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Colourfuljosh
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0 collections
Compile and share collections: your personal goty titles, organize games by theme, make a list of great co-op games to play with friends or whatever comes to your mind.
Games by release year
1954: 0
1954
1955: 0
1956: 0
1957: 0
1958: 0
1959: 0
1960: 0
1960
1961: 0
1962: 0
1963: 0
1964: 0
1965: 0
1966: 0
1967: 0
1968: 0
1969: 0
1970: 0
1970
1971: 0
1972: 0
1973: 0
1974: 0
1975: 0
1976: 0
1977: 0
1978: 1
1979: 0
1980: 1
1980
1981: 2
1982: 1
1983: 1
1984: 3
1985: 2
1986: 4
1987: 4
1988: 3
1989: 3
1990: 2
1990
1991: 6
1992: 7
1993: 12
1994: 12
1995: 16
1996: 23
1997: 21
1998: 26
1999: 26
2000: 24
2000
2001: 27
2002: 22
2003: 26
2004: 40
2005: 45
2006: 30
2007: 47
2008: 50
2009: 67
2010: 86
2010
2011: 59
2012: 49
2013: 48
2014: 34
2015: 35
2016: 37
2017: 24
2018: 20
2019: 22
2020: 19
2020
2021: 13
2022: 12
2023: 2
2023
Most helpful reviews
Exceptional
So let's get the bad out of the way. The story is by-the-books, scattered and not worth paying attention to, the art pallete chosen for the world doesn't evoke the morbid dread found in the old games and the game takes quite a while to gain any kind of complexity. The last point may actually be the greatest strength of diablo 3 though, that is it's ability to be the most accessible ARPG I've ever played. In fact, before understanding the systems that govern diablo 3's world, my entire idea of what attracted people to ARPGs was misunderstood. I believed that people were attracted to the satisfaction of seeing a rare drop from a chest and having their stats slightly improve, but what I discovered is an entire fanbase who are looking for build variety in their class, who are looking to improve their characters exponentially by designing intelligently and who are looking to find unique and cheeky ways to combine synergy of affects. Thanks to this game, now I have entered the world of ARPGs and am looking to more complex varieties like POE and Grim Dawn.
2 users found this helpful
+2
Meh
I am a hair away from giving this game a "recommended" and not far away from that is "exceptional". It's SO CLOSE to being an experience that easy to recommend but just falls flat in the last third of the game. It's becoming a bit of an annoying trend in recent years for franchises to build up the intrigue levels of the viewer only to just frustrate and underwhelm right at the end (Game of thrones, lost etc) and this honestly feels like it belongs in that group. The game starts off with a very unique beginning, having you walk through a "text adventure" style introduction to the main character and his devolving relationship with his sick partner. It's genuinely interesting and when you stop and think about it, it fills in context for why your main character decided to run away to partake in the strange profession of minding a forest. But then looking at the game with hindsight, this fact like many others don't account for much. I understand the impact that subverted expectations can install in people, but sometimes it's just annoying. Sometimes I want pay-off and satisfaction for trying to put the pieces of the mystery together. As things become more and more strange, you really feel like you're building to something big. So much media rely on youtube videos explaining to you how the true depth to the story was placed in the blurbs of the books in the backdrop of the scenery. Other weak points are the main gameplay loop of walking around the map (that's it, that's all your doing) and the games performance is very janky, resulting in bad frame-rates. If this game took the story and made the conspiracy something interesting instead of trying to go against my expectations, this may have been a 9/10 in the "walking simulator" genre for me. Instead the pay-off is an uninteresting slap and a 6/10 at best.
1 user found this helpful
+1
Exceptional
The overall tone of God of war is dark, cynical and doesn't really inspire much hope for the world around the protagonists improving. Those aren't usually things I think about when I'm playing an action game so it speaks to how well the universe of this game was made. The combat is so smooth with it's animations that any frame of the action could be used as promotional material and the feeling of the clashes, especially the boomerang-esque leviathan axe when it's being recalled, are the best seen in any game up to this point. The game feels like it re-invents almost nothing, yet perfects so many systems from so many other games, both in it's core combat gameplay loop as well as its world exploration. Easily one of the great video games.
