TOMORROW FOREVER

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About

Welcome!

Welcome to TOMORROW FOREVER, a co-operative sci-fi gadgeteering heist game and outlaw sandbox about striking back against the powers of a dystopian future.

Players will be able to utilize a wide variety of gadgets, vehicles, hacks, and tricks to steal, sabotage, and generally wreck havoc.

The game comes first, but there is also a Youtube channel that you can expect to see more and more content on in the next few weeks. The game is in alpha and lacking some tutorialization, so feel free to subscribe to the Youtube to learn more,

The World

TOMORROW FOREVER is set on Saydo. This tiny planetoid is undergoing a massive terraforming and rebuilding process after a battle 25 years ago laid waste to the majestic mausoleum that once was. The largest wrecked ships of the Parliamentary Navy have all been cordoned off, with no one, not even the Saydo Department of Security allowed inside.

This of course has made them a haven for fugitives of all types, and the cradle of the next revolution. You have the good fortune to have made it to The Triplets, the most populated of the the sacred wrecksites, and you've even managed to get yourself calibrated to one of the old emergency recall harnesses.

There are gates on Saydo that lead between worlds, and in time, you will pass through them. How many worlds you reach is anyone's guess.

The Toys

TOMORROW FOREVER has five different vehicles, all of which can be piloted from first person by one more people. You don't become the vehicle, you sit down in it and your character manipulates the controls.

Additionally, there are 28 handheld tools and gadgets and counting! We've got a welding torch, a few teleporters, an umbrella, some handheld thrusters, a bunch of guns and rocket launchers, some advanced sensor tech, and even a few drones to play around with!

That's not even counting the 16 customizable vehicle mounted tools, or the variety of other devices that can be hacked and co-opted along the way!

The Missions

There are currently four mission types in the game, with several more coming very soon! The missions are generally meant to be extremely varied and replayable. All levels are procedurally generated, and as time goes on more and more dimensions of variation will be added. Planned variations include different security companies, different planets, and different weather conditions.

The Future

TOMORROW FOREVER is in alpha, and is being actively developed, with plans to reach a beta state in 2024, and a level of polish that could be called "done" in 2025. That said, I love long term projects and I would love to continue to support and develop this game for many years to come.

Our community Discord is generally the best place to keep in touch and learn about what's coming down the pipe. Come join us!

https://discord.gg/p76r8JUt8R

Supporting Development

TOMORROW FOREVER is the product of a solo developer supported by a community. The game is free, but a lot of effort goes into making it. Please consider supporting development through any or all of the following methods, every bit is appreciated, and every bit helps the game to grow into its best self! I cannot do this alone!

  • Giving feedback and criticism in-game via the F1 key
  • Giving feedback and criticism via any social media.
  • Sharing the game with friends
  • Contributing via the Itch.io page.
  • Supporting the game on Patreon

TOMORROW FOREVER is being released for free now due to being in alpha. I would strongly prefer that the game remain free as a community supported project.

Controls On Foot

TOMORROW FOREVER uses typical first person controls for the most part.

WASD: Moves your character.

Mouse Movement: Looks around

Space Bar: Jumps

Shift: Sprints

Control: Crouches

X: Exits the current seat.

C: Opens up the Cyberplexus menu, in which you can chat on and select between networks that you have access to.

N: Opens the Navigation menu, in which you can mark different destinations that you have been to before.

1-4: Selects the handheld tool in the given slot.

Hold Right Click to ready a handheld tool, and left click to activate it.

Many devices can be used in the world by left clicking on them when you have no handheld tool readied.

Note: There is no need to reload weapons with new clips/magazines as you might be used to, as they are integrated into your suit or ship. Overheat mechanics are being considered for the future, but are not yet planned or seen as totally necessary.

When Piloting a Vehicle

Space Bar: Causes vehicles to strafe up.

Control: Causes vehicles to strafe down.

Q and E: Rolls the vehicle left and right

P: Immediately Powers the vehicle down, or if it is already off, begins the ships boot sequence, which takes a few seconds to turn the vehicle on.

H: Toggles the Hover Mode through three options. Hover modes are avionics settings that provide inputs when the player does not in order to make piloting easier.

  • Free Mode: No inputs are generated, the vehicle will fall like a rock.
  • Skim Mode: The vehicle will attempt to roll to an upright position and fall very slowly.
  • Hover Mode: The vehicle will attempt to come to a halt at any angle and fall very slowly.

Different station's hardpoints may be controlled like handheld hardpoints, or they may have left-handed and right-handed hardpoints controlled by left and right click respectively.

Controls are not currently rebindable, but if you complain I'll prioritize it.

Content Warnings

This is a dystopian game aimed at adults, and this version contains:

  • Brightly Colored Robot Nudity
  • Unrealistic sci-fi Violence
  • Heavy Themes, albeit mostly hidden away right now
  • Esoteric Hacking Minigames
  • Optional Online Interactions
  • Intense Motion and Flashing
  • A Vague Drug Reference On A Box
  • Intense Motion and Flashing Lights

Future editions are likely to include:

  • Increasingly realistic violence, without much chance of extreme gore.
  • Some human nudity, more in the vein of Rust
  • Drug use, definitely off-screen, probably onscreen.
  • Surreal Horror, it's a big universe and you aren't the biggest thing in it.
  • Whatever else makes sense for the game and the world!
Languages/Idiomas/Языки

TOMORROW FOREVER is available in English, Russian, and Spanish!

ЗАВТРА НАВСЕГДА доступен на английском, русском и испанском языках!

¡MAÑANA SIEMPRE está disponible en inglés, ruso y español!

Join the Community!

We're mostly on Discord at the moment, but you can find us any of these places:

Discord

Patreon

Twitter

Tumblr

Youtube

Thanks for checking us out, now download the game and have some fun!

Influences

Art is never made in a vacuum, and while I intend to do deeper dives into games that have influenced me on the Youtube channel at some point, I wanted to highlight the primary influences that have stuck in my mind throughout development:

  • Heat Signature, for its incredible systemic richness in a very tight package.
  • Monaco, for its ability to devolve into utter chaos in a thousand different ways without ever becoming overly complicated.
  • Deep Rock Galactic, for the brilliance of its uniquely interlocking weapons and tools as spread across co-operating players.
  • Star Citizen, for the incredible sensation of a seamless and exploitable world.

To be clear, I have no affiliation with any of these beyond playing them, but I wanted to shout them out for their successes.

Platforms
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Developer
Supreme Hubris
Age rating
Not rated

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System requirements for PC

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Last Modified: Apr 3, 2023

Where to buy

itch.io