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Fable: The Lost Chapters review
by Notly

This vibrant game captivates you with its fairy tale atmosphere, English humor, and lightheartedness.

One of the most appealing features of «Fable» is its visual style. The world of «Albion» comes alive through vibrant colors, intricate details, and whimsical characters.

The English humor in the game is another strong aspect. You'll encounter comedic situations, jokes, and unexpected dialogues throughout your journey.

Equally important to note is that in «Fable», you can choose your own path. You can be a hero defending the weak and upholding righteousness, or you can delve into darkness and become a ruthless villain. Your actions and choices have an impact on your reputation and relationships with other characters in the game.

And let's not forget about the outstanding soundtrack by Russell Shaw!

If you're looking for an RPG full of magic and jokes, then this game is definitely worth your attention.
«Blew my mind»
«OST on repeat»

Other reviews6

The Lost Chapters aren't as good as the main game, but more Fable is always good.
One of the original Hype Balloon games that actually turned out to be pretty fun when you got over the initial disappointment of it falling short of its own way-inflated mark.
Although it may feel clunky and antiquated by todays standards, the original Fable remains a landmark of fantasy RPGs as it delivers one of the purest and most charming fairytale stories to ever have been put to game. Featuring memorable music, characters and locations, all interwoven perfectly by a fantastically witty and whimsical script that soon came to define the whole series.

 My only major gripe is with the combat and how it makes the game a slog to get through and near unplayable if it were not for the spells. Given the tutorials during the prologue, it is clear Lionhead had ambitions to employ 3 distinct classes for players to experiment with, but unfortunately when it comes to combat, the game seems to be forcefully nudging you towards a spell/sword playstyle to avoid making half the game torturous with its auto-blocking enemies with nearly instantaneous knock-down attacks.

 And although simplistic now, all the RPG mechanics simmered throughout, such as marriage, pub games, drinking, and buying properties, go a long way to making the game feel alive and breathing, and although these were all fleshed out further in later entries, it is great to see where it all started. This game may feel old, but it still feels ahead of its time for 2004.

 My favourite thing about Fable has to be all the funny little item descriptions and headstone engravings though, they never fail to make me laugh.
A game that came like ten to fifteen years too early for what it wanted to do. It's one thing to get past the weird targeting system and extended tutorial and stilted dialogue, but the gameplay loop of "go back to your hideout to pick up a quest but - TWIST - you pick if you want to do it as a good guy or bad guy. Which is of course in a very video game way: are you a murderous sociopath for no reason or a selfless boddhisattva. And the world just needs to be remade from the ground up. Narrow corridors separated by boring loading screens and sometimes a crossroads to mix things up. Everything else aside, a consequence-heavy WRPG with at least some focus on exploration and sidequesting doesn't work with a world laid out like this.
«Disappointment of the year»
«Waste of time»
Translated by
Microsoft from Deutsch
Fable the First and Best. Introduction Anyone who can't do much with Fable, but would like to play a Game-with the Charm of a Child of Light, the Combat system of a Dark Soul in Light variant and the Choice of Good And Evil of a Knights of the Old Republic-can confidently access it. At the time, I was playing Fable on XBox and it was not only graphic for me, but also a Force in terms of Content. And for those who are not bothered By such stiff facial Features (as in a Gothic 1 and 2, or pretty much any Piranha Byte Game [You are even currently looking for an Animator for human Animations]) or to the partly repeatedly used speakers, who may use Fable a Experience small Fable. Story You are a little Farmer's Lurk, which should initially only find a Gift for his Sister's Birthday. After some Events, you are finally Adept in a Hero Guild. There you become, how should it be otherwise. Trained As a Hero. With your Assignments, which are also mentioned in the German Quest, you will get to know more And more Albion, its History and its dark Secrets. Game Mechanics Unfortunately you can't jump. But otherwise, there are hardly any Limits to Freedom of Movement. You walk, run, roll, sneak through Albion and interact with its Residents. In Doing so, I find the Keyboard Assignment quite successful, except that the Blocking is on the Mouse wheel. But there you are free to occupy the Keys for yourself. Even with the Controller Companion or other Software, you can have the Feel of The XBox Times put back in your Hands. Fable plays more directly than his Successors. Every Shot has to be targeted, every Punch executed in the right Direction. You can of course target individual Enemies, but this only helps with larger Opponent Accumulations only a little. Spells like Lightning are more likely to hit the next best Enemy, but can also go nowhere. The F-3 fast Buttons can be quickly used to draw on the most important Inventory and the Spells can be changed back and forth by mouse wheel. The Fights are thus dynamic, never uncreative, but sometimes very difficult, especially if you are one of the Lunatics who like challenges. Yes, there are Challenges in Fable. And here the Game Can become Brock-heavy. "No Scratch," "Fistfight (so no aggressive Magic" are arguably the most intractable Challenges. Coupled, I don't like to imagine them at all. That's just something for People with high Frustration resistance and a lot of Patience. The Opponents sometimes have different Attack Patterns. But These are quickly learned and soon come as no surprise. In addition to the Fights, an essential Game Mechanics is of course also the Good-evil and Level System. It has a Touch of the Elders Scrolls franchise. You get better in the Areas you use. If you always Look at the Opponents with the Sword, then power Balls are dropped, which you can invest in strength skills, such as Strength, or Life Points (in the Game they are called different). Still, I recommend everyone, really everyone: Buy the Time-slow-motion spell. Without him, I Think you threw up. The good boose system is, of course, based on your Actions. Do I Break the dealer'S Boxes, or do I protect You. Do I Help the Robbers free another, or do I accompany the Robber to the Sheep Judge? In addition to these Actions, you can also get good, or evil, by Enjoying food. But let's face it. Eating a Chicken is not nasty. To eat Tofu would come very close to a Atrocity. Graphicatis Sound The Game has aged with Dignity. It still looks admirable from its Light and Shadow Effects. Even the engaging Music makes the World Of Albion a Place full of Fairy Tales. The Setting Of the Talks is fine. Conclusion There would still be a lot to tell, as to the demon doors, or the "Lost Chapter," that adds a good Chapter to the actual Game, or to the typical Fable humor. But because of the Above points, Fable is for me more Fable than all that I didn't mention, well except for the Fact that you can adjust your Equipment at will, as well as cut Hair etc. Yes well, these Customization Options make Up Fable for me as well. That's why I want Fable 2 for the PC-I digress. So for the small Price and the good Playability (you can even play it on a cheap Windows tablet if it can run the full Windows) I highly recommend it. Fabulous.