1 user found this helpful
+1
Exceptional
So let's get the bad out of the way. The story is by-the-books, scattered and not worth paying attention to, the art pallete chosen for the world doesn't evoke the morbid dread found in the old games and the game takes quite a while to gain any kind of complexity. The last point may actually be the greatest strength of diablo 3 though, that is it's ability to be the most accessible ARPG I've ever played. In fact, before understanding the systems that govern diablo 3's world, my entire idea of what attracted people to ARPGs was misunderstood. I believed that people were attracted to the satisfaction of seeing a rare drop from a chest and having their stats slightly improve, but what I discovered is an entire fanbase who are looking for build variety in their class, who are looking to improve their characters exponentially by designing intelligently and who are looking to find unique and cheeky ways to combine synergy of affects. Thanks to this game, now I have entered the world of ARPGs and am looking to more complex varieties like POE and Grim Dawn.
2 users found this helpful
+2
Meh
I am a hair away from giving this game a "recommended" and not far away from that is "exceptional". It's SO CLOSE to being an experience that easy to recommend but just falls flat in the last third of the game. It's becoming a bit of an annoying trend in recent years for franchises to build up the intrigue levels of the viewer only to just frustrate and underwhelm right at the end (Game of thrones, lost etc) and this honestly feels like it belongs in that group. The game starts off with a very unique beginning, having you walk through a "text adventure" style introduction to the main character and his devolving relationship with his sick partner. It's genuinely interesting and when you stop and think about it, it fills in context for why your main character decided to run away to partake in the strange profession of minding a forest. But then looking at the game with hindsight, this fact like many others don't account for much. I understand the impact that subverted expectations can install in people, but sometimes it's just annoying. Sometimes I want pay-off and satisfaction for trying to put the pieces of the mystery together. As things become more and more strange, you really feel like you're building to something big. So much media rely on youtube videos explaining to you how the true depth to the story was placed in the blurbs of the books in the backdrop of the scenery. Other weak points are the main gameplay loop of walking around the map (that's it, that's all your doing) and the games performance is very janky, resulting in bad frame-rates. If this game took the story and made the conspiracy something interesting instead of trying to go against my expectations, this may have been a 9/10 in the "walking simulator" genre for me. Instead the pay-off is an uninteresting slap and a 6/10 at best.
1 user found this helpful
+1
Exceptional
The overall tone of God of war is dark, cynical and doesn't really inspire much hope for the world around the protagonists improving. Those aren't usually things I think about when I'm playing an action game so it speaks to how well the universe of this game was made. The combat is so smooth with it's animations that any frame of the action could be used as promotional material and the feeling of the clashes, especially the boomerang-esque leviathan axe when it's being recalled, are the best seen in any game up to this point. The game feels like it re-invents almost nothing, yet perfects so many systems from so many other games, both in it's core combat gameplay loop as well as its world exploration. Easily one of the great video games.
1 user found this helpful
+1
Exceptional
So let's get the bad out of the way. The story is by-the-books, scattered and not worth paying attention to, the art pallete chosen for the world doesn't evoke the morbid dread found in the old games and the game takes quite a while to gain any kind of complexity. The last point may actually be the greatest strength of diablo 3 though, that is it's ability to be the most accessible ARPG I've ever played. In fact, before understanding the systems that govern diablo 3's world, my entire idea of what attracted people to ARPGs was misunderstood. I believed that people were attracted to the satisfaction of seeing a rare drop from a chest and having their stats slightly improve, but what I discovered is an entire fanbase who are looking for build variety in their class, who are looking to improve their characters exponentially by designing intelligently and who are looking to find unique and cheeky ways to combine synergy of affects. Thanks to this game, now I have entered the world of ARPGs and am looking to more complex varieties like POE and Grim Dawn.
