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Red Dead Redemption 2 review
by Druadan

First English then German:

 I was really looking forward to Red Dead Redemption 2 (RDR2) back then. Back then, in the middle of chapter 3, I benched the game after almost 30 hours in. In June 2020 I started it again and finished the game. Why did I quit back then? I am rarely a fan of Open-World Games and the game was just too much for me. Too much of everything. It had vast open world, too many useless side quests, too many challenges. I like to lose myself in open worlds and then I'm "full" before the story is finished. I liked the story, but there is no tension in the first 3 chapters. Now that I've finished the game, the first 3 chapters are really important to build the characters and a bond to the characters. The big problem with RDR2 is that everything just feels so slow. For every little action something has to be pressed, which otherwise is done automatically for the user experience in other games. And then there's the frequency with which the game forces you to walk at the games pace rather than your own. A lot of missions start with "Follow X character to X position", where you have to walk at a snail's pace while listening to the dialogue. It's as if the game is full of hidden cutscenes that disguise themselves as gameplay. Unfortunately, RDR2 suffers from many typical Rockstar problems. Clumsy controls, erroneous interactions (have fun trying to reposition yourself a few centimetres at a time to get a certain prompt to light up). RDR2 thrives on realism and yet it goes too far. Take looting as an example. You want to loot some dead victims after a big gun battle? Be prepared for the allies yelling at you to hurry. If you loot 10 people, it'll take five minutes. Spontaneously it doesn't sound too bad, but in this game you shoot and loot hundreds of people. The world is full of things to do. Many tasks are unfortunately only pure tedious work. When I played the game, I thought it would be good and important to collect meat/furs for the camp. This is, for the progress of the game, completely unimportant and does not have to be done. In the whole new game run I have not brought a single animal to the camp. The attempt to catch a legendary fish can take 10 minutes, until the analog stick is constantly turned. Treasure maps are so vague that most of the time they are not readable. It's strange because when you're on a mission, the game gives you lots of information and instructions, but outside a mission and you're alone with little to no clues. Of course this should encourage you to explore - unfortunately it failed with me. After I spent too many hours with it in the early game, I didn't feel like it any more and benched the game. Now almost 2 weeks ago I started the game again and finished it. With the knowledge that I should not "waste" any time. So I rode from mission to mission and experienced a great story. It is definitely not a bad game. Not at all. It has the story, it has the music, it has the characters, it has the depth. Unfortunately, the finishing touches were missing in too many places and Rockstar didn't realize when realism becomes annoying and a handicap. I rate my second game run with a ⅘. But if I would have to play the game the way it was supposed to be played, I would give the game a ⅖.

German:

