Average Playtime: 1 hour

Tom Clancy's Rainbow Six Vegas

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The sixth game in a series of action-packed books/games about special forces from the maestro of the genre Tom Clancy. The plot of the game has nothing to do with the previous parts. The story tells of a new team that was relocated to Las Vegas to defeat international terrorist grouping led by Irena Morales, which attacks different parts of the city.

There were specific changes in the gameplay: now the player does not have a standard health meter, to restore strength you need to catch your breath in cover. A third-person camera was added, it is involved in shooting from the shelter. The game uses a checkpoint system, and there are almost no cutscenes. The whole story is told with the help of the display on the helmet of the operative.

To complete the story missions, the player needs to plan the attack on the Rainbow Six and help with its execution. Resist the attack will be wiser than in the past parts of the AI. In addition to the story campaign, multiplayer is available.

System requirements for PC


  • Supported OS: Windows® XP (only)
  • Processor: 3 GHz Pentium 4 or AMD Athlon 3000 (3.5 GHz Pentium 4 or Athlon 3500 recommended)
  • Memory: 1 GB (2 GB recommended)
  • Graphics: 128 MB DirectX 9.0c-compliant, Shader 3.0-enabled video card (256MB recommended) (see supported list*)
  • Sound: DirectX 9-compliant sound card (PC audio solution containing Dolby Digital Live required for Dolby Digital audio)
  • DirectX: DirectX 9 or higher
  • Hard Drive: 7 GB free
  • Peripherals supported: Windows-compatible mouse and keyboard, Xbox 360 Controller (with additional software download)
  • Multiplayer: Broadband Internet connection with 128 kbps Kbps upstream or faster.
  • *Supported video cards NVIDIA GeForce 6600GT / 6800 / 7300 / 7600 / 7800 / 7900, ATI Radeon X1600 / X1800 / X1900 families; Laptop versions of these cards are not fully supported. For an up-to-date list of supported chipsets, video cards, and operating systems, please visit the FAQ for this game at: http://support.ubi.com.
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Last Modified: Oct 20, 2020

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Tom Clancy's Rainbow Six Vegas reviews and comments

Translated by
Microsoft from Deutsch
+ Squadmember act seltently when Needed and are very effective, especially with "Breach & Clear" they can completely clean large Rooms in a Fraction of a Second + Squadmemeber follow Instructions of the Player very closely (Rules of Engagement, Silencers, etc.) + Helpful Comments ("They're trying to flank us ...") + linear levels, which almost always allow different Approaches + different ways of Storming (Breach/Nade/Smoke/Flash & Clear or by Abseiling) + opponents seek Cover, fire Blindly Out Of this, often use Grenades and try to flank-tactical Depth of previous Rainbow Six Parts missing-mediocre cover shooter with Action Bubbles-short Story with boring Ending that never features tension-console Port-cover feature Makes problems sometimes-Squadting is limited to RoE, Collecting, holding position, taking cover There, opening door-Equipment of the Squadmeber cannot be adjusted-Squadmeber partially block passages-Opponents sometimes run into the middle of The Crossfire- Guns feel the same-Night Vision device useless-Riot Shield extremely strong, as it completely blocks all frontal damage-except for Breach & Clear, all Attempts At Trouble in the rapid Death of the Teammates
Translated by
Microsoft from French
As far as I remember, the Rainbow Six series was a series based on the idea of strategic FPS. Except that in 2006, you have to sell games on the new consoles (PS3 and Xbox 360). And for that, you need a gameplay playable on gamepad! So exit the complicated actions and strategy and welcome the nerve shoot. The first thing you notice is the sadness of the graphics. It has aged badly (really badly). It's all smooth, it's dull and not detailed... short it's really not nice to re-play it 12 years later. We go through bland levels almost all resembling and very linear (one is far from rogue spear) the game is rather long but the story has neither tail nor head and is the strong point of the game. A team of super terrorist attacks in Las Vegas to.... well actually I don't know. Gameplay level, we can interact with the teammates who follow us throughout the adventure. It's pretty good. Allies can go to a place, secure parts, hold positions... but in the end, it will often be used as a target to attract enemy fire. Our character can get covered but it's a part of the game system that I didn't use so it seemed useless to me. We feel that the cover system of gears of war has gone by... This is a forgetable game and I had forgotten. The only positive thing is the fact that you can play the game in local cooperation.
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