Average Playtime: 3 hours

Streets of Rage 4

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35
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About

Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat 'em up games developed and published by SEGA in the 1990s.

Famously known for its non stop action and electronic dance influenced music - scored by Yuzo Koshiro and Motohiro Kawashima - the series has gained the status of cult classic throughout the years. It is considered one of the best beat 'em up series of all time. After many years, Axel and Blaze are finally picking up the fight where they left.

Featuring hand-drawn visuals from the team behind 2017’s gorgeous Wonder Boy: The Dragon’s Trap remake, Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, a fresh story and a gauntlet of dangerous stages with a serious crime problem. Streets of Rage 4 recalls classic gameplay but it stands as an entirely original arcade-style romp thanks to the expertise of Guard Crush Games and Dotemu.

Whether players gang up with a friend or clean up the city solo, Streets of Rage 4 is a skull-bashing, chicken-chomping delight all set to a thumping soundtrack sure to get your blood pumping.

Metascore
84
Release date
Developer
DotEmu
,
Guard Crush Games
,
Lizardcube
Publisher
DotEmu
Age rating
13+ Teen
Website
https://www.streets4rage.com

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7+
  • Processor: Intel i5+
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 / Radeon HD 5750 or better
Recommended:
  • Requires a 64-bit processor and operating system
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Last Modified: May 26, 2020

Where to buy

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PlayStation Store
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Nintendo Store
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+39
Coop
42 games
16 cakes
+9
Finished 2020
12 games
1 cake
View all
0.85%
My Work Here is Done
Obtain all trophies.
1.69%
Maniac
Get an S-Rank on all stages on Hard difficulty or higher.
1.97%
Bleeding Knuckles
Reach a lifetime score of 5,000,000.
2.82%
Perfect
Complete a stage without taking damage.
3.24%
100 Yen
Clear the Arcade mode on Hard difficulty or higher.
view all achievements
31 items

Streets of Rage 4 reviews and comments

Street of Rage 4 PC Review (Finished on July 28th, 2020)

Pros

+Coop Couch play is still amazing as the smoothness playing both with local people or online is still well-executed and the game supports Steam Remote Couch Play. (Finished the game with 3 more players via Parsec).

+Good attention to detail showing some references from previous games and also showing the aging of some original characters taking into consideration the years passed between the SOR games.

+Good combat mechanism upgraded from the experience of previous games in terms of how active the game can be, the numbers of specials to use, the uniqueness of each character in terms of move lists, the ability to pick and use different weapons.

+Good port optimization as this port did not present any issues from start to finish of the game. (Experience may vary depending on PC setup).

+Memorable cast of characters that still hold up their legacy and representation pretty well. There's also the ability to select the roster of previous SOR games in their pixelated form.

+The game offers many chances to replenish health and its focus on combo also helps the process of replenishing lives as well.

+Very good graphic, amazing comic art style, and good overall presentation are definitely a big upgrade since the three previous SOR games.

+Very good OST and sound effects. OST wise is like a mix of the best of the 80's & 90's with some of the contemporary sounds of today.

Cons

-A great majority of enemies shown were just a palette swap. If the next title is developed they should focus on diversity in terms of enemies.

-Bad and linear storytelling the ordinary 'Good vs Bad' plot without anything special in the way the story was told.

-Few game modes on top of the restriction of those modes before completing the game, as well as the Maniac difficulty.

-Not sure why all the Super Star Moves have a mini pause. That pause should have been removed.

-Specials still consume health upon activation. They should have implemented a cooldown system or have a separate mana bar.

-The ability to run should not have been limited to some characters but needed to be an ability to be used by the entire roster.

-While combat is good, grabs shouldn't be automatic upon the approach of the enemy. They should have dedicated buttons for that, as the game doesn't use that many buttons.
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Awesome throwback game to a favourite series with great music and familiar gameplay. My thumbs are killing me
«Better with friends»
«OST on repeat»
Suffers from the same issue of many sidescrolling beat em-ups, namely the utter broken and useless vertical movement that will quickly turn every fight in a frustrating experience.
No amount of beautiful pixel graphics can excuse such basic mechanic flaw.
...
«Waste of time»
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