The First Tree
About
From the creator of Home is Where One Starts… comes The First Tree, a third-person exploration game centered around two parallel stories: a fox trying to find her missing family, and a son reconnecting with his father in Alaska. Players take control of the fox on a poignant and beautiful journey that crescendos at the source of life, and perhaps result in an understanding of death. Along the way, players can uncover artifacts and stories from the son's life as he becomes intertwined in the fox’s journey towards The First Tree.Key Features:For fans of Journey, Firewatch, and Shelter.
An emotional, intimate story by a one-man team with an ending you won't soon forget.
Featuring a gorgeous soundtrack by acclaimed artists like Message to Bears, Lowercase Noises, and Josh Kramer.
A short game (about an hour and a half) focused on story with some light puzzle solving and platforming.
Includes English subtitles along with an easy-to-use fan translation system.
System requirements for PlayStation 4
System requirements for Linux
System requirements for macOS
- OS: Mac OS X 10.8+
- Processor: 2011 or newer Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia or AMD GPU with 1GB Memory
- Storage: 5 GB available space
- Additional Notes: Dedicated graphics card required
System requirements for PC
- OS: Windows XP SP2+
- Processor: 2.4GHz CPU Dual Core
- Memory: 4 GB RAM
- Graphics: Geforce GTX 750 / Radeon R7 260X
- Storage: 5 GB available space
- Sound Card: DirectX compatible sound card
System requirements for iOS
System requirements for Android
System requirements for Xbox One
System requirements for Nintendo Switch
Where to buy
The First Tree reviews and comments
What can I say? I always get my hopes up for a game themed around a fox. Come enter a barren wasteland, playing as a fox who a man visioned in his dream as he explains what happens in the dream to his wife in the eyes of the fox.
The biggest disappointment? Did they even QA this game at all? This game expects a story to be told in a linear nature, and with that, I think they expect the player to follow each element in order. And YET, this is an open world and an open world that is way too large to even need to be one. You can clearly tell the game designer just used some type of world painter on a flat mesh to make the mountains. The only trace of detail anywhere are moving plants and trees. Why even do this? This game may have continued my interest if I didn't have to walk 15 miles. You can make a great linear story with small maps when done correctly.
Now onto the actual game itself, if you enjoy being told what to do, while holding forward, aimlessly walking around a boring landscape, this game is for you. You can walk, run, scratch, and dig. The game claims not to be a "fox" simulator, and I'll give it that because actually being a fox in the wild would be more entertaining than this!!
The story, from the 20 minutes of this game I could bear to swallow, given the benefit of the doubt, hoping it would pick up the pace, it just never does. It's trying way too hard to be an emotional and "wholesome" story about some character I know nothing about, and I think it's just hoping its player base will relate and connect to a "missing father" story. Aside from this just sounding like a bunch of "voice actors" first gig at an emotional story, pushing really hard to sound empathetic, the result is simply uncanny and forced.
At the end of the day, this must have been some kid's final project in a for-profit game design college. Total waste of time and not worth playing. This barely even passes as a game. 😴
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch