Average Playtime: 1 hour

Timber and Stone

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Timber and Stone is a procedural city building game set in a medieval fantasy world.

With over one-hundred resources to gather and craft, Timber and Stone has the feel of a real time strategy game, but with much more depth and complexity. You must remain vigilant while gathering and producing those resources, there is danger over every hill, and even punishment for neglecting your defenses. Timber and Stone exhibits a strong emphasis on combat, castle defense, and seige. All requiring you to maintain your workforce with food, clothing, weapons, armor and secure walls. The goal while developing Timber and Stone is to provide a city building game that rivals roguelikes in terms of difficulty and randomization. You start the game with a procedurally generated terrain and are given a small group of workers and resources. To survive, you’ll have to collect food and building materials. The more wealth you amass, the more likely you’ll be besieged by marauding goblin hordes and necromancers commanding undead armies.
Release date
Games by Robert, LLC
Games by Robert, LLC
Age rating
Not rated

System requirements for PC

  • OS: Windows 7.0
  • Processor: 2.0 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: GPU passmark greater than 1300 ( shader model 2.0 )
  • DirectX: Version 9.0
  • Storage: 250 MB available space
  • OS: Windows 7.0
  • Processor: 2.5 GHz quad core
  • Memory: 2 GB RAM
  • Graphics: GPU Passmark greater than 2000 ( shader model 2.0 )
  • DirectX: Version 9.0
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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Timber and Stone reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review That hurts now ... Before I get to what really makes me sad, a few Things need to be sorted out: I like the Game. Very even. For the Early Access Release At the time, I liked it so well that I not only introduced it on my Channel, but made a full-blown Let's Play of it. The playful-detailed Construction of the Houses, Ditches, Walls, even fortresses, while trading And securing the Entrance gates to the Settlement against all sorts of Enemies, was simply beautiful. The coherent graphic Did her rest ... But the Game did not receive any more Updates at some point and there was nothing left to see of the actual Developer. And even if Timber and Stone is quite playable in its current Form, you can still see that a lot of Work still should have gone into the Project. Since I don't want to promote Games whose Development has come to a standstill, I cleared the Let's Play with a heavy Heart at the time. The Technique Graphically beautiful Pixelwelt Performance is "meh!" Sound is ok Gameplay With a handful of Settlers, you set off to create a small Settlement that provides enough Raw Materials and Food to keep the Settlers alive. To accomplish the Feat, you know your Settlers Jobs, run Terraforming and build Houses ... Block by Block. (My Viewers called it Minecraft from a Bird's Eye view at the time) Conclusion Timber and Stone is one of the Games that you will find again and again in your Steambibliothek, check if there is perhaps a Sign of life of the Developers again and then shakes your Head disappointed again. At the same time, it could have been so beautiful ... There's a Thumbs down from me!
Translated by
Microsoft from Deutsch
Early Access Review Laut Entwickler ist das Projekt im Moment eher nur als Hobby zu betrachten. Auch wenn er hofft in Zukunft noch einmal Dampf geben zu können. Eigentlich sehr schade. Es hat viel Einfluss von Dwarf Fortress. Siehe dazu den offiziellen Blog Eintrag [www.timberandstonegame.com] vom 15. Mai 2016: Originally posted by Robert : Probably time to update the front page here. It’s no secret that I’ve been struggling for the last year and a half or so with the game, mostly financially, but also with the game’s direction. A ton of work has gone into the last few updates, but the content seems superficial, cosmetic, underwhelming. And I do apologize for that. I had hoped that the steam release would provide the much needed funding to allow work to continue, but that simply wasn’t the case. I refuse to say that Timber and Stone has been abandoned, or development has ceased. I tinker with the game quite a bit when I can find time. I still think about the game every single day. I still consider it my life’s work, and I love and miss working on it as I used to. I apologize for the lack of updates. Stress from lack of money, kids, and personal heartbreak have taken priority, and I’ve forgotten all the wonderful people who’ve believed in the project and supported the game so much. Your support has allowed me to follow my dream for the last 4 years, and I hope I delivered something worthwhile in turn. I stretched that as far as I could, and it’s now painfully apparent that, for the time being, that I have to find new ways to support my family. There are a few things in the works that I hope will allow me to return to the game in the near future. And I promise that when time and money permit, development will continue, stronger than ever. There’s still so much I want to do with Timber and Stone. You all have my heartfelt thanks. I will be forever grateful.
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