The characters and monetisation are Overwatch, everything else is Fortnite, and surprisingly for a cynical cash-in that brazenly takes the two biggest things around at the moment and smashes them together it's not bad at all. Nonetheless, if this really is the only Titanfall 3 we're getting that's a huge disappointment.
Starting with the positives, dropping in as a squad is super cool (and they realised it too with the music and free-look camera) while also helping to make players stick together as a team, although how well that works out depends entirely on your team-mates. In-fact all the stand-out features of Apex are based on the key change of playing in teams of 3: Pings are a simple system (calling out loot and enemies) absolutely perfected - with character voicelines for pretty much any situation, and (the biggest change by far) a respawn/revive system that lets you come back from dying. It's a change that eliminates much of the waiting around you get in BR games, encourages finishing off the entire squad to prevent a comeback, and adds a whole new type of strategy, but very few team-mates when playing randoms seem to use it, instead running off to try and 1v3 the team that killed you, inevitably dying themselves. I think Apex's changes to the established formula would make it by far the most fun Battle Royale to play with a team of friends but with randoms it's much less of a game-changer.
Respawn - known for their game's hugely fluid and fun mobility - have pared down that signature style for Apex significantly, so while the movement is still fun, it's been stripped back to just sliding and ziplining - a huge step down from the options Tf2 gave you. They say it's because grappling, wall-running, double jumping etc was too chaotic for a Battle Royale (and I can completely see that) but it's like being teased by what could've been. I'd like to see them add in maybe one hyper-mobile character who could do those things but even then it wouldn't be the same without the enclosed city spaces (and would probably be an irritating character to fight against to boot). Lack of fall damage does go some way to helping it keep some verticality, with ambushes from above being opened up as a potential option unique to this BR that the map fully embraces.
As for the bad, that's mostly the Overwatch inspired parts. Personally I find the characters bland - they've got the "diverse group of people from around the world" thing pinned down but, despite being too cartoonish to really fit in the Tf universe, they still just feel a bit devoid of personality. Even Bloodhound (the one design I do dig) seems to fall apart in other ways with pretty tepid dialogue and less-than-useful abilities. Even the top-tier skins, which should be the things that make you want to throw down some money feel uninspired, with the chances of getting one you do want even lower than in Overwatch due to the sheer amount of stuff they know you don't want that's loaded in: voice-lines, banner poses, banner frames, 15 low-tier recolour skins per character, INDIVIDUAL weapon skins. If you do end up putting money in be prepared to drop a minimum of £8 for each of the two locked characters and £16 for each individual skin. That's 1 and a half Hollow Knights. Even gambling on the lootboxes has an £8 minimum buy-in.
If they fixed the frustrating crashes I'd recommend the game, but only if you planned on playing with friends or on mic. There's a special feeling of betrayal you only get with this game where you see one of your team-mates fly off on their own (or just vanish as their game crashes) and know that you've already lost the match before it's even really started.
Starting with the positives, dropping in as a squad is super cool (and they realised it too with the music and free-look camera) while also helping to make players stick together as a team, although how well that works out depends entirely on your team-mates. In-fact all the stand-out features of Apex are based on the key change of playing in teams of 3: Pings are a simple system (calling out loot and enemies) absolutely perfected - with character voicelines for pretty much any situation, and (the biggest change by far) a respawn/revive system that lets you come back from dying. It's a change that eliminates much of the waiting around you get in BR games, encourages finishing off the entire squad to prevent a comeback, and adds a whole new type of strategy, but very few team-mates when playing randoms seem to use it, instead running off to try and 1v3 the team that killed you, inevitably dying themselves. I think Apex's changes to the established formula would make it by far the most fun Battle Royale to play with a team of friends but with randoms it's much less of a game-changer.
Speaking of Battle Royales, this is one of very few games that stick to the game-show idea of the ORIGINAL Battle Royale (let's not talk about Radical Heights) and that gives an interesting flavour to matches. Big screens and banners everywhere proclaim the current leading player/squad and an announcer lets you know when they've been dethroned. The game-y flavour goes a long way towards explaining the wackier elements that don't fit in a serious setting and lets Respawn focus on map design without having to tie it together in a story-justified way. Because of that each area can be designed as their own, almost stand-alone, miniature arenas, and they're all fun to play in with some interesting visuals to boot.
Respawn - known for their game's hugely fluid and fun mobility - have pared down that signature style for Apex significantly, so while the movement is still fun, it's been stripped back to just sliding and ziplining - a huge step down from the options Tf2 gave you. They say it's because grappling, wall-running, double jumping etc was too chaotic for a Battle Royale (and I can completely see that) but it's like being teased by what could've been. I'd like to see them add in maybe one hyper-mobile character who could do those things but even then it wouldn't be the same without the enclosed city spaces (and would probably be an irritating character to fight against to boot). Lack of fall damage does go some way to helping it keep some verticality, with ambushes from above being opened up as a potential option unique to this BR that the map fully embraces.
