Average Playtime: 3 hours

STAR WARS - The Force Unleashed Ultimate Sith Edition

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About

The first game in The Force Unleashed project is set in the Star Wars universe after the ending of The Revenge of the Sith and describes the early years of the Galactic Empire. The game is one of the few that allow the player to assume the role of a Sith disciple, although you will eventually have to choose between the light and dark side of the Force. The protagonist is Starkiller (a reference to the early draft version of Skywalker), the secret padawan of Darth Vader himself. The young apprentice is tasked with hunting down and killing the few remaining Jedi Knights. He will travel to various planets of the galaxy far, far away and fight Jedi and rebels using his lightsaber and special Force abilities, such as telekinesis and force choking. Both types of attacks can be used to form combo movements. Defeating enemies earns Starkiller experience points that can be used to level up his skills.
Ultimate Sith Edition includes three additional levels: two DLC missions set on Tatooine and Coruscant and a previously unreleased level set on Hoth. The Tatooine mission starts the Infinities plotline, which follows the non-canon “dark” ending of the original game. The Hoth mission concludes it and sets you up against the famous Luke Skywalker.

Metascore
65
Genre
Release date
Developer
Aspyr Media
,
LucasArts Entertainment
Publisher
Aspyr, Disney Interactive, LucasArts Entertainment
Age rating
13+ Teen
Website
http://www.theforceunleashed.com

System requirements for macOS

Minimum:
  • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10.5 (Yosemite), 10.11.6 (El Capitan), 10.12 (Sierra)
  • Processor: Intel Core 2 Duo (Dual-Core)
  • CPU Speed: 2.4 GHz
  • Memory: 2 GB RAM
  • Hard Disk Space: 25 GB + 1 GB Swap File
  • Video Card: ATI HD 2600, Nvidia 8600, Intel HD 3000 with 256 MB of VRam
  • Additional: Macintosh mouse and keyboard or Microsoft Xbox 360 Wired Controller

  • Notice:Intel Integrated chipsets are unsupported (GMA 950/X3100). This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).

System requirements for PC

Minimum:
  • OS: Win XP SP3, Windows Vista SP2 or Windows 7
  • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 5200+
  • Memory: 2 GB
  • Graphics: 3D Hardware Accelerator Card Required - 100% DirectX 9.0c compatible 256 MB Video Memory with Shader 2.0 support (Radeon HD 2900 or Geforce 8600)
  • DirectX®: Directx 9.0c compatible
  • Hard Drive: 30GB
  • Sound: Directx 9.0c compatible
  • Controller Support: XBox 360 Controller for Windows
  • Supported ATI Chipsets: ATI Radeon HD 2600, 2900, 3650, 3690, 3850, 3870, 4550, 4650, 4770, 4850, 4870, 5890
  • Supported NVIDIA Chipsets: NVIDIA GeForce 8600, 8800, 9400, 9500, 9600, 9800, 250, 260, 275, 280, 285, 295
Recommended:
  • Processor: Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 Dual-Core 6000+
  • Graphics: 512 MB 3D Hardware Accelerator Card (GeForce 9800 GT)

System requirements for Xbox 360

System requirements for PlayStation 3

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Last Modified: Dec 14, 2024

Where to buy

Steam

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83,195 items
Who else got to the top of this and then fell and then had to do the whole thing over again?
Jul 10, 2022
beastmodegamer13-ttv
Is there a way to get all the dlc in the force unleashed 1 & 2 games in the present day?
Jul 10, 2022
Joshua919105
“Find a way to cross the Junk chasm”
Jul 13, 2022
Creative-Foot-4857
Is this a glitch??
Jul 14, 2022
Creative-Foot-4857
Is it possible to use a PS5 controller on PC with Star Wars: The Force Unleased?
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Reshade 5.3 no longer crash when using with The Force Unleashed.
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STAR WARS - The Force Unleashed Ultimate Sith Edition reviews and comments

Painfully jank
Terrible controls, even with xbox pad. Don't even consider playing on keyboard, it's a nightmare.
Graphics is still ok, sound is well... star-wars-ish. Music is your next game from the series.
Plot is barely holding together, but well.
In the end game is short and gameplay is fun, so why not?
Translated by
Microsoft from Deutsch
This Game has a lot of Potential, but Design Problems that I can't forgive. The Control is basically easy to learn but not without Blemish. It's Fun to kill the Opponents with cool Combos. The Problem is that with ordinary Opponents, the complicated Combos aren't worth it if you can just throw them against the Wall or into an Abyss. Bosses, on the other hand, have the Ability to be vulnerable to a particular Combo or a sponged Ability, so that a Boss fight becomes a frustrating Grind in which you always press the same Buttons and then try to avoid the quite foreseeable Attacks. The Difficulty here is not figuring out the right Combo with which to best defeat a Boss, but to hope that the Boss does not spam his unblockable, inescapable Attack. The Result is frustration and no special Reward when the Fight is finally done. Postitive, on the other hand, is the Design of getting the Enemy done in a cinematic combo battle. Let's get to my two big Criticisms that ultimately led me to give up the Game: 1. Stunlock As a passionate Dark Souls Player, I'm a Fan of fair Game design. I think SW: TFU is not really fair. There are a lot Of Attacks that make sure the Character is thrown to The ground. The problem is that you can hit these Attacks during Cutscenes (which start without Warning and cannot be broken off) and, while you go to ground, you can be hit by all the further Attacks. The Result is: In the first Playthrough you want to use the Area and separate enemies/avoid their Attacks and suddenly a Cut-scene begins. But the Attacks fly and with a bit Of bad luck you die because after the Cutscene you stand next to the Opponent, who carries out his Stroke the moment you first get back In control of the Character. The Checkpoint is, of course, set in such a way that you have to do the Cut-scene again. 2. The Shipyard After some frustrating Hose Levels, you get to a Point where you have to drag a Star Destroyer into a Shipyard. Cool Idea, I thought to myself at the Beginning. Even the Design itself is not bad. Until you have to start the whole 5 Times from The front, because you are shot from 100% to 20% by the numerous TIE fighters in the Stunlock and then killed as soon as an unfavorable Shot catches. Basically no Problem, that makes the Whole thing a little more difficult and at some point you learn to dodge the Shots and destroy the Fighters efficiently. Unfortunately, after a few Period of the journey, the Game no longer allows you to continue. It is not technically possible to finish the Mission unless you do not create it quickly enough, unless you start it anew. Who came up with this? That, to me, was after many frustrating Episodes of the Drops that made the Barrel Overflow. Actually a nice Game with a lot of Potential but so poorly implemented it can be an Agony to work your Way through.
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You had one job - to make a game with good combat. But it’s very frustrating here. Enemies attack all at once, the blocking mechanics is horrible and boss fights are awful. Bosses here can make you a lot of damage while not being injured at all even with multiple attacks. I guess, Star Wars in the title sells this game but it’s my great disappointment.
«Disappointment of the year»
«Waste of time»
It’s actually a good Star Wars game. It provides an interesting story with great usage of the Force set in an amazing environment. The gameplay doesn’t feel repetitive ‘cause there are a lot of fighting techniques and different combat mechanics. I also didn’t have many problems with running the game so I don’t share all the complaints about it. The game is short but fun and I can definitely recommend it for Star Wars fans.
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