This game shouldnt exist. Its a glitch in the matrix of AAA, low effort, cash grab corporations.
A charming, delightful and surprising adventure at every turn. Multiple games in one, with plenty of different visuals and mini-games to keep you entertained. Just the isometric mage-warrior fighting minigame alone was more interesting then the entire Magicka franchise.
Spectacular lightning and enviromental effects, combined with near perfect controls and you will feel immersed in a fantasy world that borrows, homages and even makes fun of the classics.
This is the new king of couch co-op and we waited long for it. All hail Hazelight.
Contender for game of year 2021 and worth twice the price.
A charming, delightful and surprising adventure at every turn. Multiple games in one, with plenty of different visuals and mini-games to keep you entertained. Just the isometric mage-warrior fighting minigame alone was more interesting then the entire Magicka franchise.
Spectacular lightning and enviromental effects, combined with near perfect controls and you will feel immersed in a fantasy world that borrows, homages and even makes fun of the classics.
This is the new king of couch co-op and we waited long for it. All hail Hazelight.
Contender for game of year 2021 and worth twice the price.
«Blew my mind»
«Better with friends»
Other reviews24
it took me like 2 years and 2 playthroughs to finish this game but i did it ! i played it with my gf and it was a great bonding experience. i was trying to figure out why it took us so long to finish it, but tbh i think it's just that life got in the way a bit. i find it hard to talk about it right now, because it doesn't actually excite me as much as it did in the beginning. but i'll try:
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
I played it with my best friend. It was one of the best coop experience I had with someone. Last time we enjoyed a coop game this much, it was portal 2.