As for the bad, that's mostly the Overwatch inspired parts. Personally I find the characters bland - they've got the "diverse group of people from around the world" thing pinned down but, despite being too cartoonish to really fit in the Tf universe, they still just feel a bit devoid of personality. Even Bloodhound (the one design I do dig) seems to fall apart in other ways with pretty tepid dialogue and less-than-useful abilities. Even the top-tier skins, which should be the things that make you want to throw down some money feel uninspired, with the chances of getting one you do want even lower than in Overwatch due to the sheer amount of stuff they know you don't want that's loaded in: voice-lines, banner poses, banner frames, 15 low-tier recolour skins per character, INDIVIDUAL weapon skins. If you do end up putting money in be prepared to drop a minimum of £8 for each of the two locked characters and £16 for each individual skin. That's 1 and a half Hollow Knights. Even gambling on the lootboxes has an £8 minimum buy-in.
Be aware it's also not the most stable game ever made. The very first thing that happened to me was a hard CTD before even choosing a character, and then 3 more happened in-game along with 5 ~1 minute freezes that happened at some decent and some awful times. I'm also getting strange notifications from the game's anti-cheat system whenever I quit that seem to be it detecting the Origin Store itself as a cheat. Whether that'll cause problems eventually I don't know but, other than those issues and some entertaining animation bugs, it ran fine for the 7-ish hours I played. I was very impressed with the dynamic resolution that works just as brilliantly as it did in Tf2. Positional sound seems to be borked because all I'm hearing is left/right/both channels which is absolutely useless in a Battle Royale where you're trying to track gunshots and footsteps - try turning your character as the tutorial bots are speaking for an extreme example of this.
If they fixed the frustrating crashes I'd recommend the game, but only if you planned on playing with friends or on mic. There's a special feeling of betrayal you only get with this game where you see one of your team-mates fly off on their own (or just vanish as their game crashes) and know that you've already lost the match before it's even really started.
«Buggy as hell»
Other reviews21
i've been a player since 12/2019 but after season 20 it kinda got meh....still good in terms of gameplay 'n stuff
«Liked before it became a hit»
«Constantly dying and enjoy it»
Apex Legends is the one battle royale I actually enjoy. I never liked this specific genre, but this game excels in every single aspect of it and brings some new things to the table that the others don't, especially the story, the characters, and the movement that is amazing and fulfilling.
I've had the time where I quit this game for months, as a week one player I hated to see the places where the management was taking this free to play, making it feel unrewarding for anyone who didn't have rivers of money to spend. Slowly, things got back on track, I got back into the game, and even with all its problems (servers, matchmaking, overpriced cosmetics, repetitive events) I still like this game and I'm excited to see what the future holds for it.
I've had the time where I quit this game for months, as a week one player I hated to see the places where the management was taking this free to play, making it feel unrewarding for anyone who didn't have rivers of money to spend. Slowly, things got back on track, I got back into the game, and even with all its problems (servers, matchmaking, overpriced cosmetics, repetitive events) I still like this game and I'm excited to see what the future holds for it.
its okay i think its different enough from the other battle royales
«Can’t stop playing»
«Sit back and relax»
dude this game is free and so what are u waiting for go download this game and spent your whole life be an e sport player .
«Just one more turn»
My favorite Battle Royale game on the market. The speed and movement makes this a great entry.
But the need to constantly hunt for gear to get that next scope, barrel, or clip becomes exhausting. It causes a really strange momentum to the game with a heavier emphases on looting than on fighting.
Great art style and fantastic dev team.
But the need to constantly hunt for gear to get that next scope, barrel, or clip becomes exhausting. It causes a really strange momentum to the game with a heavier emphases on looting than on fighting.
Great art style and fantastic dev team.
«Just one more turn»
«Constantly dying and enjoy it»
Rating: ★★★☆☆
From what I know, Apex Legends wasn't given a huge rollout by Respawn; and yet, it was still such a huge success.
Ever since its launch, it only got better from there. From its mega convenient ping system, to its well-thought out character and environment lore (thanks titanfall), it's one of the best BRs I've seen in a while (sorry, warzone).
Apex Legends is on its 5th season now! Do you have what it takes to be the next champion?
From what I know, Apex Legends wasn't given a huge rollout by Respawn; and yet, it was still such a huge success.
Ever since its launch, it only got better from there. From its mega convenient ping system, to its well-thought out character and environment lore (thanks titanfall), it's one of the best BRs I've seen in a while (sorry, warzone).
Apex Legends is on its 5th season now! Do you have what it takes to be the next champion?
«Just one more turn»
«Can’t stop playing»
Apex Legends is the best BR game out there. This might seem hypocritical of me because I gave fortnite a better review. Maybe it is, but I’m doing it anyway. Fortnite was first and had a charm to it that made it a special experience. But Apex is better. Apex convinced me that I wasn’t done with the BR genre. It pulled this off by creating the slickest shooter out there. The movement and gunplay is amazing. The map is diverse and fun to play round after round on. The legends system allows for even more variety. Bamboozling did not get old fast. Lastly, I have to mention the ping system. Apex legends created the best non verbal communication system by a mile. Many games are going to copy this in the future and I hope they do. But Apex will be sitting in the Top Tier when it happens.
Final Score: A+
Final Score: A+