 Ich habe mich damals sehr auf Red Dead Redemption 2 (RDR2) gefreut. Knappe 30 Stunden Spielzeit, mitten im Kapitel 3, habe ich damals das Spiel abgebrochen. Im Juni 2020 habe ich das Spiel erneut angefangen und beendet. Wieso habe ich damals abgebrochen? Ich bin selten Fan von Open-World Games und das Spiel war mir einfach zu viel. Zu viel von allem. Es hatte eine zu große Welt, zu viele unnütze Nebenquest, zu viele Challenges. Ich verliere mich gerne in zu großen Welten und bin dann “satt” bevor die Story beendet ist. Die Story gefiel mir gut, allerdings kommt in den ersten 3 Kapiteln keine Spannung vorhanden. Jetzt nachdem ich das Spiel beendet habe, sind die ersten 3 Kapitel wirklich wichtig um die Charaktere und eine Bindung zu den Charakteren aufzubauen. Das große Problem von RDR2 ist, dass sich einfach alles so langsam anfühlt. Für jede kleine Aktion muss etwas gedrückt werden, das sonst für die Benutzererfahrung in anderen Spielen automatisch erfolgt. Und dann gibt es die Häufigkeit, mit der das Spiel einen dazu zwingt, in seinem Tempo zu gehen, anstatt im eigenen. Sehr viele Missionen beginnen mit "Folge X-Charakter zu X-Position", wo du im Schneckentempo gehen musst, während du den Dialog hörst. Es ist, als ob das Spiel voller versteckter Zwischensequenzen ist, die sich als Gameplay tarnen. Leider leidet RDR2 unter vielen typischen Problemen von Rockstar. Klobige Steuerelemente, fehlerhafte Interaktionen (viel Spaß beim Versuch, sich ständig ein paar cm neu zu positionieren, um eine bestimmte Aufforderung zum Aufleuchten zu erhalten). Apropos, es ist viel zu leicht, in diesem Spiel die Ehre zu verlieren. Das zufällige Anstoßen an jemanden, was aufgrund der schrecklichen Kontrollen häufig vorkommt, kann dazu führen, dass er wütend wird und einen angreift. Wenn man sich dann wehrt, ist die ganze Stadt hinter einem los. RDR2 lebt vom Realismus und doch geht es dort zu weit. Nehmen wir das Looten mal als Beispiel. Willst du ein paar tote Opfer nach einem großen Schusswechsel plündern? Sei darauf vorbereitet, dass die Verbündeten einen ständig anschreien, man solle sich beeilen. Wenn man 10 Leute lootet, dauert das knappe 5 Minuten. Hört sich spontan nicht allzu schlimm an, jedoch erschießt man in dem Spiel hunderte von Menschen. Die Welt ist stecke voller Dinge, die zu tun sind. Viele Aufgaben sind leider nur reine mühsame Fleißaufgaben. Als ich das Spiel damals gespielt habe, habe ich gedacht es wäre gut und wichtig Fleisch/Pelze für das Camp zu sammeln. Dies ist, für den Spielfortschritt etc. vollkommen unwichtig und muss nicht gemacht werden. Im ganzen neuen Spieldurchlauf habe ich kein einziges Tier zum Camp gebracht. Der Versuch, einen legendären Fisch zu fangen, kann 10 Minuten dauern, bis der Analogstick ständig gedreht wird. Schatzkarten sind so vage, dass sie die meiste Zeit nicht lesbar sind. Es ist seltsam, denn wenn du in einer Mission bist, gibt dir das Spiel viele Informationen und Anweisungen, aber alles außerhalb einer Mission und du bist allein mit wenig bis gar keinen Hinweisen. Man hat keine Ahnung, wo es ist und das Spiel sagt es einem nicht. Klar soll dies zum Erkunden animieren - schlug leider bei mir fehl. Nachdem ich zu viele Stunden damit im frühen Spiel verbracht habe, hatte ich keine Lust mehr und habe das Spiel abgebrochen. Nun vor knapp 2 Wochen habe ich das Spiel erneut gestartet und es beendet. Mit dem Wissen, das ich keine Zeit "verschwenden" soll. Ich bin also von Mission zu Mission geritten und habe eine grandiose Story erlebt. Es ist definitiv kein schlechtes Spiel. Überhaupt nicht. Es hat die Geschichte, es hat die Musik, es hat die Charaktere, es hat die Tiefe. Leider fehlte an zu vielen Stellen der letzte Schliff und Rockstar erkannte nicht, wann Realismus zur lästigen Arbeit und Behinderung wird. Meinen zweiten Spieldurchlauf bewerte ich mit einer ⅘. Würde ich das Spiel allerdings so durchspielen müssen, wie es eigentlich vorgesehen wurde, würde ich dem Spiel eine ⅖ geben.

Other reviews41

My personal choice for the greatest videogame ever made as of 2020. Not only is the Van Der Linde gang's saga, An utterly heartbreaking slow death, But it is one written which such poise and consideration that it remains burned into my mind to this day. It is a game that against all odds is utterly uncompromising in it's vision and scope and the world that you will inhabit and the stories you will experience will be folktales in your gaming portfolio for years to come.

