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Assassin's Creed Odyssey review
by Anton

Ok, so, here's a thing. I never expected anything from Odyssey, and now, when I'm watching the last of the main questlines reach its conclusion i'm completely blown away by a game that might even be the only singleplayer AAA game I actually beaten in 2018/2019 so far (on PC, that is). And that is really surprising since i never beaten an AC game since Brotherhood, or smth like that.

I played a bit of Origins before, but it was full of little things that kept interrupting the overall flow of the game, so even one of my favorite settings (ancient Egypt) didn't make it for me. But Odyssey is basiclly Origins streamlined.

If I had to sum up the game's feel in a couple of words, those would be: quick and comfortable. Everything just felt "right" to me, and that's neither something I experience often these days, nor did I expected it from a Ubisoft game. All the systems just work well together, which makes playing the game very enjoyable.

The story can be hit or miss at times, but I would say that it was good overall, and at times I was rushing through some of the world just to get to the next story piece. There are a ton of things to do in Odyssey, many characters to follow and interact with, a lot of mysteries to discover and every part of that felt great!

Don't know how you did it, Ubisoft, but my hat is off to you. Thank you for 60+ hours of some damn good gameplay and amazing visual experience, can't wait for the Atlantis DLC!
«Liked before it became a hit»

Other reviews17

Solid, but easily a step back from Origins. Too much focus on combat and loot. Stealth only really works well on Easy - between the high time-to-kill for everything but yourself, the low damage of stealth attacks, and the heavy level scaling, even with a large skill tree and the right gear, some enemies won't be killed with a stealth assassination. Easy pretty much fixes that completely to the point where anybody but Mercenaries who out-level you won't be killed with a critical assassination.

Mercenaries system is a nice bonus, especially ending with that one battle at the end. But the Cultist web is even better and frankly has been a long time coming. I feel like we were promised something like that in AC2 and only just now got it.

Loot is loot. Even if it does clutter your inventory, which is bad, it does serve as a good curve: at the beginning, you're scraping together what you can, but by the end you're swapping between entire Legendary outfits. Again, surprised by how well it works, even if the clutter gets bad. Weapons are mostly fine, but too much. Too many categories - heavy sharp and heavy blunts are basically identical, as are daggers and swords - and no shields is weird. Even if you do level up your weapons constantly, which is a slog, combat has such a high TTK that it's also a slog. Hunter makes sense as an archetype, but again the damage numbers just don't make it viable so it's a slog. The only improvement over Origins is getting rid of the dumb "shotgun, sniper, SMG, generic" bow & arrow thing that game had going.

Setting is great, but again a step back from Origins. It's a cool setting in general, but the moment-to-moment action can make the locations blend together every so often. Some more forested areas are cool, some of the volcanoes are really cool, but there's not much to it. Even the dungeons are really linear, whereas in Origins they were more like Zelda dungeons than anything in Breath of the Wild even. So glad I can finally play as a woman without caveats (not able to play as Evie 100% of the time in Syndicate, Aveline in Liberation is technically a spin-off from the Vita, and Shao Jun is only in supplemental material and a 2D spin-off that I guess was a flop) and I'm glad there are finally dialogue options. While the romancing mechanics were silly - your only goal is a face-to-face and a kiss - and literally signposted, I'm surprised how often dialogue can actually serve to change scenes throughout both main and side missions.

Sailing is pointless. I thought it started off strong in Black Flag but eventually turns into a drawn-out slog, but even this is a step back from Black Flag. Customization is almost entirely gone, improvements are pure number increases, lieutenants are more number increases, combat and boarding are the same thing over and over, there's nothing to collect, there's no side missions like whaling. All it does is serve for padding for time.

All-in-all, saved by the questing and dialogue systems if anything. Some big things that hold it back like above, some major things that really round out the experience, and then some other even more minor things like the lack of pants for anybody and the removal of haystacks as even a hiding spot other than just existing beneath sync points. In a franchise that really through the years has consistently provided quality experiences, this one is just fine and that's disappointing.
I never liked Assassin's Creed, nothing about it appealed to me, until Odyssey came out, promising to be an open-world RPG in ancient Greece where I could finally play as a female character, so I had to give it a try. And what an incredible game, simply breathtakingly beautiful, with an amazing main story that actually gets you to care about the characters and that world, incredible combat mechanics that made me feel like a literal demigod, as well as a super fun boat battle mechanic that made me avoid fast traveling just so I could sink some boats with my crew. I fell in love with Kassandra, an incredible protagonist, charismatic, headstrong, I spend over 200 hours in this game and in its DLC's and I wish I could forget it to experience all over again for the first time. 
The best Assassin's Creed
FABULOUS game. What a beautiful rendition of ancient Greece. It's so colourful and since it's an open-world RPG you can go and see any part of Greece (in a mini scale ofc). The game itself and story is equally as great. Greeks I know loved this game!
«Blew my mind»
«Can’t stop playing»
It is clear that A LOT of work has been put into this game. The concept of recreating historical sights and portraying the most influential figures of ancient Greece is a great idea on its own, but if you add years of gameplay improvement in terms of its convenience, you'll get AC Odyssey. I cannot lie and have to say that I enjoyed the game. However, it is still a game I will never play again. Why? Because it fails in every genre.

