Until Last Tomorrow
About
UNTIL LAST TOMORROW is an open world action and adventure game that takes place in an extremely dangerous environment, where the protagonist will have to face zombies to survive and find the cure for the virus that caused all this, all of this takes place in Brazil, the The beginning of the pandemic took place in the Brazilian city called Goiânia and spread to the rest of the world.
So you'll step into the shoes of a mechanic named Felipe and you'll have to fight for your survival, in addition to going in search of a cure. It is still under development, so after the launch, the final version will be more complete, you will receive a complete game in its finished version, with various new mechanics and pluzzes as well as a new map based on the city of goiânia, in the future I intend to put more Brazilian maps, The game will have an automatic save system as well as attack and stealth mechanics where the character can attack from behind in a stealthy way, the game will have Zombies of several different categories with different characteristics and levels of aggression, a system to complete a mission and gain experience.
HIGHLIGHTS
• A stunning scenery: of forests and cities amid chaos, starting with the city of Goiânia. Explore various abandoned houses, buildings and slums, caves.
• Brutal Showdowns: With violent gangs and hordes of Zombies roaming far and wide, you'll have to make the most of a variety of custom traps, weapons, and upgradable abilities if you want to survive. And don't forget your horse, which will be a very important means of transport to travel to distant places and carry out missions.
• An ever-changing environment: Explore a dynamic world dramatically affected by the weather, the day/night cycle, and Zombies of various categories, which are always evolving and adjusting to the environment... and people too.
• A gripping storyline: Immerse yourself in a powerful story of loss and despair, betrayal and remorse: follow Felipe's quest. Felipe after suffering a great personal loss. What makes us human when we struggle daily to survive?
The name of the virus that caused everything is called Nerphus , based on a real virus that turns pigeons into zombies, there was a recent case of this virus, it happened on the island of Jersey, where several birds of a flock had to be sacrificed due to a 'disease invariably fatal virus'. The 'disease that turns pigeons into zombies' is called Newcastle disease, caused by a pigeon paramyxovirus (PPMV), which has no treatment. so I'm based on the characteristics of this virus and its variants, to implement in the game only for different individuals in the case of people etc, many reactions will be specific to each individual, there will be 3 categories of zombies each with different reactions, a milder one , a more aggressive one, and the last one in addition to aggressiveness and dexterity, will have something that makes him special, he is in a more advanced state, in a brief moment he stops being a zombie and his human side comes to the surface, then he begins to having memories of small fragments of the past with someone very special, an important moment, so after these minutes he returns to his aggressive zombie state attacking whoever is ahead
INCLUDES
• New Game +
• Survival Mode
• Challenge Mode
• I'm planning to add more elements and new mechanics that are still missing like stealth systems, different bosses, different zombies category total category will be 3, a type of zombie in the initial contamination phase, less aggressive, more harmless in the attacks and slower, another more aggressive and with a slightly more advanced phase of the virus, this one already has more agility and dexterity, and the last one, a type of zombie, which counts aggressiveness, dexterity, agility, in addition to this zombie being very special, it is in a state advanced that no one can explain, in a brief moment this category of zombie ceases to be a zombie and its human side comes to light, which awakens along with small fragments of memories of the past, so it starts in that brief moment to act like a normal human, and after a few minutes it returns to its brutal zombie state again attacking whoever is ahead, I'm building the city of goiânia so, I'm implementing the expansion of the map little by little, multiplayer mode is already in progress and practically ready, in addition to graphical and technical improvements. These are the mechanics and things that I'm already working on and that will come in the most complete version, in addition they will have a crafting system, inventory, you will be able to build weapons with objects collected in the scene, the quests will serve to gain XP by doing jobs in exchange for something , the player will be able to climb, hang, ride horses, catch cars, etc.
The PC version supports ultra-wide monitors, unlocked frame rates, and better graphics (higher level of detail, field of view, and foliage render distance).
