam VR: The Second Encounter

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Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter – a frantic arcade action FPS, featuring singleplayer and co-op campaign modes, various multiplayer modes, all presented in glorious VR with Croteam's new Serious Warp movement system. Grab your VR headset and explore Sam's chaotic world of extreme violence and endless fun.KEY FEATURES: Serious Sam Fusion 2017 integration - receive free updates for this game through the central hub. Oh, and play cross-platform with players of the "flat" version to find out what's the ultimate combo: hi-tech motion controllers or good old keyboard & mouse Moves like Jagger - Serious Sam VR: The Second Encounter features a built-in (blink) teleportation system that allows you to move quickly and avoid charging enemies with the help of Sam's translocator device. You can tweak and adjust the way you move through VR space to best suit your playing style by using our own Serious Warp (TM) locomotion. Feeling much more hardcore than that? Use the smooth trackpad/analog stick movement and go full locomotion. Not another single-weapon game – Keyboards are for typing, so keep your fingers off. Grab a weapon, one for each hand, and boost your stopping power with Sam's new toys: Sniper Rifle, Flamethrower and Chainsaw! Use different weapon combinations or dual-wield two of the same to defeat Mental or use your arsenal in a deathmatch against "flat peasants". Old-school, but nice and shiny – Visit South America, ancient Mesopotamia and Medieval Europe, uncover over 130 hidden secrets and lose yourself in one of the most impressive VR experiences yet, all powered by the latest Serious Engine 2017. Steam Workshop Support - where you will be able to submit your content creation or download new player-created modifications. Full blast singleplayer action – Go back through time and use all of the available firepower to go head to head against five new enemies and three nasty bosses. Choose between five difficulty settings that can satisfy everyone - a gentle flower looking for some casual fun or a death machine ready to spread mayhem in virtual reality. Pick your poison - Plunge into chaotic 16-player versus multiplayer modes, some unique and others based on campaign levels, or enjoy the classic co-op action in a 12-level cooperative campaign mode featuring several difficulty settings, increased enemy strength (based on player count), friendly fire/infinite ammo options, and much more. Play the entire co-op campaign in classic 80's arcade style with limited lives. FREE DLC - SSVR: The Second Encounter includes the DLC Legend of the Beast, available for free with the VR version.MULTIPLAYER MODES: Beast Hunt and Team Beast Hunt - Compete against other players, or teams in Team Beast Hunt, hunting down various enemies to see who can get the best score at the end of each campaign level! Survival and Team Survival - Alone or with other team members, fight off endless enemy attacks in a specially designed survival map, and try to survive for as long as possible! Deathmatch and Team Deathmatch - Watch all hell break loose in free-for-all or team based battles with classic deathmatch rules! My Burden - Hold the special item and protect it from others in an attempt to get the highest score and secure your victory! Last Man Standing and Last Team Standing – Use your wits and reflexes to help your team or yourself to be the last man standing in these single-spawn modes. Capture the Flag - Infiltrate the opposing team's base, steal their flag and secure it to get points, while also defending your own. Instant Kill - It's simple - you get hit, you die!
Platforms
Release date
Apr 4, 2017
Developer
Croteam
Publisher
Croteam, Devolver Digital
Age rating
Not rated
Website
http://www.croteam.com
System requirements for Linux
Minimum:
  • OS: Ubuntu 14.04
  • Processor: Intel Core i5 - 4590 equivalent
  • Memory: 6 GB RAM
  • Graphics: AMD R9 290 or NVIDIA GTX 970
  • Storage: 10 GB available space
  • Additional Notes: HTC Vive VR headset. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play SSVR: The Second Encounter.
Recommended:
  • OS: Ubuntu 14.04
  • Processor: Intel Core i7-6800 equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Fury or NVIDIA GTX 1070
  • Storage: 10 GB available space
  • Additional Notes: HTC Vive VR headset. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play SSVR: The Second Encounter.
System requirements for PC
Minimum:
  • OS: Windows 7 64bit
  • Processor: Intel Core i5 - 4590 equivalent
  • Memory: 6 GB RAM
  • Graphics: AMD R9 290 or NVIDIA GTX 970
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: HTC Vive or Oculus Rift VR headset. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play SSVR: The Second Encounter.
Recommended:
  • OS: Windows 7 64-bit
  • Processor: Intel Core i7-6800 equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Fury or NVIDIA GTX 1070
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: HTC Vive or Oculus Rift VR headset. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play SSVR: The Second Encounter.
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Last Modified: Apr 22, 2019
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28 items
  • Platform Linux was added to Serious Sam VR: The Second Encounter.