2 users found this helpful
+2
Meh
I am a hair away from giving this game a "recommended" and not far away from that is "exceptional". It's SO CLOSE to being an experience that easy to recommend but just falls flat in the last third of the game. It's becoming a bit of an annoying trend in recent years for franchises to build up the intrigue levels of the viewer only to just frustrate and underwhelm right at the end (Game of thrones, lost etc) and this honestly feels like it belongs in that group. The game starts off with a very unique beginning, having you walk through a "text adventure" style introduction to the main character and his devolving relationship with his sick partner. It's genuinely interesting and when you stop and think about it, it fills in context for why your main character decided to run away to partake in the strange profession of minding a forest. But then looking at the game with hindsight, this fact like many others don't account for much. I understand the impact that subverted expectations can install in people, but sometimes it's just annoying. Sometimes I want pay-off and satisfaction for trying to put the pieces of the mystery together. As things become more and more strange, you really feel like you're building to something big. So much media rely on youtube videos explaining to you how the true depth to the story was placed in the blurbs of the books in the backdrop of the scenery. Other weak points are the main gameplay loop of walking around the map (that's it, that's all your doing) and the games performance is very janky, resulting in bad frame-rates. If this game took the story and made the conspiracy something interesting instead of trying to go against my expectations, this may have been a 9/10 in the "walking simulator" genre for me. Instead the pay-off is an uninteresting slap and a 6/10 at best.
1 user found this helpful
+1
Exceptional
The overall tone of God of war is dark, cynical and doesn't really inspire much hope for the world around the protagonists improving. Those aren't usually things I think about when I'm playing an action game so it speaks to how well the universe of this game was made. The combat is so smooth with it's animations that any frame of the action could be used as promotional material and the feeling of the clashes, especially the boomerang-esque leviathan axe when it's being recalled, are the best seen in any game up to this point. The game feels like it re-invents almost nothing, yet perfects so many systems from so many other games, both in it's core combat gameplay loop as well as its world exploration. Easily one of the great video games.
1 user found this helpful
+1
801 developers
1
Nintendo
41 games
2
Sony Interactive Entertainment
29 games
3
Square Enix
26 games
4
Ubisoft
26 games
5
Electronic Arts
21 games
19 genres
1
Action
629 games
2
Adventure
298 games
3
Shooter
234 games
4
Indie
189 games
5
RPG
178 games
Most common creators
Known for52
Known for50
Known for24
- Portal 220,475
- Counter-Strike: Global Offensive18,229
- Portal17,449
Known for57
- Borderlands 215,759
- Borderlands10,021
- Injustice: Gods Among Us Ultimate Edition9,834
Producer, Designer
Known for26
Known for20
- Overwatch3,481
- Diablo III2,338
- Warcraft 3: Reign of Chaos2,274
Known for46
- Borderlands 215,759
- Deus Ex: Mankind Divided10,682
- Borderlands10,021
Known for41
- Portal17,449
- Left 4 Dead 217,342
- Half-Life 2: Episode One11,302
Known for52
Known for50
Known for24
- Portal 220,475
- Counter-Strike: Global Offensive18,229
- Portal17,449
Known for57
- Borderlands 215,759
- Borderlands10,021
- Injustice: Gods Among Us Ultimate Edition9,834
Producer, Designer
Known for26
Known for20
- Overwatch3,481
- Diablo III2,338
- Warcraft 3: Reign of Chaos2,274
Known for46
- Borderlands 215,759
- Deus Ex: Mankind Divided10,682
- Borderlands10,021
Known for41
- Portal17,449
- Left 4 Dead 217,342
- Half-Life 2: Episode One11,302
Known for52
Known for50
Known for24
- Portal 220,475
- Counter-Strike: Global Offensive18,229
- Portal17,449
Known for57
- Borderlands 215,759
- Borderlands10,021
- Injustice: Gods Among Us Ultimate Edition9,834
Producer, Designer
Known for26
Known for20
- Overwatch3,481
- Diablo III2,338
- Warcraft 3: Reign of Chaos2,274
Known for46
- Borderlands 215,759
- Deus Ex: Mankind Divided10,682
- Borderlands10,021
Known for41
- Portal17,449
- Left 4 Dead 217,342
- Half-Life 2: Episode One11,302