Average Playtime: 1 hour

Superbrothers: Sword & Sworcery EP

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Superbrothers: Sword & Sworcery EP is a pixel art point-and-click quest, split into "sessions." During them, you play as a female Scythian warrior who searches for an ancient book and explores the Caucasus. Accidentally she releases the evil and needs to fix the consequences of her actions. Between these sessions, a smoking character suggests you think over the events and your experience.    Sword & Sworcery features various puzzles you need to solve during the exploration of the world. As a rule, they are somehow connected with music or sounds, so it's better not to play the game in noisy places. Even rare fights with monsters in the game are similar to dances: you need to feel the rhythm of the battle, and attack, defend and dodge predicting the actions of your enemy. The game is soaked with different philosophical ideas, that together with the gameplay, visuals and sound design create something closer to artwork in its core than a classic video game.
Release date
Mar 24, 2011
Developer
Capybara
,
Capybara Games
,
Capybara Games Inc.
,
Jim Guthrie
,
Superbrothers
Publisher
Capybara Games Inc., Capybara Games
Age rating
13+ Teen
Website
http://www.swordandsworcery.com
System requirements for macOS
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel Core 2 Duo @ 2.4 Ghz
  • Memory: 1GB RAM
  • Hard Disk Space: 500 MB Free Space
  • Video Card: Graphics Card with 128 MB of RAM
System requirements for iOS
iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
System requirements for Linux
  • OS: Ubuntu 10.10
  • Processor: 1.8ghz
  • Memory: 2GB RAM
  • Hard Disk Space: 1GB Free
  • Video Card: 256mb of video ram
System requirements for PC

Minimum:

  • OS:Microsoft® Windows® XP / Vista / 7
  • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
  • Memory:1 GB RAM
  • Graphics:Graphics Card with 128 MB of RAM
  • DirectX®:9.0
  • Hard Drive:500 MB HD space
  • Sound:DirectX 9.0 compliant sound card

ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

Recommended:

  • OS:Microsoft® Windows® XP / Vista / 7
  • Memory:2 GB RAM
  • Graphics:Graphics Card with 256 MB of RAM
  • DirectX®:9.0
  • Hard Drive:1 GB HD space
  • Sound:DirectX 9.0 compliant sound card
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Last Modified: Aug 17, 2019
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+6
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Translated by
Microsoft from Deutsch
-So I expected more from the Game. It tries-in my Opinion convulsive-to be super "magical" and "out of the box." But Imho does not Manage to gain the necessary Depth or to sweep me away emotionally. SB: S & Sw wants to be a "fantastic Journey" rather than a Game of cracking Puzzles or demanding Fights-but somehow can't make up your mind properly and is-for me personally-a little too little "fantastic." The only "magic Moment" for me was the little Jam session with Jim Guthrie. There would have been more in there. Minus points:-The Playing Time was now with me about 5.5 hours and would probably have been only 1 Hour if the Paths had not been so eeeeeewig long and kept the same. As a result, the actually very low Game content is artificially dragged out. -What I didn't understand either was this Twitter nonsense. Apart from the fact that it didn't work for me (and according to the Forum for most others) ... Why should I please post on twitter that I have just found a Building that looks like it has a Face? The Thing comes across very forced, according to the Motto "We have to incorporate something with Social Media, because we live in the 21st Century."-The Control is wooden, Dialogues (which are sometimes very long) you can not cancel, even if you look at them for the third time Has started. It takes a Time in the Beginning to strap what to do. First you click around wildly and have no Plan for what you actually do. -The Game is in English and uses a lot of Words that you don't understand even with otherwise good English Skills. I had to look up quite a bit. Let's Get to the Pluses: + SB: S & Sw reminds me quite strongly of "Loom," not only because of playing with Sounds, but also, of course, because of the Graphics. The Humour is also reminiscent of the good old Lucas Arts Games. So Those who liked these might also like this Game. + The Graphics are very beautiful and lovingly made, there is garnix. + The biggest Plus point Is without a doubt the Soundtrack. For That alone, the 8 Euros have actually paid off:) Verdict: If there was a "Conditional" Button, I'd recommend this Game for "genre fans." Unfortunately, though, I have to go for yes or no, and since I don't want to run To my Friends now and say, "You've got to play that, it's soooo great!" I opt for a No. ;)
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Translated by
Microsoft from French
For a phone game that was released more than 5 years ago, it does not equal, for only 3 things: Are prices that is without question. His music so absorbing. Its originality that exploits the potential of the smartphone or tablet. His basan graphics, and so disturbing. A frame of least original! And especially not in-app purchase, because it is to whom kills our games. I know this game since out, I dvor without any outside help, I often advise my close rpg / adventure fan. A little pearl mga who asks for a sequel, among one of his biggest fan, and above all, we blur again. Cordially.
Translated by
Microsoft from Dutch
Between the great things of the iOS gaming scene, the Angry Birds and Tiny Wings, Sword and Sworcery distinguishes itself by a lack of dependence on protagonists with wings; even more noteworthy, however, is that the game proves beyond a doubt that memorable gaming experiences are possible on the iOS system. Unique in its audiovisual presentation, simple in controls, witty in dialogue, overwhelming in its combat and mysterious in its mysteriousness, Sword and Sworcery grabs you and reminds you what games are capable of. If you are not a gamer and do not have fond memories of a certain title, this is a great way to start. If you do have those memories, this is the one iOS game you should not be missing out on.
Translated by
Microsoft from Deutsch
Sword and Sworcery EP is more than just a point and click adventure for iOS, it's a real epic that captivates the player more and more as the story unfolds. With clever hints to well-known classic games (such as Legend of Zelda a Link to the Past) and a lovingly pixelated world, the game is not boring. It is important to tell a heroic epic from the fight against evil in the fantasy world of the ancient Caucasus with epic (that is, not good) output. The riddles and battles on the way through the story are almost incidental. A cynical, all-knowing narrator from the present day, who sometimes asks the player to take a break or tweet a score, is just the opposite of the heroic saga so that the game does not come across as a joke. The title and in-game music of Jim Guthrie, who also has cameo appearances in the game and the design of the two game worlds as the A and B side of a vinyl record (EP! In the game title), Lord of the Rings-like landscapes and the fact In order to play the game without a cheat, the real world moon phases have to wait, making the short game to play in 3-4h with some help from the internet makes much more than just the sum of its parts! Great!
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