Average Playtime: 2 hours

The Fall of Lazarus

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You are a crew member of the USSC Lazarus waking up from cryo sleep without memories and even without name in an apparently abandoned drifting cargo spaceship. But you’re not alone, there is also Hybris, the Artificial intelligence who commands the ship. Who are you? What are you doing there? What is the Black Cube?

The Truth Is Darker Than Space.

The game takes place aboard the USSC Lazarus (Unified Space Ship Companies), a ship that belongs to KR Corporation (Kross-Rübel), a company dedicated to the interstellar transport of goods and with close ties to the mining industry. The player takes on the role of the protagonist, a veteran of the Venusian wars looking to carve out a new future for herself. She has enlisted to participate in an nine-year mission to work on a mining colony. When she wakes up from hypersleep she finds herself alone on the ship and with no memories.

The player must then explore, investigate and find a way to get off the ship before the situation gets worse. Along the way, the protagonist will experience a series of traumatic events related to his personal life: visions, dreamlike recollections, strange noises and apparitions that mess with his head and make her question what is real and what is not.

We have a script with a main plot and a linear emotive journey waiting for you, but this is just the beginning. If you go deep and investigate you'll see there ir more beneath the surface. Once you've played the first scenes of the game you'll be able of wandering the full ship, searching and exploring every single detail.

The mystery of what is happening is the basis of the Lazarus gameplay, although the player is the one who gathers all the clues and details scattered throughout the ship to reach the conclusion. FEATURES
· INMERSIVE STORYTELLING FULL OF MYSTERIES to unveil in a science fiction set up with a multi-level funcional script.
· UNCOMPRESSED NARRATIVE where there is more than meets the eye and every detail is there for a reason.
· A bunch of DIVERSE PUZZLES to solve. Logical and mechanical puzzles and social hacking.
· Powered by UNREAL ENGINE 4
No Wand Studios
No Wand Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7/8.1/10 (64 bits)
  • Processor: i5 4260u 1.4GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 1GB/AMD Radeon HD 6870 1GB or better
  • DirectX: Version 10
  • Storage: 5 GB available space
  • OS: Windows 7/8.1/10 (64 bits)
  • Processor: i5 6600 3.3GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • DirectX: Version 10
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

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The Fall of Lazarus reviews and comments

Translated by
Microsoft from Spain
Spanish Game with voices in English... I was following him long Ago, but he never took it. I Saw opinions not very good, and asked in a few offers past, telling me one of a review that the texts were wrong, the voices were bad... It's a lie. The game uses the UE4 and goes quite well, except n a couple of sites, which stops using the GPU and falls to low FPS (1200p, I have not consguido to use DSR, perhaps changing the reslución of Windows desktop-old trick for Unity , which works in full window...). Except in 2 small areas, is left and is acceptable well for a study "familiar" (mainly finished 2 people... But even counting everyone who participated is a very small development. The game has futuristic dyes, with mentions to Alien (the ship and sounds are alike), When fate reaches us, etc. It Is developed in a spacecraft, and it functions as a third person puzzle game, with activities to do, but it is not a "FPS" (plus a "walking simulator"). Really The story is not clear that happens where it happens, but that is the script, and I will not gut anything. The map is quite small (a ship mainly) but although it could have been added more effects and details, not bad at all; Just highlight some very poor textures in a few elements (evacuation doors, for example). As text failures, I discovered 2, a missing tilde and that after a point did not start with capital. Honestly, I have not seen any AAA with so few text faults in Spanish... The text in the great mayotía of the textures of the game is in English, but some comes in Spanish. The voices are more than correct (in English...), except perhaps that of the robot of the ship that it is true that it has modified the voice, but I heard better robots. The music and effects are correct, multichannel sound quite decent. You can play with keyboard and mouse or with a smooth control. It Is A short game, which has taken me a lot if you go to review and read everything (there are many texts, videos, etc.). Yes It is true that some things do not have subtitles, like videos and other images of documents that we are reading. There are some objects that can be found and serve as "collectibles" with an associated achievement. I Don't think it's a bad game, it's a little short, but to be beginners and a "studio" so small, I don't see any difference from many of the "independent" (low-budget) games made in Unity (and compare Unity with UE4...); So it's so worthy or more than so many others out there. If you like this type of "walk" games, puzzles, read documentation, set in a ship to the Alien... Try. Charts: 7 ' 5 Ambience: 8 ' 5 Music: 7 ' 75 Voices: 7 ' 5 Subtitles: 9 "Gameplay": 8 ' 5 Total: 8/10
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