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Cyberpunk 2077 review
by xXWoodinatorXx

Concise Review:

While not the game I was expecting or hoping for, CP2077 is still a fantastic game with loads of quality content. Is it possible for a game to be a disappointment and still one of the greatest games of its genre? Yes it is. It’s CP2077.

Amazing: Character progression pacing is amazing for about 30 hours and then solid for another 15-25 hours, excellent longevity. The open world mechanics and quest design creates constant enjoyment with very few slow periods.

Great: Stories, writing, characters, voice acting. Overall amount of customization and character upgrades. Cyber ware and the unique gun categories add depth to the gameplay. Combat is great after the first ~4 hours. Very flexible play styles between, hacking, stealth, dialogue, and going in hot, including many different ways to fuck shit up.

Good: While a disappointment because of very high expectations, the city and world is still an entertaining sandbox play in.


Bad: During the very best scenes the graphics are fine but for a lot of the normal content they are awful and honestly embarrassing. Overall presentation is poor when compared to numerous other AAA titles. 

Awful: The number of duplicate NPCs is laughable. Bugs are not game breaking on the XSX but frequent enough to damage the immersion and on a few occasions caused more than minor frustration. It should be noted, CDPR’s release strategy was slimy and awful. Hiding the last gen console performance should be criticized. Classic corpo bullshit.

Journal Style Review:

The opening hour is a bit slow, which isn’t a surprise. Every big RPG starts slow because they have a lot they need to introduce you to. The witcher didn’t really pick up for like 8-10 hours. RDR2 took a long time to get going as well. I’m not worried about the start, but it hasn’t done anything to wow me early on.

The graphics are disappointing. Most of the main characters and set piece scenery looks fine but other characters and objects look pretty bad, and then some look straight up awful. I wish the series X version released at the same time. I wish this game had more polish. The polish, at least in its current state, is not reaching my expectations.

5 hours in. The writing and the voice acting is top notch. I like Jackie a lot. Dex is a great character too and I’m liking the V I have created. I don’t like the generic NPCs. I kind of expected more. I was probably expecting too much in regards to how lifelike I expected the city to be. It still feels like a video game. 

Jackie nooo!! I’m really liking the story so far. It is really good sci fi action. I haven’t done any real side quests yet but if they are as good as this main storyline I’m going to love this game.

The map intimidates me. So many icons and waypoints. I need to figure out what they all mean and which are live events I need to do right away. 

I’m figuring out how bounties work which has been fun. I’m switching up my play style and picking close waypoints on the map rather than picking from the quest list to see which way is a better experience.

I love the attitude and banter between V and Johnny.

I’m getting the hang of combat a lot more and it’s been a lot more fun. The guns that can charge up and shoot through objects are OP. Especially with the cyber ware eye mod that makes you see enemy outlines when they see you. I like the sniper a lot too. Also I’m slowly learning about hacking more and it’s benefits. I rarely play as a hacker in these types of games but this one seems to do a great job of it so I’m incorporating it more in my game plan. This game has a lot of cool systems built in. I’m really enjoying it, I just wish the visuals looked better. It’s a shame that so much of the excellence in this game goes unnoticed because of the distractions.

There are so many ways to customize your character: Armor, guns, mods, cyber stuff, attributes, perks. There has been a very enjoyable constant sense of progression. It’s very well done. 

The different clothing (armor) looks so goofy. My V looks like a fucking clown usually lol.

Picking quests and points of interest from the map is way better than choosing quests from the log. You get a better sense of the city and it’s fun to clear out small sections of the map. 

The BD detective work parts aren’t good. I try to rush through them. Fortunately they aren’t too frequent.

Mr. Hands is hilarious. Occasionally this game tries a bit too hard, and the humour doesn’t land 100% of the time, but for the most part the writing is great and sometimes it gets it perfectly.