For an action game, it's fights are too straightforward. They are not all easy for sure, just long and very repetitive: evade, strike, evade, strike, use skill, repeat.

For stealth game, the stealth part has become too simplified, up to the point where bodies disappear on their own on a higher levels.

And finally, my greatest disappointment. For an RPG, it's not an RPG at all. Historical figures are in a game for a too short time to emotionally connect with them. The dialogues are purposefully simplified and shortened, and sometimes ridiculed to take less time, hence, less interesting and involving.

Your choices and actions don't really matter. You go to a private audience with Sparta's most famous commander in chief and the letter dissapiers (because you killed him)? No worries, we won't keep a grudge. You are trying to get reinitiated as a spartan but want to wage war with Athenians? No beef, you're a misthios, everything's fine.

Story pieces are too far apart and too poorly connected to actually care. In the end you wind up rushing towards quest giver, taking a quest, running towards the objective, killing a few people, and off you go again. So underwhelming for a game with such a potential and such a crew.

All form, no sustenance. A shame.
«Oh God i managed it»
«Can’t stop playing»
«Constantly dying and enjoy it»
Liked it quite a bit. Very very fun and addictive gameplay once you get used to it. I think it’s time to get rid of the animus though. Nobody gives a shit about what happens outside of the historic fiction.
While this game is amazing, there's definitely a point where it's too much. The map could have been 1/4 of the size and the game would have been *better* for it.
The game is honestly pretty fun and addicting once you get into the loop. The setting and visuals are impressive, and the combat is engaging. But after a while the game kind of becomes a slog. It's just too damn long and padded out. Also, pretty much all of the voice acting outside of the main characters is like...not very good lol. The Animus stuff didn't bother me much since I never really gave it any attention. The world and npc's are also not that engaging or believable, so it kinda feels empty and lifeless. Personally, I'm more a fan of the older AC games compared to these new combat forward iterations. The presentation and exploration elements of the older games felt more immersive to me. One day maybe they'll figure out a way to blend both seamlessly. This one was fun for a while but I'm putting it down now.
Gameplay 10/10
Story 10/10
Graphics 9/10
Soundtrack 7/10
Sound Effects 8/10
«Blew my mind»
«Can’t stop playing»
Although this is an exceedingly good Assassin's Creed game, it doesn't ever feel like it quite pushes the boundaries to become a great game all around. For as much good stuff as this has going for it (locations, graphics, narrative to an extent), there's a bunch of design decisions that I could never quite wrap my head around. 

My biggest gripe with this game, hands down, is the level scaling. It was bafflingly annoying to hit level 55 by the end of the game and then only be able to find enemies level 51 at the lowest with scaling turned down. At what point in this game's development did the leveling system actually get added, I wonder? The fact that there's scaling at all tells me that it might have not been a feature from the get-go. Being able to wreck low level enemies is a quintessential and magnificent part of the RPG experience. If they didn't want this to happen, they shouldn't have included as many RPG elements. This bugged the hell out of me. I waited to do the arena side quest until the end of the game and that was massively fun to just mow through low level enemies in a couple hits. 

Secondly, I'm not a huge fan of the map size. It's unwieldy to get around at times. We've seen so many games go for bigger and bigger maps, but this didn't feel to be one that actually benefitted from it. Sure there's plenty of forts to raid but when they feel a bit copy/pasted by hour 30, why are they in there so frequently? I much prefer smaller map sizes packed with things to do. 

I don't know that I ever felt like Assassin's Creed Odyssey really respected my time. There are so many parts of this game that are billed as "main quest" that feel like they should be relegated to the side quest. Namely, the cultist hunt. So many of these targets are locked behind mundane side quest structure that by the end of the game I was spamming the skip button through dialogue just to get it over with. I spent about 60 hours playing this game and a ridiculous amount at the end was spent just going from point A to point B to side quest, kill a cultist, and move on. I thought it was a good idea to set up each cultist a little bit, give them backstory, but it was a little overwhelming at some point. 

Finally, this game has very low player reactivity. The actions I took during the game seemed almost entirely unreferenced. I remember one conversation I had in the game where Kassandra and Barnabas were talking about the myth of the minotaur. Kassandra acted as though she'd never heard the myth before. This was about ten hours of play time after she'd killed the minotaur herself. It drives me crazy when this stuff happens in games because it's super simple (and cheaper) for devs to just not include it in the game at all. 

All in all, Assassin's Creed Odyssey feels incredibly rushed to the point that it's kind of impressive that the resulting game is as good as it is. Animations are stiff and frequently break (hilariously, I might add). Quest lines feel like the arcs end just as they get started. The naval mechanics seem significantly more dumbed down than in Black Flag too. I enjoyed my time with Odyssey quite a bit. There was a good ten hours when the game play loop hadn't became stale yet that I just ran around from camp to camp to take everyone out. This is just a game that overstays its welcome and should be shorter than it is. 

p.s. does anybody find it weird that the present day story is most closely tied to the shortest main quest?