Josef, it takes two creator, promised that he would give 1k dollars for anybody that doesn't like the game. After finishing It takes two, I feel that I own Josef 1k dollars for this amazing masterpiece.
This game took my words after finishing it, it's a true experience about love, life choices and caring about each other. The game tries to teach you a lot of things, but each of them carefully, trying at it's best to not mess with player experience. This isn't just a game, but also a learning process.
I recommend this game for everyone, I hope Josef keeps doing this amazing job, I'm in love <3
This game took my words after finishing it, it's a true experience about love, life choices and caring about each other. The game tries to teach you a lot of things, but each of them carefully, trying at it's best to not mess with player experience. This isn't just a game, but also a learning process.
I recommend this game for everyone, I hope Josef keeps doing this amazing job, I'm in love <3
«Blew my mind»
«Can’t stop playing»
«Liked before it became a hit»
«Sit back and relax»
«Better with friends»
«Underrated»
«That ending!»
«OST on repeat»
Other reviews21
it took me like 2 years and 2 playthroughs to finish this game but i did it ! i played it with my gf and it was a great bonding experience. i was trying to figure out why it took us so long to finish it, but tbh i think it's just that life got in the way a bit. i find it hard to talk about it right now, because it doesn't actually excite me as much as it did in the beginning. but i'll try:
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
I played it with my best friend. It was one of the best coop experience I had with someone. Last time we enjoyed a coop game this much, it was portal 2.
Incredibly ingenuitive platforming design - I think that the thing that impressed me the most was how a new mechanic was introduced every hour, and every time it felt fresh, allowing the game to "swap costumes" with lots of other genres in playful ways. The level and sound design were muy bueno - the attention to detail definitely increased the delightfulness of the whole experience. The balance between the two players was very well-tuned. The story was probably the weakest thing about the game - Pav and I found all the "human being" cutscenes either unintentionally funny or awful to watch. It Takes Two very much wears its narrative intentions on its sleeve and you know exactly where the the game is heading right from the beginning - I kind of wish this had been subverted. The other main drawback is the length - it's not so much that the game runs out of new ideas or mechanics, but that it just feels like it overstays its welcome. The pacing of the story, in all of its predictability, begins to sag a bit at the 7/8 hour mark. It definitely could've been 25% shorter and still been as good.