Average Playtime: 4 hours

We Need to Go Deeper

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We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.

2-4-Player Co-op
Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online.Procedural Generation
The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 6 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.Pilot and Maintain Your Submarine Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Deep Sea Expeditions
Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.Customize Your Adventurer
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.Unlock a Variety of Tools
From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!

More Biomes and EnemiesA total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.Big Bad BossesA variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.Bigger, Better SubmarinesWe're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.Underwater CivilizationsDiscover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.New Items GaloreWe plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.What's At the Bottom?Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!

Player of the MonthWe know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.Active ForumsWhile we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.LIVE Bi-Monthly Developer ChatTwice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.

"It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer

"Sounds fun!..The game sports a really unique look." - Kotaku

"Gosh, I think I love it already." - PCGamesN

"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun

"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik

"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat
Release date
Deli Interactive LLC
Deli Interactive LLC
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista or Later
  • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 3000 or better
  • DirectX: Version 9.0c
  • Storage: 1400 MB available space

System requirements for macOS

  • OS: Mac OS 10.12 or Later
  • Processor: Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz) or Better
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 3000 or better
  • Storage: 1400 MB available space
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Last Modified: Sep 17, 2019

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WE ALL DIE IN A YELLOW SUBMARINE!! | We Need To Go Deeper w/ Jack, Wade, Bob
Feb 22, 2017
MARKIPLIER: THE TROLL | We Need To Go Deeper w/ Jack, Wade, Bob
May 14, 2017
Dec 5, 2018
CAPTAIN JACK | We Need To Go Deeper #1 w/ Mark, Bob and Wade
Feb 21, 2017
A Series of Unfortunate DROWNINGS...
Mar 2, 2019
Mar 3, 2017
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220,783 items
Crevette Voyager
Reach the bottom with The Crevette.
Perle Voyager
Reach the bottom with The Perle.
Utilize 3 batteries in a single run.
Overcome your first Lair Guardian.
Getting Your Feet Wet
Break through your first 1,000 fathoms.
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15 items
Highlight: We need to go ever deeper than deep yo
Highlight: The boys go deep together in this co-op submarine adventure
[Ver²¹]” CHRISTOPHER ROBIN: UN REENCUENTRO INOLVIDABLE ” c o m p l e t a ˶ la Pe l í c u l a ˶ 2018
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100 items

We Need to Go Deeper reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Beautiful Coop Game. (Still) Nothing for Single-player. You get on a Victorian submarine with up to three Other people and try to penetrate as deep As possible into uncharted waters. Here, a Player takes control of the Boat, one of them the Weapon, the Rest loads or repairs damage or takes Over energy Distribution to the various Boat systems Shields, Propulsion, Weapons and Ballight. Every now and then you come across underwater Caves, which you explore by pedes. You will find Gold (buy Unlocks), Equipment such as Weapons or Tools for the Character or passive submarine upgrades. It'S immensely Fun. Unfortunately, there are still some Bugs (but completely understandable for ne Alpha). For me, the connection bug is currently the gradient ste-it's super difficult to connect successfully with a Host-but the Devs are pleasantly helpful. A fine coop game that is mega fun despite its Bugs.
Translated by
Microsoft from Deutsch
Early Access Review Even in Early Access, the Game offers a lot of Fun for one! Team! From Players (Teamplay is very important). Due to the mixed Experience from Diving and exploring Caves, there is always Variety while Playing. A Variety of Enemies with different Strengths don't make fighting boring either, whether you're doing them with one of the many Weapons or with the Onboard Cannons. If the submarine sinks, if you want to start a new Attempt directly to improve its Depth record. The Dives Never go the same because you end up in other Waters, find other up-degree, encounter other Enemies or the Timetraveler messes up the Course of Things. His Character's personal design also contributes to this, even if they are just fashionable Accessories. The Boss Fights are also a nice Change from the constant downward Diving. They're not too demanding for someone who has been playing the Game for a While, but still often enough a little Hurdle to face. Unfortunately, using the Onboard Cannon from Level to Level becomes more ineffective. However, I have to object Here. Many times my Friend and I have entered the "Prehistoric Waters" and so far we have always had Problems with the Game as soon as it came to the Fight with the Megalodon. Once a Hole in the Cladding opens up, the Game starts to weigh in and there's a massive FPS. Burglary. (It's guaranteed not to be up to our PCs) If that occurs in the first Dive, that's still feasible, but as soon as you repeat the four Levels, the Game literally collapses at the Megalodon. The Water and the appearing Plants in the Boat stress the Game too much, while on the Outside the Megalodon attacks. If the Players Die meanwhile, the Game relaxes again, but they should be revived by Bots weren so everything collapses again. This is the only Problem so far that prevents me personally from setting a new Record and thus kindles the Gaming Experience. I hope I haven't forgotten anything Important. All in all, the Game is recommended for anyone who is a good Team with their Friends and wants to have a lot of Fun. LG Lanzlatin
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