Journal Style Review:
Strange opening. The book of love was very unexpected. The first vacuum level was decently fun though. This should be a stoned game though. Saving for stoned nights with Mel.
I would play more but Mel isn’t in to it and with Frankie it’s a tough sell. Maybe I will return in the future if Mel is down but probably not.
And we’re back. Had a very fun Sunday morning playing this. The puzzles are clever.
I liked it for a bit but then it began to drag on and I just wanted it to be done. It’s absolutely ridiculous this game won game of the year. It shouldn’t have even been nominated.
Final Score: B
Strange opening. The book of love was very unexpected. The first vacuum level was decently fun though. This should be a stoned game though. Saving for stoned nights with Mel.
I would play more but Mel isn’t in to it and with Frankie it’s a tough sell. Maybe I will return in the future if Mel is down but probably not.
And we’re back. Had a very fun Sunday morning playing this. The puzzles are clever.
I liked it for a bit but then it began to drag on and I just wanted it to be done. It’s absolutely ridiculous this game won game of the year. It shouldn’t have even been nominated.
Final Score: B
Other reviews24
it took me like 2 years and 2 playthroughs to finish this game but i did it ! i played it with my gf and it was a great bonding experience. i was trying to figure out why it took us so long to finish it, but tbh i think it's just that life got in the way a bit. i find it hard to talk about it right now, because it doesn't actually excite me as much as it did in the beginning. but i'll try:
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
the mechanics are INSANE! they keep changing every hour, i have no clue how they pulled off something like this in like 3 years of development ?!? idk Josef Fares and Hazelight are crazy, i am very happy they exist and are making actual good non-aracadey, linear, co-op games. i wish there were more games like this. it was so cool to see them exploring a mechanic to its fullest and then completely switching it up in the next level.
story-wise i wasn't into it at all. maybe because of the long breaks in-between playing, but i just didn't relate to the characters, didn't really find them funny and i thought the ending was too predictable. i felt like there was no character development or interesting character arcs, which was kinda sad. if i would've resonated more with the story i think this game would've been a 10/10 for me.
still, the innovation that It Takes Two brings it too huge to go unnoticed and i think it deserves all the praise it gets.
I played it with my best friend. It was one of the best coop experience I had with someone. Last time we enjoyed a coop game this much, it was portal 2.