Wayward Terran Frontier: Zero Falls
About
Our goal was to make a game simulating space combat between large capital ships at extreme detail on the scale of individual crew members. We've spent multiple years building a custom in-house engine capable highly detailed ship interior simulations while still supporting real time combat between large numbers of ships in an open persistent world.
The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.
We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship's design to suit your play style.
The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. Space battles are epic and immersive because there are no hit points, instead you have to try and survive as pieces of your ship are physically destroyed and ships can be cut in half or filled full of holes. Play as a renegade shooting up neutral supply convoys and scooping the cargo that falls out, or disable and board enemy ships to take back to your hideout. Research technology and upgrade designs to make your favorite ship into the ultimate war machine. The universe is full of loot and enemies and things to explore, and your character will have all the tools needed to design the ultimate ship and put together the ultimate crew.
We also look at progression from the perspective of RPG mechanics. Even though the game is a deep and detailed simulation, we want gameplay to have progression, customization, and specialization much like a character based roleplaying game. Instead of unlocking talent points you will find crew members that add unique utility to your ship as a whole, or you might find module blueprints that allow you to customize portions of your ship's design to suit your play style.
System requirements for PC
Minimum:
- OS: Windows Vista or later 64 bit os
- Processor: Intel Core 2 Duo 2.60GHz
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
- DirectX: Version 10
- Storage: 700 MB available space
- Sound Card: DirectX compatible on-board
- Additional Notes: makes extensive use of multi-threading and 64 bit features
Recommended:
- OS: Microsoft Windows 7 x64
- Processor: AMD Phenom II x6 or Intel i7
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 7850
- DirectX: Version 10
- Storage: 1 GB available space
- Sound Card: DirectX compatible on-board
- Additional Notes: makes extensive use of multi-threading and 64 bit features
Wayward Terran Frontier: Zero Falls reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review For Early Access already very playable. Wayward is a Mixture of Action, Strategy and RPG that can already be a Lot of Fun in the Alpha Version. The Player starts with a small Ship, collects blueprints over time, explores New modules, hijacks ships, advertises crew, collides with Asteroids, fails while docking and is crushed by Rockets or delights in one or the other Crash of the Program. Well, the Bugs are fixed safely, regularly backing up helps as a Workaround. The sometimes crisp degree of Difficulty is not without, but it motivates immensely to continue and revise the Ship's Designs in their own Gusto.
Overall, for the current Level (02/2016), a Recommendation.
Update 05/2017, 50 Hours of Play: Continue to be a clear Recommendation. The Developers stay on the Ball, although not everything is always delivered as advertised, but still small Tweaks and new Content come.
While The Game is still far from the actual Goal, the sophisticated spaceship customizing system alone continues to be immensely fun.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review I Like the game well because of that Thumbs up.
What's cool apart from the Top Down Space Fights is that you still have to walk around during the Battles in the Ship and check how long you can continue Fighting like this. You have Systems Energy line, Cooling Systems Reactor, Drive, weapon systems, Ammunition Lines, Armor and the actual Shell, etc. If some important Area is damaged, you will need to send your Crew to repair or you will transfer ship control or just the Weapon systems to your Crew members and repair it yourself. Otherwise, there are Dungeons to explore on Foot with various Handguns.
So short and short what's in it:-Top Down Space Battles-Many different ships-ship management of complex Systems-Friendly and enemy Space stations that you can explore alone or with Crew-Some quest the next Update expands the next update which adds a lot to a lot more .-Economic system .. Dealer Ships buy and sell at various Stations.
-gigantic Map that is not yet completely filled in.
-Few small Bugs Arrive on Time every 3-4 Months a larger UPDATE from the Developers.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Wayward Terran Frontier: Zero Falls, a Game that stands out. At First you can be easily misused by the old GTA styles, but you can see quite quickly that the special Game concept only works with this "Engine" and this Appearance.
WTF: ZF thrives on an enormous Freedom in the worldly atmosphere, which could not be more Sandbox. What has happened more quickly is that the Sandbox has been made clearer by Quests and leaves the Newbie not quite so alone and helpless. The Skillsystem has also been introduced and is already doing something.
Particularly noteworthy is Lego element of the Game. Imagine being transported back to childhood and put in front of His first Lego space station. Building and Modifying Spacecraft and their Shrouds is unique and couldn't be more clear. The Details to look out for are simply wonderful!
The Controls are great, the Physics first Cream.
I really want to put this Game to everyone's sandbox friend's heart. It certainly took me 50h Hours to get in properly. In my current Experience, the price/performance ratio is not quite right. If I Had played a Demo for over 100h now and would be spontaneously asked to have a full version, the Game would even be worth 50 Euros to me, as rarely a Game has tied me up like that.