A game that came like ten to fifteen years too early for what it wanted to do. It's one thing to get past the weird targeting system and extended tutorial and stilted dialogue, but the gameplay loop of "go back to your hideout to pick up a quest but - TWIST - you pick if you want to do it as a good guy or bad guy. Which is of course in a very video game way: are you a murderous sociopath for no reason or a selfless boddhisattva. And the world just needs to be remade from the ground up. Narrow corridors separated by boring loading screens and sometimes a crossroads to mix things up. Everything else aside, a consequence-heavy WRPG with at least some focus on exploration and sidequesting doesn't work with a world laid out like this.
«Disappointment of the year»
«Waste of time»