Shenmue III
About
Shenmue III is the third part in the Shenmue series of martial action games. Being the belated sequel to 2001 Shenmue II, the game also serves as the series' revival.
Plot
Shenmue III continues the story of the protagonist of the previous games: Ryo Hazuki, a young Japanese martial artist from the city of Yokosuka. His goal is to avenge the death of his father. Hazuki follows the murderer, Lan Di, to the mountainous region in China called Guilin. A young Chinese girl named Ling Shenhua, who shares a mysterious spiritual bond with Ryo, accompanies him on his quest. There's a prophecy that their destinies are intertwined.
Ryo and Ling walk through various Chinese villages, temples, and fortresses, fighting enemies on their way. They face not only Lan Di but also a new villain named Niao Sun. While the game is set outside Japan, Hazuki can stay in touch with his friends back home by calling them on the phone.
Development
The game spent more than ten years in development due to high costs of the original two games (the first Shenmue was the most expensive game ever at the time of its release). Shenmue III only came to be made because of a crowdfunding campaign. This is not the final part of the story, according to the series' creator Yu Suzuki, who is planning more Shenmue games.
System requirements for PC
- OS: TBC
- Processor: TBC
- Graphics: TBC
- Sound Card: TBC
- Additional Notes: TBC
- OS: TBC
- Processor: TBC
- Graphics: TBC
- Sound Card: TBC
- Additional Notes: TBC
System requirements for PlayStation 4
Where to buy
Top contributors
Shenmue III reviews and comments
The locations and atmosphere were great though.
7/10
Combat system is mixed, don't hate it or like it, I prefer the older system from 1 and 2. However the combat feels like a grind. You are forced to level up your attack and endurance just to progress the story by doing minigames multiple times and defeat the leader of the Dojo; it is an extremely monotonous experience. This would have been alleviated if there was a single sub plot that if Ryo had to train his kung fu somewhere and get better over a period of time instead of forcing the player to do these minigames and defeat the leaders multiple times just so you can progress.
I like the mindless distractions in Shenmue 3, but it feels overwhelming with all the various items and sets that I just don't bother completing them.