Average Playtime: 1 hour

UFO: Afterlight

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UFO: Afterlight is a strategy action game developed by ALTAR Interactive. It is the third game in the UFO game series.


The game is set after the events of UFO: Aftermath. After a devastating alien attack, the remaining humans have to move off-world to the established orbital colonies or to Mars. While Mars is undergoing terraforming, ten thousand colonists remain in cryo-sleep. However, 30 people suddenly awake from their sleep. Contact with Earth was cut off so the colonists decide to accelerate the terraforming of Mars. However, a brief archeological discovery awakens something alien yet again.


Afterlight's gameplay is divided into two parts, a strategy game one, and a tactical squad-based simulation.

At the first part of the game, the players have to manage their resources, train the colony's personnel, trade with other parties, claim territories, and build up completely new structures. Upon capturing a new territory, the players can begin terraforming it and mining new resources out of it. This resources can be both traded with others or used to create new buildings and units.

In a tactical side of gameplay, the players send seven-man squads of soldiers. Before sending a squad to its mission, the players have to correctly equip them and decide on its strategy. These squads can be sent to eliminate humans as well as aliens. The squads have to be formed up of several specialists, such as the technicians, scientists, commandos, and so on.

Release date
Altar Interactive
Altar Games
Bohemia Interactive
Age rating
Not rated

System requirements for PC

  • OS: Windows XP or newer
  • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
  • Memory: 512 MB RAM
  • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
  • Storage: 2550 MB available space
  • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
  • OS: Windows XP or newer
  • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
  • Memory: 768 MB RAM
  • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
  • Storage: 2550 MB available space
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Last Modified: Sep 11, 2020

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UFO: Afterlight reviews and comments

Translated by
Microsoft from Deutsch
I don't actually like negative Reviews, but unfortunately that has to be now. Ufo: Afterlight is the third Installment in a Series after Aftermath and Aftershock. Afterlight doesn't come close to reaching its Predecessors. They were not perfect either, but playable. The Game is not playable on most Screens, there is a Standard Resolution And you can get into the Menu in which you could change that. Well, as a Fan I got into it and found a Solution for it: After you create an Account, you can go into the Path: UFO Afterlight\Profiles\Name and adjust the Options.cfg there. Here you can find: GKEY 12 "resolution _ x" INT 1366 GKEY 12 "resolution _ y" INT 768 the Resolutions-behind INT just enter the Resolutions that bring it. This is how it worked, but the Graphics are underground (which may well be due to this Workaround now). The Surface of Mars doesn't really work well and the first Monsters are Drones that, for all my Love, I can only describe as ugly. The one has limited Staff with certain Skills is quite an interesting Concept. But you must not lose Soldiers and that annoys you hardly get any Replacements. The Game also floods you with sometimes useless Research Possibilities, which leads to the Fact that one loses sight of essential Missions (Story research would have to be marked imho). In addition, you cannot produce certain Researched items if you do not have enough raw Material Levels. This Level of raw Materials is obtained by Colonizing the Regions of Mars. It is huge, the Settlement Is still Fun at the Beginning, but the Game drags on and after hundreds of (partly tiring) external Stakes you are quite sluggish. Even now after Hours over Hours and more than 2/3 of Mars in my Hand, I don't have the necessary Raw Material levels for some Things. The Possibilities of Diplomacy are ridiculous and considerably worse than they were for Aftershock. The Missions, which are super lightweight at the Beginning, can sometimes become mega-heavy Later and there are only a few Killer Strategies such as Mines, Warp weapons, Grenades, Explosives and Retreat battles as well as Loading and Storing around his Team unscathed from the Danger zone too Get. You need that, because the next Mission is already waiting (and there are almost no new Troops). Later there are also opponents who almost can no longer be hit. This has simply been tiresome and not well tested. All in all, no Buy recommendation and I fought my way through really far. I'm probably not going to Finish the Game.
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