    Apr 4, 2017
  • Platform PC was added to Serious Sam VR: The Second Encounter.

    Apr 4, 2017
  • Store Steam was added to Serious Sam VR: The Second Encounter.

    Apr 4, 2017
  • 9 new screenshots were added to Serious Sam VR: The Second Encounter.

    Apr 4, 2017
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Translated by
Microsoft from Russian
This Is the most carbon and drive-by-the-way I've played on VR! The Simplest control without all these superfluous gestures (only superfluous probability that or to be zakapkapit), tons of vrazhin, paired Pukha!!! In this regard, the game becomes something easier (shotgun and cut fire with such a rate of fire, with which you descend the Kurki, and just paired minions mow all and all), in what is more difficult (in close combat more difficult to orient, and cartridges twice as fast disappear), and all the chips with gravity just cut off-in consequence of which some secrets are inaccessible in principle (but specifically it-I am not sure that the problem is the rise of the VR, can this update engine affected). But your mother, how all this is awesome!!! Fast-paced graphics? Screw the engraver, just run and shoot!!! In No other game such a drive from such simple actions you will not experience. So we are being cut for the whole bunch of our Croatian brothers and run to destroy all this alien evil! Well, and about those who "get Away" in VR-my condolences, but without lokomushen you will lose a lot. I can be reassuring-you can adapt to it. The First time running a sub-office in VR for more than 10 minutes to play could not, after a month two VR experience can be worn all 4 hours, how much my body under it gives strength, without the slightest signs of motion sickness. Found it only here in Krutom Sam, in shock, because just recently in another FPS rigged when he was running long.
Translated by
Microsoft from Russian
I Am the earliest fan of the series SeriousSam still with the Demo disc SS-1 which was pressed from the Kogoto no longer remember who, where there was only one demo level of the carnival replay it a huge number of times (loudly awesome at that time from the Graphonia) until the full version of this game . And yes I know that there were earlier versions of games about serious Sam such as 2D platformer, but I did not know about them in that distant childhood and for me it was the first acquaintance with this game which I loved as much as it was with the first DOOM. When the VR version of this game came out I was very skeptical about this fashion, until I bought and played personally..... And I couldn't even imagine HOW COOL IT LOOKS!!! Sensations almost as much as at the very first passage of this game, shoot from two different guns at the same time and without annoying reload is just fantastic, for this kind of action does not need realistic reload of weapons, as I always Spoke to friends in children when many played in CS 1.6 and all sorts of Stelas, "-Dude, I do not like the game where you go in a monotonous hiding, shoot from the navel, I like the games such... This is when getting in the center of a huge field and you are flying giant hordes of different types of enemies and you are the one who starts to break all the meat and five or ten minutes of wild Mochilov comes silence, you are still standing alone with 012 HP and a couple of cartridges in the Drabesh, and Around the silence........ " That'S what Ekshon is, even if it's an arcade type. Before that I passed the SS on VorpX and yes the difference is incomparable with this mod, there was a desire to pass all parts of Sam without exception, Croteam well done a lot of settings for VR are able to adjust the control even for the most Previreduty player, there are very small Bugs but they are so insignificant that I even write about them I will not be for Rekomnoyu all from little to great, the game is not for nerves (except for high levels of difficulty, the game for the weak!!!
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