The combat in this game is awesome at times. There are some great huge shootouts and the guns feel creative. The different ways you can use tech and smart weapons is great. The ways you can incorporate hacks and stealth is great. The gameplay has surpassed my expectations. The combat is better than I thought it would be.

Oh man I just spent a bunch of credits on some sweet cyber ware  like mantis blades and a charged super jump. Very cool stuff. Bought some passives perk mods also.

I’m at about 20 hours in. From hour 8 ish till now I’ve mostly been doing side quests and map things, and I’ve been loving it. I’ve loved just discovering all the different nuisances to this game. It’s been a blast.

There are some scenes where this game looks pretty good. When the lighting is right and you can’t see too zoomed in it’s sometimes got a very cool look to it. And it’s pretty fun listening to the radio driving around the city from waypoint to waypoint when you want something chiller. This game is an unbelievable way point clearing game. It keeps growing on me. I’m getting used to the world and graphics so it isn’t bothering me as much as it did at first.

This game has pretty good stealth combat as well, even though the AI isn’t great. Hacking is a fun stealth factor.

The guns are so cool in this game. Combat feels great because I love so many of the weapons. I can’t believe I’ve seen people mock the combat. Anybody saying the combat is awful hasn’t played past the opening sections. Or they suck, idk, but I’m having a blast and often end up shooting my way in or out of a situation because I simply want to.

Another small perk of this game: it’s very easy to sit down and play for 15 minutes or 4 hours. It’s flexible in how long you want to play.

I just maxed out street credit which happened at around 27 hours in. Sure I’ve been playing a lot but I still am surprised it didn’t take longer. Right now I’m predicting that I keep playing this game until either my character is essentially fully upgraded and I no longer feel there are any meaningful improvements left, or all the quests become too easy. I hope that’s take a long time.

I hope there are more cybermods and guns still. I love what I’ve seen so far but I hope I haven’t seen it all.

These missing cab missions are fun. There is something funny about a suicidal AI cab calling me a cunt.

I’ve realized that some of the more in depth side quests usually are in the journal. I’ve been focusing on them more and some of them have been greats solving the murder with river was fun. A couple of those Johnny missions weren’t bad either.

~38 hours in and while I’m still finding new and interesting side quests with meaningful storytelling, I have also found the sense of character progression to have slowed. At this point I do not anticipate CP2077 reaching an A+. I predict it ends up as a middle tier A. Still a fantastic experience. Less than I hoped for.

Getting the most frustrating bug so far with Panam’s quest. “Well what’s up V.” Fuck! I had to reload like 5 different times for the prompts to work. Really wrecked the mood.

I’m losing steam and getting close to being ready to finish this game. I’m a bit over 40 hours and the last 5 hours or so I’ve really just wanted to beat the main story but I’ve forced myself to do all the meaningful side quests that come in my feed because I don’t know what the end game will be like, and once I beat the main story I may stop playing pretty soon. Still I’d say this game gave me 30 amazing hours in the middle and another 15 or so pretty solid hours at the beginning and the end. I’ve never been a 60+ hour single player campaign guy. Both witcher and red dead I think I ended around 45 hours which was perfect for those games.

I beat the main story. I was a bit confused with the ending at first. I had the ending where Johnny takes over Vs body and leaves town. It’s an alright ending that’s growing on me the more I think about it, but I still think I’m a bit underwhelmed. The final mission is a bit anticlimactic I’d say. This game has a problem because I wanted to finish so much side content that by the time I got back to the main story I had forgotten some of the details and lost some of the build up. Still, this game ends as a mid tier A. A disappointment, but still a top tier game. A generational favourite.

I plan to mess around a bit longer, buy the fancy cars, complete a few more gigs. Who knows how long that will last, but I do still feel like playing around on this world. That is another testament to this games fun factor. 

Oooh man the Rayfield Cailburn car is sweet. I’m happy I played long enough to buy it. That thing is fun to drive. After really focusing on the major side quests and the main story at the end there, it’s been nice just flying through side gigs and driving around town between the closest locations.

