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Biomutant review
by Admiral_Ant

The game is everything it was meant to be - insanely beautiful and vibrant, sometimes relaxing and sometimes tense, with amazing scenery, nice old-school DMC-style combat based on a mix of hack'n'slash and shooting as well as using a plethora of special abilities, a standard moral points system with affiliations, choices that affect the story etc. The soundtrack is nice and relaxing even if a bit repetitive, the combat feels smooth, there is some heft behind player animations - just enough so that it doesn't feel like an early 2000s game, but more like a modern game that is deliberately made to feel like an old game with modern graphics and a fresh idea behind it. The setting is funky, cool and unique, the neologisms used to describe items and the world around are really fun, the plot is simple, a bit bland, even, but that isn't much of a problem for me. The missions are kind of repetitive and the constant moral rambling of the narrator get on your nerves quite a lot, but those are the only two cons I've found in this game.
«Can’t stop playing»

Other reviews2

Unsatisfying combat with weightless melee hits and the feeling of hitting with a paper weapon.

Healing by holding the directional pad and choosing an item on radial menu is bad user interface design and requires movement stopping and will cause even more unnecessary frustration.

Absence of enemy camera locking will cause constant headaches and combined with enemies short, or nerarly inexistent, call-animations and block prompts, will waste the energy bar which is required for blocking.

Visuals alone cant carry an openworld game based on a barebones story and dialogues.
«Disappointment of the year»