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Red Dead Redemption 2 review
Meh
by kahden_bricks

Rockstar’s Red Dead Redemption 2 is a colossal disappointment, and surely not a masterpiece. “Red Dead Redemption 2 is a masterpiece. 10/10…” wrote just about every video game critic on the internet. What? Has everyone been brainwashed? With all of the extremely high critical acclaim, it was natural for me to go into Rockstar’s RDR2 with extremely high expectations. What I was met with was an aggravating, boring, mess of a sequel. This is what everyone has been freaking out about? Are you kidding? What has the gaming community’s taste gone to? I cannot properly judge the entire game because I have not had the time to complete it yet, but I’ve already spent a great deal of time with its tedious introduction. The following criticisms are based off of what I’ve picked up in the first two chapters alone.

Let’s start by saying this: Red Dead Redemption 2 is great… for an interactive movie. That’s what a large portion of this game feels like: a cinematic experience over a gaming experience. Rockstar decided to make RDR2 a prequel to the first game. The first Red Dead Redemption didn’t involve much plot. You are given the protagonist, John Marston, and introduced to the hunted antagonist, Bill Williamson. It gets a little more complicated later, but it was generally simple. RDR2 heavily involves its innumerable characters, especially at the beginning of the game. The first chapter is nothing short of a long, dragging, no-fun zone.

There’s about five minutes of legitimate gameplay in the first mission. If you decide to watch the uninteresting cutscenes, then a great deal of time is spent watching them, and then riding your horse. Then the game gives you about 5-10 minutes of what would be considered fun: taking down enemies. Then it is time to loot and travel back to your camp again to repeat the same process. This introduction leaves a bad first impression that doesn’t improve much.

Back to the first point: RDR2 is fundamentally an interactive movie. Rockstar does not care much about the player at all. Rockstar tries to make you care about their characters. Character development and an interesting plot are great when you’re watching a movie or TV show, or reading a book, but Rockstar does not seem to understand that this is a video game. A player picks up their controller to have complete agency over their character. RDR2 has barely any, and it is so tedious with its brief animations, constant cutscenes, conversing NPCs (non-playable characters), and method of traveling that playing it feels more like a movie you have to press a button to once a minute to keep it running.

The purpose of spending lengthy amounts of time on your horse is to get a sense of the map, and to admire the beauty of the game along with its abundant amount of detail that Rockstar littered throughout it. This is something many critics and fans have been praising emphatically: the detail. Detail is enjoyable, but much of it serves no purpose other than just gazing at it. It’s not wrong for a game to look beautiful, but players still misunderstand that Rockstar failed to create an engaging experience by combining beauty and detail with enjoyable gameplay (the fact that the "cinematic camera" exists doesn't help). The characters, detail, and gameplay are all incoherent with one another in RDR2.

Another factor that bruised Rockstar was realism. This explains every single brief animation and unnecessary task. At one point in the 2nd chapter, a message pops up on the screen telling the player that they should shave their character’s beard because it’s getting too long. Ladies and gentlemen, this is what video games have come to, this is what everyone is praising. Red Dead Redemption 2, the video game meant to be watched, the video game meant to mimic our boring lives.

RDR2 also disappoints in comparison to its predecessor in some ways. The controls are much more restrained and harder to handle than the loose, breezy controls of the first one, as well as the unnecessary addition of convoluted inventories for your items and practically useless horse commodities. Simple equals better, Rockstar.

Rockstar spent so much time polishing detail, writing characters, and worrying about realism that they forgot to make a fun gaming experience. Rockstar is not the only game developer who includes these elements in their games, but Rockstar stressed them so much in this game that they failed at making it fun to play. Again, I have not played it the entire way through, nor is the whole game like this, but it did not leave me with a good first impression. I only hope that the game improves, and that I have the patience to push through the tedious sections to complete it. And keep in mind that this is just my opinion. I am clearly in a really small minority.

Other reviews53

Great game.
«Blew my mind»
«Can’t stop playing»
great looking game and story . got a bit tedious in the end but a great ride.so beautiful
«Blew my mind»
Nearly perfect in every aspect.
«Blew my mind»
«Can’t stop playing»
Just Play it. Be patient and you'll love it
«Blew my mind»
«Can’t stop playing»
Red Dead Redemption 2 PC - Finished on 03/27/2021
Blew my mind 
«Blew my mind»
Greatest entertainment piece of all time.
«Blew my mind»
«Can’t stop playing»
s
«Blew my mind»
«Can’t stop playing»
Rockstar has undoubtedly created a piece of art. The story is long and a bit slow in the beginning, but tastes like a mature wine with an aftertaste of your action's consequences. It looks much more like a classic book than a movie.

Story: remarkable with a lot of details
Soundtrack: memorable
Gameplay: fun with a lot of shooting
Graphics: awe-inspiring
«Sit back and relax»
masterpiece
«Blew my mind»
Pros:
+ atmosphere
+ characters
+ really alive world
+ soundtrack
+ little stuff

Cons:
- bugs
- outdated graphics

+- maybe can be slow but this is western genre tradition
+- gameplay not bad but can be boring

Conclusion: this is f*ckin open-world game from Rockstar, just play this
«OST on repeat»
My personal choice for the greatest videogame ever made as of 2020. Not only is the Van Der Linde gang's saga, An utterly heartbreaking slow death, But it is one written which such poise and consideration that it remains burned into my mind to this day. It is a game that against all odds is utterly uncompromising in it's vision and scope and the world that you will inhabit and the stories you will experience will be folktales in your gaming portfolio for years to come.

It often feels restrained and realistic. You will find yourself giddy for a heist, and then tapping your feet aching to get out of danger for the sake of your gang members. You have such a raw connection to them through learning them like a book as you progress through the story, They remind you why you keep playing even when the game has a few lukewarm missions and they remain consistently entertaining with campside stories and friendly insults in passing. This is a feature of the game that extends to wildlife as well. Red Dead 2 remains remarkably faithful in simulating the habitats and daily activities of hundreds of species. 

It all feels so real and it draws you into the game bit by bit as you pick your way through the game's content. And in the very end it all remains just as real life memories do, Moments. Listening to the horses hooves clod off the red sand as I slammed my way through a particularly bad sandstorm, Watching townsfolk look up from their newspaper to eye me like vultures as I saunter into town for the first time, Watching a boy sprint in the other direction as he sees me reach for my revolver.

Experience this world, Experience Arthur's story and remember to take your time before it all passes like a gust of frontier wind. 
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«Blew my mind»
«Sit back and relax»