So you'll step into the shoes of a mechanic named Felipe and you'll have to fight for your survival, in addition to going in search of a cure. It is still under development, so after the launch, the final version will be more complete, you will receive a complete game in its finished version, with various new mechanics and pluzzes as well as a new map based on the city of goiânia, in the future I intend to put more Brazilian maps, The game will have an automatic save system as well as attack and stealth mechanics where the character can attack from behind in a stealthy way, the game will have Zombies of several different categories with different characteristics and levels of aggression, a system to complete a mission and gain experience.
HIGHLIGHTS
• A stunning scenery: of forests and cities amid chaos, starting with the city of Goiânia. Explore various abandoned houses, buildings and slums, caves.
• Brutal Showdowns: With violent gangs and hordes of Zombies roaming far and wide, you'll have to make the most of a variety of custom traps, weapons, and upgradable abilities if you want to survive. And don't forget your horse, which will be a very important means of transport to travel to distant places and carry out missions.
• An ever-changing environment: Explore a dynamic world dramatically affected by the weather, the day/night cycle, and Zombies of various categories, which are always evolving and adjusting to the environment... and people too.
• A gripping storyline: Immerse yourself in a powerful story of loss and despair, betrayal and remorse: follow Felipe's quest. Felipe after suffering a great personal loss. What makes us human when we struggle daily to survive?
The name of the virus that caused everything is called Nerphus , based on a real virus that turns pigeons into zombies, there was a recent case of this virus, it happened on the island of Jersey, where several birds of a flock had to be sacrificed due to a 'disease invariably fatal virus'. The 'disease that turns pigeons into zombies' is called Newcastle disease, caused by a pigeon paramyxovirus (PPMV), which has no treatment. so I'm based on the characteristics of this virus and its variants, to implement in the game only for different individuals in the case of people etc, many reactions will be specific to each individual, there will be 3 categories of zombies each with different reactions, a milder one , a more aggressive one, and the last one in addition to aggressiveness and dexterity, will have something that makes him special, he is in a more advanced state, in a brief moment he stops being a zombie and his human side comes to the surface, then he begins to having memories of small fragments of the past with someone very special, an important moment, so after these minutes he returns to his aggressive zombie state attacking whoever is ahead
INCLUDES
• New Game +
• Survival Mode
• Challenge Mode
• I'm planning to add more elements and new mechanics that are still missing like stealth systems, different bosses, different zombies category total category will be 3, a type of zombie in the initial contamination phase, less aggressive, more harmless in the attacks and slower, another more aggressive and with a slightly more advanced phase of the virus, this one already has more agility and dexterity, and the last one, a type of zombie, which counts aggressiveness, dexterity, agility, in addition to this zombie being very special, it is in a state advanced that no one can explain, in a brief moment this category of zombie ceases to be a zombie and its human side comes to light, which awakens along with small fragments of memories of the past, so it starts in that brief moment to act like a normal human, and after a few minutes it returns to its brutal zombie state again attacking whoever is ahead, I'm building the city of goiânia so, I'm implementing the expansion of the map little by little, multiplayer mode is already in progress and practically ready, in addition to graphical and technical improvements. These are the mechanics and things that I'm already working on and that will come in the most complete version, in addition they will have a crafting system, inventory, you will be able to build weapons with objects collected in the scene, the quests will serve to gain XP by doing jobs in exchange for something , the player will be able to climb, hang, ride horses, catch cars, etc.
The PC version supports ultra-wide monitors, unlocked frame rates, and better graphics (higher level of detail, field of view, and foliage render distance).
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 bits
- Processor: Intel Core [email protected] or AMD FX [email protected]
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 1050 Ti with 4GB VRAM
- DirectX: Version 12
- Storage: 90 GB available space
- Additional Notes: Although not required, SSD for storage and 16GB of memory are recommended
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 bits
- Processor: Intel Core [email protected] or Ryzen 5 [email protected]
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 5700 / NVIDIA GeForce GTX 1070
- DirectX: Version 12
- Storage: 90 GB available space
- Additional Notes: Although not required, SSD for storage is recommended