Just unlocked the turbo R V-Tech and it’s even cooler than the caliburn. More my vibe. Very sweet.

This gun AI skippy is hilarious.

I’ve pretty much beaten the entire game. I’ve done every side quest and gig that’s in my journal or shows a waypoint on the map. I’m severely over powered for every combat. I think I need to call it quits. It’s been pretty great tho.

In conclusion. I liked CP2077 a lot.

Final Score: A

Other reviews30

No Spoilers - A great game with an amazing emotional story which lacks in both length & structure which almost feels overwhelming with so much to do and so much grinding for progression to gain more strength. It is ultimately flawed with tons of bugs and poor optimization and a marketing team and devs claim it to be the greatest thing on earth and it falls short of that.

Some Positives:
Emotional Storyline
Great Side Missions
Amazing Scenery
Several Ending
Great Progression skills
Difficult story choices
Amazing Soundtrack

Some Negatives:
Short main story
Poorly optimized
Lots of grinding
Some characters are underdeveloped so many of them deserved more screen time
Few Romances options
Difficult story choices (Once you reach the end of the game doesn't mean much)
Driving (only expensive cars drive well)
Buggy as Hell
«Beaten more than once»
The biggest disappointment in gaming history without a doubt. I am truly baffled how anyone could ever defend this steaming pile of crap. Shallow story, shallow characters, more bugs than Fallout 76, braindead AI, horrendous game designs, messy UI, godawful loot system, and worst of all, the lies. CDPR took all the good will I had towards them with The Witcher 3 and they destroyed all of that in less than 2 days worth of playtime. I was in denial at first, firmly believing it to be a 7/10 with bugs, but at this point, and especially after the Crowbcat video, I cannot possibly defend this game. The lies again, are the biggest insult this game has to offer. I feel truly sorry for the devs who did their best but had to give in to the greedy and incompetent higher ups at CDPR. I don't care if all the bugs are fixed in the future, I am never going back to this game. This has left a bad taste in my mouth that will never go away and I doubt I will ever support CDPR again. 
«Buggy as hell»
«Disappointment of the year»
Since I only had really few bugs and I play on PC full ultra, I really think the graphics are insane, the storymode is incredible, the whole Night City is fantastic and the soundtrack is perfect.
It's that kind of game that you play all day long without realize. And I love it.
«Can’t stop playing»
The launch unfortunately fell foul to the Internet hate bandwagon. A real shame because under a few bugs (no doubt worse on 8 YEAR OLD consoles) lies an incredibly detailed, vast and enthralling world.
My first play through was around 115 hours and even during that I was thinking what type of build I'll run next.
As a big fan of the Cyberpunk genre it was amazing to get lost in that world. So many Easter eggs, hidden treats and great characters.

It's clear that along the way, an already ambitious project such as this had to make some hard decisions and cut content here and there. Maybe one day we'll see it fleshed out even more and those niggles fixed too. I enjoyed it as is so would be awesome to see even more added to it.

I'll be back!
«Blew my mind»
«Can’t stop playing»
«Disappointment of the year»
I'll just be sincere here, the game is fantastic. But it feels unfinished.

It has many good points. I could stay the whole day talking about it, but I'll keep to what I enjoyed most/what I saw in the first runs. The city is gigantic and mesmerizing like a lamp for insects. Lots of hidden things for you to look for. The campaign has a lot of cool and memorable characters like Judy, Panam, Johnny himself, they are very well built and their side quests I ended up liking more than the main one. The game universe itself is very large and with this game we are seeing only a fraction of it. You have your own apartment, gun stash, cell phone to talk to. You can totally modify yourself by following perk builds and body modifications for agi / int / str and that I found very cool. I suffered a lot to get the hang of it and choose the right points. Money comes reasonably easy to buy the best things. You can buy many different cars, and it's really nice to be inside them and see it all modeled.

