Average Playtime: 4 hours

Skyworld

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Step into intricately animated fantasy worlds where you are king and watch your battle maps come to life around you. Skyworld reinvents classic strategy gameplay for VR without compromising on gameplay depth by using intuitive VR controls and providing player feedback right on the VR battlefield. Built in gaming sessions optimal for VR, conquer and reunite all Skyworlds in the full-size campaign and challenge friend or foe in online cross-platform multiplayer mode. Accessible Gameplay Innovates traditional UIs with intuitive VR controls and in-world feedback Highly Interactable Fantasy Worlds Puts highly interactable, animated fantasy worlds at your command, which you influence with every decision you make Full-feature VR game. Offers a story-based single player campaign, skirmish mode and online cross-platform multiplayer Reinvents Classic Strategy Gameplay for VR Combines accessible, turn-based strategy and management gameplay with fast-paced real-time tactical battles Built from the ground up for VR
Platforms
Release date
Mar 26, 2019
Developer
Vertigo Games
,
Wolfdog Interactive
Publisher
Vertigo Games
Age rating
13+ Teen
Website
http://www.skyworld-game.com
System requirements for PC
Minimum:
  • OS: Windows 7 SP1 or newer
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: T.B.A GB RAM
  • Graphics: NVIDIA GTX 970 / AMD equivalent or greater
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: VR Headset required
Recommended:
  • OS: Windows 10
  • Processor: Intel Core i7 6700K equivalent or greater
  • Memory: T.B.A GB RAM
  • Graphics: NVIDIA GTX 980 / AMD equivalent or greater
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: VR Headset required
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Last Modified: Apr 22, 2019
Available on
PlayStation Store
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26 items
  • Platform PlayStation 4 was added to Skyworld.

    Mar 26, 2019
  • Store PlayStation Store was added to Skyworld.

    Mar 26, 2019
  • Platform PC was added to Skyworld.

    Mar 26, 2019
  • Store Steam was added to Skyworld.

    Mar 26, 2019
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Microsoft from Deutsch
Please read the review of "Obibun.tw" 2 or 3 posts below. I 100% agree with him on what he has to say about the Game. It is really hard for me to give this game a bad review. It does 80% absolutely right. Awesome Graphics, colorful and nice menus. The little 3d cards are so awesome to look at. The fights and battlefields and the physiks. Every objekt gives a reaction when you touch it. Really this should have been a hit. But sadly the bad 20% weight more than the 80%. I try to summarize the bad things that lead to my bad review. They all lead into one another. First of all this game is a multiplayer Game. The 8 campaign levels are there to introduce you to the several units. Well i hoped for a deep single player campaign. not there. But playing this online will not work. The matches can well take over an hour. So good luck finding a game. If the gameplay was good it could work out but thats the next problem. The Gameplay itself. Its set up a bit as Hearthstone but with only 20 cards available. So your opponent will likely have the same deck as you. Everything in a MP game will boil down to who will win the first fight. The player who looses that can give up the whole game. He looses his general what will cost him gold to replace. While the winner can claim the land and get stacked recourses for the next turns. Therefore on the next clash he will win because his troops will be even stronger. There is no deep system behind it. Like in chess for example. Sometimes you sacrifice a figure but only to lure your opponent into a trap. In skyworld you can´t play a hidden agenda. If you loose your first fight you will likely loose the game. But how fun are the fights now? I d say they are really good until you realize that every fight is exactly the same. It is always 2 castles are on the opposite side that are connected throu paths. Now you send your troops that can counter the troops of your enemy. Basically you fight for the middle part of the map. The player who holds it activates Airships that give him an advantage over the other player. But here comes the problem to the surfce i mentioned above. You can upgrde the units with recources and the player who won the first fight will always have better units because he did not have to pay for the general and he owns more land and gets additional recources. In the end i doupt we see many multiplayer games that will reach the end. The player who looses the first fight will most likely leave the game... There are so many strange design choises. I really can´t belief that this happened. Why did it had to be multiplayer focused? Who thought it is a good idea to design it the way it is? If the devs still want to make something good out of it they have to: -Forget Skyworld make a new game called Skyworld War -reuse all the assets from skyworld. -make it single player only -use the card system -use the upgrade system and bump it up -put in a grind element for rare cards -mybe put some towers in Please consult me if you consider it or if you want further detailed feedback. I am really sorry because Skyworld is so well crafted and even sets milestones in some cases. The more i am upset that certain design choises destroyed the game.
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