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It Takes Two review
by Rejedai

After completing the game, I caught myself thinking that the more you play it, the more you don't like it. The first impressions were extremely encouraging, a nice picture, cool animations, an unusual plot, but this terrible book and the tomfoolery of seemingly adults spoiled the impression of the game.

Onn the one hand, the variety of abilities and mechanics greatly diversifies the game, on the other hand, because of this, the visibility of progression is completely lost. I can throw nails, but no, they are gone. Look, I can freeze enemies, but no, it's for 20 minutes.

Due to the cutscenes, when parents constantly grimace after an hour of play, there was a desire to skip all the chatter in order to quickly return to the gameplay. And just the gameplay is what made me finish the game, although we were often bored and wanted to interrupt the game session, it still turned out to be fun. But for us personally, the game seemed too childish, there is no challenge, for example Trine (1, 2, 4) and Tiny Brains, in this regard it is much better. Local puzzles cause only laughter, because the developers have kindly set everything so that the poor player does not have to turn on their brains.

The soundtrack is beyond praise, it is beautiful.

II rate this game 7/10.

Other reviews19

Very fun! Could've been more challenging.
I played it with my best friend. It was one of the best coop experience I had with someone. Last time we enjoyed a coop game this much, it was portal 2.
Incredibly ingenuitive platforming design - I think that the thing that impressed me the most was how a new mechanic was introduced every hour, and every time it felt fresh, allowing the game to "swap costumes" with lots of other genres in playful ways. The level and sound design were muy bueno - the attention to detail definitely increased the delightfulness of the whole experience. The balance between the two players was very well-tuned. The story was probably the weakest thing about the game - Pav and I found all the "human being" cutscenes either unintentionally funny or awful to watch. It Takes Two very much wears its narrative intentions on its sleeve and you know exactly where the the game is heading right from the beginning - I kind of wish this had been subverted. The other main drawback is the length - it's not so much that the game runs out of new ideas or mechanics, but that it just feels like it overstays its welcome. The pacing of the story, in all of its predictability, begins to sag a bit at the 7/8 hour mark. It definitely could've been 25% shorter and still been as good.
«Blew my mind»
«Sit back and relax»
It Takes Two (PC) - Finished on January 30, 2022. (with Eddy Ferreras)
Awesome game! The level design just blew my mind, really nice story and OST. 
«Blew my mind»
«Sit back and relax»
«Can’t stop playing»