But yeah, the game feels unfinished. And it is. The whole southern part of the map looks like it has nothing. Lots of features missing, like metro for example, a decent AI system. There was a lack of a system to improve the look (clothes, change the appearance of the character, arms, legs, etc.), the same with vehicles and guns, even your own apartment. Those are details that really make a difference and make the gameplay a unique experience, and I hope they add those in the future (if not, please modders hear my plea). Many things are useless or have little impact such as the reward system for example. The decisions in the dialogues do not affect the game as much as I expected. The quests have some very well elaborated and polished while others feels just whatever. Even the Braindance, they sold it so much on their previews and you see so little in the game.

Even with all that, I feel in love with the game. The bugs didn't really bother me, every game has it. It just feels unfinished. But I find it promising. CD sold a lot and it was not possible to do everything they wanted, or everything they promised, in that sense it disappointed me a little, but it didn't irritate me, it doesn't detract from what the game is. The problem is that they themselves promised a lot, and did not deliver due to time. But hey, CD is giving feedback, apologizing and being committed to improve, so let's wait and see the improvments on the way.

TL;DR: Fantastic game, but it is unfinished. If you believe this is a futuristic three letter game, stick to the old.
«Blew my mind»
«Can’t stop playing»
A big let down. Many promises that the CDPR does not keep. I don't really care about the bugs if the game is what they promoted all these years.
«Disappointment of the year»
«Reviewers bribed»
'Cyberpunk 2077' is a game which has had an enormous impact on the gaming industry. That be its initial announcement back in 2012, the famous Keanu Reeves reveal at E3 2019, or its three major delays throughout 2020. The game also experienced a huge amount of negative press on launch in December 2020 with its many issues, bugs and glitches, ultimately resulting in Sony removing the title from its very own Playstation Store.  A game like this only comes every so often. The last title I can think that had such an impact is most likely 'Red Dead Redemption II' or 'Grand Theft Auto V'. 

Regardless of what events came before or after the release of 'Cyberpunk 2077', the most important thing the game needs to demonstrate is that it is worth playing. To put it simply, yes this game is worth your time. It is also a game that has been significantly hyped, and for the quality of a game it is, I can confirm that this game does not meet the hype it had generated. 

Let's start with the good things 'Cyberpunk 2077' does as there are many outstanding features which the game has to offer. Firstly, the open-world environment of the game is truly incredible. The verticality of the city and its design is something I have never quite seen before. Highways dominate the streetscape, above and below, skyscrapers tower over the city and create this ultra-dystopian world where social class can clearly be seen by who occupies the high and low regions of the game's world. It was awesome to see so many buildings in the game be completely accessible by the player. Likewise, it was very impressive to see how the richness of every interior and exterior environment in the game. Markets, for instance, were always buzzing with food, people and activities. People in these environments interacted and ultimately made the world of the game feel incredibly real and liveable. It was also great to have such variation in the environments you could explore in the game. No one area felt the same as the other. I should also mention the level of detail put into the lighting featured throughout the game. Spaces are lit with a huge selection of stunning colours and shades. It is honestly remarkable the level of detail 'Cyberpunk 2077' has to offer. The strong graphics in the game reflect this level of detail extremely well. In particular, facial animation and character models were very well done. Even for NPC's that were just walking around in the world. This is without a doubt a next-generation game, similar to the way 'Red Dead Redemption II' was when it released back in 2018. 

Secondly, the score of 'Cyberpunk 2077' is absolutely awesome. Marcin Przybylowicz, P.T. Adamczyk and Paul Leonard-Morgan do a remarkable job at creating this vibrant and powerful soundtrack that enhances the experience of the game in every moment. A highlight for me was the track titled 'The Rebel Path' which is a song full of heavy synth layers side-chained by ultra-strong percussive hits and kicks. As a fan of electronic music, I had a great time listening to the IDM/EDM styled soundtrack of the game, even in its more ambient moments. 