Although sometimes the game cannot help itself from leaning too far into Rockstar's explosive cinematic roots with GTA. It often feels restrained and realistic. You will find yourself giddy for a heist, and then tapping your feet aching to get out of danger for the sake of your gang members. You have such a raw connection to them through learning them like a book as you progress through the story, They remind you why you keep playing even when the game has a few lukewarm missions and they remain consistently entertaining with campside stories and friendly insults in passing. This is a feature of the game that extends to wildlife as well. Red Dead 2 remains remarkably faithful in simulating the habitats and daily activities of hundreds of species. 

It all feels so real and it draws you into the game bit by bit as you pick your way through the game's content. And in the very end it all remains just as real life memories do, Moments. Listening to the horses hooves clod off the red sand as I slammed my way through a particularly bad sandstorm, Watching townsfolk look up from their newspaper to eye me like vultures as I saunter into town for the first time, Watching a boy sprint in the other direction as he sees me reach for my revolver.

Experience this world, Experience Arthur's story and remember to take your time before it all passes like a gust of frontier wind. 
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«Blew my mind»
«Sit back and relax»
10/10
«Blew my mind»
«Just one more turn»
Great game! A must have for Open World games lovers!
«Blew my mind»
«Can’t stop playing»
This game was absolutely fucking amazing. Outstanding work. Until you get to the shitty fucking epilogue and have to go through a ranch hand tutorial. Fuck that. That was an amazing experience followed by the most painful fucking gameplay ever. I dont know how but Rockstar made me hate this game I fell in love with.
«Disappointment of the year»
«Waste of time»
Rockstar really outdid themselves with this one. When I picked up this game, I was expecting business as usual. But was I wrong! Red Dead Redemption 2 is a technical, visual, and narrative accomplishment. As I have written in past reviews, the testament of a good sequel, is that it somehow furthers the things that were established in the first game. Gameplay, story and characters, and visuals are all major elements that a good sequel manages to push and make better. The game is a prequel to 2010's Red Dead Redemption. Set in 1899, the age of outlaws is coming to an end. The Van der Line gang struggles to survive as they against nature, government forces and outlaws. The character you play as is Arthur Morgan. Initial footage of this character bothered me because I found his voice to be far too exaggerated. But for whatever reason my mind was changed. Arthur is similar to John Marston in Red Dead Redemption. Both of these characters can be cruel and violent men, but the narrative pushes the player player give the character some redeeming qualities or some sort of arc that goes from bad/apathetic to good. Other familiar faces from Red Dead Redemption are prominently featured in this game. The gameplay has dramatically improved. The gunplay and action isn't as rudimentary and choppy as it was in Red Dead Redemption. The survival aspects of the game have taken front and center and prove to be quite vital in your survival and the survival of the gang. The alarming and hilarious amount of detail this game has both visually and technically is quite impressive. The open world is much bigger than Red Dead Redemption with various diverse regions to travel through and a plethora of random encounters that border on the frightening to the hilarious. This is probably one of the best games ever made. I maintain that God of War (2018) deserved its award for Game of the Year. But that does not diminish this game by any means. It is truly a remarkable game that has hopefully changed things forever. If there is one game that everyone should play, it is this game.

 Rating- 5/5 A Masterpiece
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worthy gama for 100hours 
«Blew my mind»
Enjoyed every second of it
«Blew my mind»
«Sit back and relax»
🌹
«Blew my mind»
«Can’t stop playing»
Amazing.
«Blew my mind»
One of the best open world games ever, with great gameplay and awesome story.
«Blew my mind»
«Can’t stop playing»
Best game ever, period.
«Blew my mind»
«That ending!»
9.5/10

There is not much to say, this game is an epic, it really leaves us speechless with what it managed to achieve. Only the epilogue has a lower quality, because it is also too long in my opinion.
«Blew my mind»
«Constantly dying and enjoy it»