The visuals are amazing, as usual: UI, art style, NPC design, town design... In terms of gameplay, there's nearly nothing. The cutscenes that used to be only at the beginning of a Pokémon game, now they're all the time. The whole game feels like a tutorial. There's no challenge anymore because every situation that would be risky (like fighting many trainers in a row), has the risk removed by getting your team healed between each trainer, by telling you hints on how to win, etc. It's extremely handholding, which is the main issue. It lacks the freedom and sense of adventure that Pokémon has always had until gen 6. In a few words, it's "Press A to win". There also some improvements, like new items that are useful for the competitive scene, to facilitate having a pokémon with the perfect stats for battling. It's a shame that for every improvement, there are 10 downgrades. The game as a whole is deceiving, shameful considering where it comes from.
«Disappointment of the year»
«Waste of time»