Average Playtime: 3 hours

Ultimate General: Gettysburg

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Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features
Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.How to Play Please read our guide
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Platforms
Metacritic rating
84
Release date
Oct 15, 2014
Developer
Game-Labs
,
Game Labs LLC
Publisher
Game-Labs, Gamelabs LLC
Age rating
10+ Everyone 10+
Website
http://www.ultimategeneral.com/
System requirements for iOS
iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6
System requirements for Linux
Minimum:
  • OS: Ubuntu 10.10 or later
  • Processor: 2.0 Ghz Dual Core CPU or faster
  • Memory: 4 GB RAM
  • Graphics: GeForce or AMD gpu or Intel 4000 and higher
  • Storage: 2 GB available space
System requirements for macOS
Minimum:
  • OS: 10.7
  • Processor: 2.0 Ghz Dual Core CPU or faster
  • Memory: 4 GB RAM
  • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
  • Storage: 2 GB available space
System requirements for PC
Minimum:
  • OS: Windows 7 32-bit
  • Processor: Dual Core CPU 1.6Ghz
  • Memory: 2 GB RAM
  • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0 compatible
  • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
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Last Modified: Jun 20, 2019
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Microsoft from Deutsch
This Game makes the Hearts of all Players beat faster who can still remember Sid Meyer's Gettysburg and loved the Game. The Game Mechanics and also the detailed Map are strongly attached to the Classic. Up to this point a short Conclusion of the Beta: Pro: + Very well-functioning Game mechanics without unnecessary Break function, which makes the Game very dynamic. + Units stand out well from the Map and do not seem confusing, even when there are countless Units on the Map. + Very simple Control! The Units can be selected by Mouse and with pressed Left mouse button you can mark the Path that Units are supposed to take. + Repetitive Refreshing graphics. + decent Sounds + Multiplayer in Prospect! + The Battle of Gettysburg takes place in several Phases and unit strength remains during the Phase Change, which encourages the Troop strength of each Unit to be maintained as much as possible, reflecting the Historical Behaviour of the two Armies during the Civil war. Coming amazingly close. + Historically correct Strengths and Weaknesses for Confederates (better Melee and Morality) and Union (greater Firepower and Range). + Easy entry + The Terrain can (and must) be exploited, E.g. for increased cover In Forests etc. Contra:-not a graphic Revelation-Restricted Scenario (only the Battle of Gettysburg). -The Units cannot be used to zoom in close. All in all, the Game for a Beta Is already very successful and offers every Player a relaxed Game Pleasure, so I can only recommend it! Such a brief Addendum: The patches did the Game good.
Translated by
Microsoft from French
Very nice interface, you command the northern or southern troops, battlefields are very realistic. The Gameplay is nice even if sometimes there are some rehearsals. own if you like strategy games in real time.
Translated by
Microsoft from Dutch
This game is a great game to play on an iPad. The controls are intuitive amd after a quick tutorial you are on your way. Playing on "normal" is challenging enough and often you adopt the right strategy after losing a battle which makes it fun through learning. The hand drawn art-style is amazing and gets the job done. Go get if if you are fond of strategy games.
Translated by
Microsoft from Deutsch
I've had this game on my iPad for a few years now and I have to say that I still enjoy playing it. Still, there is no real-time strategy game that has such ingenious control, such good and atmospheric graphics and such good K.I. Hats off, that's really good. For the future, I would like the iOS version to be further developed. Maybe you can indeed implement the current game for Windows for iOS. Well done!!!!
Translated by
Microsoft from French
Seduced by the reviews, I tested the game. It is not adapted for iphone! (6s) Everything is too small. So the texts are almost unreadable. The weapons are very small. It is difficult to place the units and we are witnessing the fighting. Apart from the lack of compatibility in fact with iphone, the game has only two campaigns. Where are the skirmishes and the multiplayer? The tutorial takes about 2 minutes (totally useless). The units do not have a good chance: the cannons shoot at parsed riders when they are told to shoot at the gangsters ... Troops can charge, but eventually fire two enemy weapons at a distance (enemy cannons will enjoy a closer run, followed by a brutal stop a few meters away for a total massacre). And, by the way, are there differences between the troops, except for the differences between cavalry, infantry, and cannon? What is the general purpose? We can rotate the units to reorient them, but we do not really know in which direction we have to turn them ... In short the final 5 euros for a game where we do not understand much and on a support not adapted, we regret greatly the purchase!
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