Average Playtime: 1 hour


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Vangers. Mysterious creatures from the future of mankind:
Mercenary murderers, victims of the cruel experiments,
masters of the roads, scum of the Creature Soup?
Name your native bios, and we'll tell you, for how long you'll live
Eleepods?.. Beeboorats?.. Zeexen?..
The Lost Chain of Worlds cursed forever,
the Larvae have already started to bore the eternity,
and mechos have commanded their own slaves.
The new universe is built and is waiting for the explorers...

Vangers is a mixture of various, yet consistent gameplay components. The player enters the strange world of the future, emerged as a result of the clash between humankind and another intelligent race of creatures, and now living according to its own rules. The world challenges for the quest.

Release date
K-D Lab
KranX Productions, Interactive Magic
Age rating
13+ Teen

System requirements for PC

  • OS: Windows XP/Vista/7/8/8.1
  • Processor: Intel/AMD with SSE2
  • Memory: 512 MB RAM
  • Graphics: Intel
  • DirectX: Version 9.0
  • Storage: 800 MB available space

System requirements for macOS

  • OS: Mac OSX 10.8/10.9
  • Processor: Intel Core2 Due
  • Memory: 1024 MB RAM
  • Graphics: Intel
  • Storage: 800 MB available space

System requirements for Linux

  • OS: 32/64bit, Ubuntu >12.04, latest Gentoo
  • Processor: Intel/AMD with SSE2
  • Memory: 512 MB RAM
  • Graphics: Intel/AMD (r600g too)/NVIDIA with GLSL
  • Storage: 800 MB available space
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Last Modified: Jan 11, 2021

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Art House Games
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Vangers reviews and comments

Translated by
Microsoft from Russian
Perhaps no game in my life has aroused such emotion. On the one hand, as a work of art "Vangera" is a hell of a attraction. Such integrity of graphics, gameplay, music and text is not every game can boast. And the world and it's happening-the most, perhaps, the unusual that has ever seen in Russian gamepad. And on the other.... She unscrews brains, hands, you curse everything in the world, when on you from the other end of the card arrives a freaking Mehoss, when a hundred times reloaded because of impossible Tabtaskov, when on the way from the hold flies to hell all the swag, when you are the 100th time Kljanjosh Crooked hands that can not cope with underground worms, ditches and disperse smelly insects. I'm going to pass you one day! I hate "Pokatki" as a genre, I get out of all sorts of simulators torsion and flaps in real time, theft of cars and ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ For the sake of places in the race, but I tempt the lips to the blood, break away from my favorite step and pass, even if you have to roll on A few hours every day until I learn! Because most of the modern books get less aesthetic pleasure and food for thought than from the reissue of the Voxel game of the late Nineties with red letters on a green background and the bibs, which press, in the menu.
Translated by
Microsoft from Russian
At Last the Vangers passed, though only on one ending. It was awesome. Of Course, the game has a VERY high threshold of entry, the management is disgusting and there is not even a hint of learning or something in this spirit. That is, the buttons pile, the method of poking is almost ineffective (which greatly aggravates the disgusting default layout). The Game seems to hate you. But All this is more than pays for local ENT, dialogues and characters. The game has its own system of concepts, and practically none of them is fully disclosed. Literally every new word can be discussed with the advisers, and each will add something of its own (to roll Buravchik around the world was fun). Information from the game has to dig almost ticks, but this is all the charm. The result is a kind of mosaic, and there is space for imagination. Next-Aesthetics. An Obvious plus. Setting "Mad Max among tyrants or Zerg"-this is something new, the worlds and advisers are interesting, all complemented by atmospheric music, sometimes stubborn. Except that the design of the slippers is more than 6 out of 10, something will not grab, curat some. And the opportunity to talk to other vangers. Would be an excellent racing RPG. Gameplay. On the one hand, the management is disgusting, on the other-unexpectedly thoughtful. The Fleet is diverse, unnecessary cars there is almost no, everywhere a set of compromises. And also like gradually increasing complexity. At First you fight with the management of Fostrale, then Glorks clearly shows that before that was nonsense and Candyland, and on the Nekross is still a loaf. Another fourth wall... But it's already a spoiler. In Total 8.5 Out of 10, somewhere so. After All, time takes its own, and mechanically the game-just gononki to survive with elements of RPG. It would Be better, probably, but nothing like alas not.
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