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Sekiro: Shadows Die Twice review
by AssassinGlasgow

Having played the other Soulsborne games, one thing you have to remember is that this game deviates quite a bit from them. Yes, the open level designs are still present, as well as the notoriously hard fights, but this game feels like it took that formula and breathed some fresh air into it, and then made it its own thing. It's truly unique in that sense.

I personally liked the gameplay in Sekiro the most out of all the games. There's heavier emphasis on stealth, and when fights are needed the player has to consider fighting like an actual swordsman rather than utilizing brute strength over the entire game. No longer can you roll out of the way of attacks, and instead you'd have to face them head on and consider the timing of your own strikes. The resurrection system may seem overpowered on the box, but getting that second chance in life is 1) limited, and 2) a waste unless you can figure out enemy fights. Boss fights are fun and challenging, and I can't think of a fight where I felt disappointed - even the Folding Screen Monkey fight was interesting in that it was unique from the other bossfights on its own. I never felt the game was unfair in any way, and it allowed just enough variety that I could approach fights in my own style, despite not having a range of weapons to pick from like in Dark Souls.

The story is more opaque compared to the other Soulsborne games, though I think in doing so we are able to feel a bit more attachment to the characters. It still has the same sense of worldbuilding as previous Soulsborne games, but I think they were able to flesh things out more with cutscenes featuring the characters. The story is nothing to write home about, but I did feel sad at one of the endings as the previous course of the game I had grown attached to the characters, something I can't say the same about for the other games from FromSoft.

What can I say about the art and music other than it's a 10/10?

This game is great and highly recommended if you're into challenging games, or you're like me and want to git gud.

Other reviews15

Sekiro is that perfect blend between a popular format you know you love, but with enough fresh twists to feel totally new. While it shares many aspects with other From Software games, it still feels distinctly different.  I'll never forget the rush of satisfaction after landing the first Parry, as the camera swirls in to setup the deathblow. 

(One day I'll go back and finish the final boss, but I loved the journey there so much anyway it hardly matters) 
«Constantly dying and enjoy it»
Awesome game!
the dificult only make it better
«Constantly dying and enjoy it»
you don't need shitty multiplayer to make a great game
«Blew my mind»
«Can’t stop playing»
one of the rare games to succeed when going wide and tall - there are a multitude of viable ways to approach each situation, and each option is varied and well thought out. the controls are tight, the animations beautiful, and the scenery breathtaking.
Favorite Thing: It's a great game in the Souls genre. It's nice having a story without having to read every speck of dirt. Least Favorite Thing: They went way overboard on the difficulty. Sucks the fun right out of it at times.

Date Completed: 2019-12-27
Playtime: 39h
Enjoyment: 9/10
Recommendation: It's a blast, though the difficulty can make it unfun at times.
I don't know what else to say except, magnificent. This game is every bit as good as I had hoped it would be. FromSoft does it again, not that I doubted them. This game is incredible. It's the toughest fucking game I've ever beaten, the last boss is probably the most difficult and definitely took the longest for me to overcome. I think this game was a big "Oh you think you know our style? Fuck you, take this." To FromSoft fans because I went in as someone who had beaten Souls games and Bloodborne countless times and was humbled when I got my ass handed to me again and again. The music is good, the graphics are good, the bosses are incredible, and the game itself is, in my opinion, nearly flawless. Easy 9/10 Imo.

+ Unique combat system to differentiate from Souls
+ Extremely demanding (and ultimately rewarding)
+ Level design (grapple encourages verticality)
+ Focused experience, minimal fluff

- Uninspired story
- Mediocre enemy design (compare to Soulsbourne)
very engaging combat that rewards the time you've put into practicing it. movement is mostly free and fluid and overall makes for the most fun gameplay out of From Software to date. violent spikes in difficulty, some very questionable/repetitive boss design, bland soundtrack and story, and no character customization hamper this game.
Translated by
Microsoft from Deutsch
Shadows die twice? This is a shameless understatement. Fromsoftware delivered something, the advanced gamer of today, did not even ask for due to lack of imagination. What a marvelous and beautiful world. Combat, so intense and dynamic... just epic. Of course there are a few negative reviews, cause some guys just have forgotten to respect a masterpiece of art. Don't take them too seriously, this game is fantastic. It is hard and unforgiving, but always fair. This is absolutely no game for whales, camper or exploiter. This is a game for those gamers with virtues like patience, endurance and attention. Shadows die so many times... but they won't give up!
Translated by
Microsoft from Deutsch
It has already been announced and I can confirm it; It's hellishly heavy. But when you've killed the Enemies that have put you down a hundred times that have previously felt, you just feel great-because you know how many times you've tried and failed. You need a reasonable Tactic to kill your Opponents. Graphics are superb and the Sound atmospheric. Nothing to suspend. I'd rather play it with the Keyboard, but it's designed for Controllers. Have not played many Hours yet, but I already know one thing: Playing This Game to the End will be a big Challenge and Will cost an enormous amount of Nerves and patience. I look forward to!
Translated by
Microsoft from Deutsch
Very good and heavy Game with great Story, absolute Recommendation. -Important, whoever expects a Dark Souls 4 with Sekiro May be disappointed. Sekiro has many parallel, but the Combat System is fundamentally different-The Sword Fights and Animations are epic-character cannot be designed, but The Game tells a great Story and has excellent world building-The Entry Difficulty is high as there are few Ways to make the Gaming Experience easier. For my Taste, the Sense of achievement was all the greater when I managed a Heavy Section-It took me for a run with a long end And all Areas about 50 Hours-there is no Interaction with other Players, which I found very pleasant-I Played the Game with Controllers and found the Controls to be very fluid and intuitive