Average Playtime: 2 hours

Starship Corporation

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IMPORTANT: This game is EARLY ACCESS ALPHA. Please do not PURCHASE it unless you want to actively SUPPORT DEVELOPMENT of the game and are prepared to handle with SERIOUS ISSUES and POSSIBLE INTERRUPTIONS of gameplay.

STARSHIP CORPORATION is a starship-building simulation game in which you must design and build spaceships for a hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in first, where to open new shipyards and where to establish new markets.

Design every little detail about the interior layout of your creations, from the location of the bridge, engines, generators and crew quarters to the position of each elevator, corridor and power line.

Gain an intergalactic reputation by training your crew in a series of real-time strategy missions, to simulate emergency or combat situations, and test your vessel’s capabilities to their limit, so that they are ready to face the dangers of outer space while clearing routes from asteroids, mining resources, hunting pirates or trading with far-away settlements.

- Sandbox Mode with access to all known human settlements in the galaxy, business opportunities for your ships in areas like transport, mining, route-maintenance, security, military and research.
- 202 unlockable rooms and facilities for construction
- 24 Missions for standard operation, emergencies and hostile encounters to test your ship in Crew Management
- 22 unlockable fuselages
Release date
Coronado Games
Iceberg Interactive
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista SP2 or newer, 64-bit
  • Processor: Intel Core i5-2500 3Ghz / AMD FX-8310 or similar
  • Memory: 4 GB RAM
  • Graphics: 256 MB DX 9 Compliant videocard with pixel shader 3,0
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9 Compatible Audio
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Last Modified: Aug 28, 2019

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Starship Corporation reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Really Still needs a lot of Grob/Fein-Cut. The Idea I think is great but the implementation is rather um as can I say without which jmd comes with "Early Access" immediately ... Hhhmmm maybe "Immature" I mean the game has been in Development for a long time and I don't want to make anyone bad but the Engine is virtually useless, which already leads to an inappropriate waiting time when the game starts. The Thought behind the Game really has potential To become a Top Hit. It surprises me that none of the big Companies came into it. What the game clearly lacks are the following things:-More People who are actively working at least 6 -10-man-New Engine the current one is a joke (so to start again now but with experience)-More Ideas. I only find Ships to Building.designing boring as heel with Space stations or spaceports sova like a lot of storymode has to be something that belongs to that as a kickstarter after bad to Pair money that people would expect otherwise no little if " Ready "is-etc. What the Game already hates:-Artwork. By that I mean more the Personal Pictures you rarely see that there jmd takes real People. Music. As far as it is clear, this is important Naja in any case, it is not worth the Money at the moment and if it does not continue in the Future. Works hard then this will be;-)
Translated by
Microsoft from Deutsch
Early Access Review At the Moment (Early Access 1) you just can't recommend the Game. The playful Concept is very interesting and still has a lot of Potential, but the technical Basis is simply not given. I kept an eye on the game long before the Steam Access and since it has been in Development since 2010, there was a lot of Time to follow the very slow Development. And here's the Problem I see in the Game. The Engine is based on a Game Developer Program (for Beginners). The Developer also wrote himself that he started trying with the Tool at the time and then had the Idea for the Game. After it became very quiet around the Project since 2013 and seemingly a Publisher was found, I had the Hope that the Developers might change the Engine, but apparently that's not the Case. The Game loads missibly slowly and the Engine is simply overwhelmed with high Resolutions. There have been no improvements in the Control or placing of the Rooms since 2012 and I simply doubt that a lot changes-simply because the technical Basis does not allow anything else. I can also be wrong and I will rewrite the Review immediately as soon as something changes technically, but at the moment I unfortunately see black. This Game concept on, for example, the Unity engine and it would be a Hit, but that makes you feel at least 10-15 Years back-and still doesn't have a good Control.
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