Average Playtime: 3 hours

Team Indie

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About

Team Indie unites indie video game characters into one play experience. You will play co-op with your own prior runs and bend time to get through puzzles and action sequences. Characters like CommanderVideo from BIT.TRIP RUNNER or Clunk from Awesomenauts join forces, each one with their unique skill to cooperatively get through the jump ‘n run levels.

  • Play 10 different indie characters with their unique skills!
  • Merging action 2D platforming with interesting puzzles in a beautiful world!
  • Cooperate with your own prior playthroughs by manipulating time!
  • Over 50 levels and 3 boss fights!
Team Indie Character Lineup
  • CommanderVideo from BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien by Choice Provisions (former Gaijin Games)
  • Clunk from Awesomenauts by Ronimo Games
  • Super Crate Box guy from Super Crate Box by Vlambeer
  • “Black Fluff Ball” from Badland by Frogmind
  • Tiny from Tiny & Big: Grandpa’s Leftovers by Black Pants Studio
  • Mi from Knytt Underground by Nifflas’ Games
  • J. Jitters from The Great Jitters: Pudding Panic by Kunststoff
  • Dustgirl from Dustforce by Hitbox Team
  • Tim from Braid by Number None
  • Marvin the cat from Team Indie by Brightside Games
Platforms
Release date
Developer
Brightside Games
Publisher
Brightside Games
Age rating
Not rated
Website
http://teamindie.brightside-games.com

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6
  • Processor: 2.3 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: Dedicated OpenGL supported with 256 MB
Recommended:
  • OS: Mac OS X 10.6
  • Processor: 2.8 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 4890, 512 MB

System requirements for PC

Minimum:
  • OS: Windows Vista, Windows 7 and Windows 8
  • Processor: 2.3 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: Dedicated OpenGL supported with 256 MB
Recommended:
  • OS: Windows Vista, Windows 7 and Windows 8
  • Processor: 2.8 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 4890, 512 MB
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Last Modified: Sep 29, 2022

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
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Team Indie reviews and comments

Translated by
Microsoft from Deutsch
They Used to be like Sand by the Sea, today you find them less and less common: 2D Platforming ' n ' Runs. But that's what Team Indie Is all about. However, the Game is less related to the Likes of Sonic or Mario and more to "The Lost Vikings" or "Little planet." The Story behind it, as in almost all neat platecials, is completely inconsequential and just because of it adorable. A Cat is catapulted into a Computer Game world and his Wife, a resolute Lady of set age, hacks in there to send his Darling all sorts of known Game characters to Help. You see, a Story, as gripped from Life. Gameplay So you hop and run off with the Cat Marvin to find out why such an innocent and sweet Coat ball has been slung into this Adventure. The System behind the Game is basically very simple when you try it yourself. Explaining It less, on the other hand, but I'll try: You get a certain Amount of different Characters for each Level, all of which have different Abilities. You only ever control one character at a time and, by Collecting certain Items (Emblems), jump back and forth between them. The Cat Emblem Turns into a Cat, the robot emblem becomes a ... Robots, who would have thought it? The Joke about the Thing is that the Game has a Pre-and Backbuy-back Function. For example, if I blow up an Obstacle with a Robot And Become Marvin again by collecting a cat emblem, the Game spies back and I see the Previously controlled Robot, previously controlled by me, blasting the Obstacle, collecting the Emblem and disappearing. Reminds a little of Car Racing Games where there is the Ghostcar feature, A see-through car shows how I've completed a Track before so I can do everything better now. This becomes important later, when you have to quickly switch between Characters and overcome exactly with them Together Bouncy passages. Then it feels like the other Characters, which you controlled yourself a few Seconds ago, are living a funny Life of their own. When a Character dies and you die very quickly, the Game is also pulled back to the last Switch. And in order to finally extend the Coil Feature, you can also rewind. This is useful, if I have done preliminary Work With different Characters to handle a particularly long level and return to Marvin switche, this one doesn't have to watch his Friends do the said Groundwork for 10 Minutes. All in all, the Gameplay is excellent. It does not reinvent the Wheel, but is very precise and varied. However, the Game is more suitable for Advanced Skiers who do not throw the Shotgun into the Grain. Anyone who thinks they have to give Team Indie to a 10-Year-old should do so on their own Responsibility. Because Team Indie is damn hard and some Levels you have to study for a long time to be able to create them – according to the tried-and-tested Try & Error principle. However, the Game is never unfair and the many, non-game-relevant items, lure you to the Pad again and again, even if you would like to bite into the same one every now and then. I would have liked to have had a help function, because from time to time I get a bit lost. But given the many Games nowadays that no longer offer a Challenge and pack the Player in Feather Cushions, Team Indie is a successful Change. Graphics and Music The Graphics are very cute, colorful and not effectively cluttered, which benefits the Gameplay. If you want to play a Level 50 times to finally make it perfect, with all the Items, you will be more happy about a more moderate Graphic Than 1000 flashing butterflies and a crammed Background. The Music fits like the Fist on the Eye, sweet, charming and in a good Mood spreading. However, over time I lack variety. All in all, the Presentation, with everything Drum and Drink, is damn strong. Conclusion Team Indie picks up on many old ideas that were Fun over 20 Years ago and enriches them with some fresh Ideas, many well-known Game heroes and a grurious portion of Sugar. The Game is demanding to difficult and nevertheless, or precisely because of it, always attracts a Try. It's Games like Team Indie that are made perfect for Speedruns, turning unscolded Citizens into hefowling Best-time Hunters. After a short Familiarization Period, Indie is completely exchanged in Team Indie and now dreams of orange Cats at night, with Gear Collars. Anyone looking for a cute Challenge won't get around Team Indie. Graphics: 8 out of 10 Music: 7 out of 10 Gameplay: 10 out of 10 Long-term Motivation: 10 out of 10 Total: 9 out of 10
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