Thirdly, the gameplay of 'Cyberpunk 2077' had a lot of strong points to it. The weapons felt powerful and very fun to use in the many combat scenarios the game offers to the player. I also found the few boss battles in the game to be very enjoyable, and at times, somewhat challenging. Vehicle handling, from my experience, was well done. I loved the motorcycles you could drive and found that they handled very well. 

Finally, the narrative of the game was fairly well done in my opinion. The main story had a few compelling characters, which through side quests and other activities, grew on me and allowed me to be invested in their contribution to the game's story. The voice acting was very well executed, especially in the supporting characters in the game. V's voice acting I found was compelling and versatile. Johnny Silverhand, voiced by Keanu Reeves, on the other hand, was less compelling, despite having a couple of moments where Keanu's voice acting was well done. 

Now, unfortunately, there were some not so good things about the game. The most obvious of these is the game's large quantity of glitches and bugs. Bugs I experienced included subtitles freezing, music being stuck on repeat, not being able to un-zoom my character's focus, and a couple of others as well. Never have I played a game with so many obvious glitches and issues, which is crazy seeing I've played numerous Ubisoft titles and not even they were as buggy as 'Cyberpunk 2077'. It does ultimately make the game feel rushed and unpolished which is a huge shame considering how amazing its world and environment is. 

Another area of the game that felt a bit lacking was its crafting and progression system. The UI for crafting was confusing and something I never used. Similarly, the progression tree in the game offered nothing that offered anything new or drastic to the game's core gameplay. Looting weaponry and gear was the only method I used to grow my character as in stores these items were way too expensive; often for no real reason. 

Ultimately, despite its clear faults, I found 'Cyberpunk 2077' to be a solid game that I can find myself returning to play in the future. I do feel that the game could have offered so much more, especially in its main narrative which for felt honestly too short clocking in at just over 17 hours. Having played 'Red Dead Redemption II' (which is my favourite game of all-time) and having similar expectations that 'Cyberpunk 2077' could be at the same level, I do believe it falls short. Similar to games like 'Just Cause 3' or 'Assassin's Creed IV', 'Cyberpunk 2077' is enjoyable and well-made but it does come as close to the masterpiece I believed it would be. It has all the elements it needed to be that game, I can see it just by playing it, however, it never leaps to those heights. It always feels like it is lagging behind its best elements. That to me is something I felt throughout the entire experience of playing the game, the feeling that "wow this is good, but I kinda wish this was better than good." Nonetheless, I had a good time with 'Cyberpunk 2077'.
«Blew my mind»
«OST on repeat»
Could, and should have been so much better.
«Disappointment of the year»
«Reviewers bribed»
«Disappointment of the year»
I have played over 100 hours and am STILL discovering unfinished or swept away chunks of game. Probably thought I was going to say "I'm STILL finding cool stuff to do" but... eh. I know I said I finished this but I'm glitched out of a few missions... If this were complete and reliable, it'd still be a 7/10, though, let's not get it twisted. Deus Ex in an open world with real consequences this ain't, check out the youtubes and see for yourself that it's not any more deep than just a good FPS with loot and sex scenes. It's an RPG like Borderlands was is what I'm saying. Mission Giver 1 tells you to go to Place 1 and shoot Guy 1. Repeat 100 times. Maybe they had to cut the really fun parts out because there doesn't seem to be anything of value in the non-mission critical areas of the map. Is there even a point to the swimming outside of one mission (which itself was one of many several escort and listen scenes)? So why did I play it for so long? The game is 7/10 but Keanu and the soundtrack really do make up for a lot of its problems. Maybe some of it was denial - I mean, all those reviewers couldn't have been lying to us! That's why it's more fun to watch it being played than to flatline every 50 minutes on your own. Get it in a year when they fix most of it.
«Buggy as hell»
«Disappointment of the year»
«Liked before it became a hit»
«Constantly dying and enjoy it»