So let's get the bad out of the way. The story is by-the-books, scattered and not worth paying attention to, the art pallete chosen for the world doesn't evoke the morbid dread found in the old games and the game takes quite a while to gain any kind of complexity. The last point may actually be the greatest strength of diablo 3 though, that is it's ability to be the most accessible ARPG I've ever played. In fact, before understanding the systems that govern diablo 3's world, my entire idea of what attracted people to ARPGs was misunderstood. I believed that people were attracted to the satisfaction of seeing a rare drop from a chest and having their stats slightly improve, but what I discovered is an entire fanbase who are looking for build variety in their class, who are looking to improve their characters exponentially by designing intelligently and who are looking to find unique and cheeky ways to combine synergy of affects. Thanks to this game, now I have entered the world of ARPGs and am looking to more complex varieties like POE and Grim Dawn.