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Uncharted 3: Drake's Deception review
Meh
by RodEnzo

Uncharted 3: Drake's Deception tinha a difícil função de continuar o legado do bom Uncharted 2, apostando exatamente nas mesmas coisas que o antigo: Shooter com elementos de Stealth, Plataforma e alguns Puzzles.

A história do jogo é boa, mas apenas porque a relação entre Drake, Sully e Elena é perfeitamente explorada, a saga que leva o Drake a sua aventura é bem esquecível e medíocre.

Em termos de gameplay o jogo manteve uma engine muito semelhante ao Uncharted 2, no entanto, diferente do antecessor que tinha diversas sequências de ação divertidas e emocionantes, esse só tem uma breve parte no começo do ato 3 que é bem curta. Vale ressaltar que o jogo não possui uma batalha final, apenas uma "lutinha sem sal"

A ambientação do jogo é fraca, melhor que o primeiro mas não chega aos pés de seu antecessor. 

Novamente o jogo falha em seus elementos de Plataforma e Stealth, estando exatamente igual ao segundo, que não era bom nesses quesitos. Além disso, os puzzles retornaram ainda piores. Os que são bons acabam sendo ofuscados e esquecidos pela enorme baixa qualidade dos outros, vale a pena citar a parte em que é necessário encontrar uma estrela no céu, extremamente chato.

Uncharted 3 é decepcionante. Melhor que o primeiro, mas apenas por ter uma história melhor e uma engine de combate mais aprimorada.

Nota final: 6.7

Other reviews10

Primeira play: 11/08/2018 (PS3)
 Última play: 27/03/2020
28% dos troféus coletados
Underwhelming ending to a bombastic experience
I'm so disappointed.

With the evolution we saw in Uncharted 2, I thought the third game would fix some problems and get even better. I was wrong. Some mistakes made my experience with this one kinda painful. It only sustains itself as an ok game because Nathan and the other characters are cool. I will list some points that got my nerves.

Too many puzzles. There are some chapters where you find yourself doing boring puzzles for too long. They are not fun and intuitive most of the time. Additionally, these puzzles are connected to the story. Normally, that would be a great way to engage us with the problem at hand. Unfortunately, the story is boring as hell. This brings me to the next major issue.

Suspension of disbelief doesn't work because this game rejects logic to benefit itself - almost every damn time. Uncharted 1 and 2 had crazy things going on, but you don't care that much. Here, it's disrespectful to the player. The characters' actions lack logic, and it also reflects in the gameplay. There's one part that exemplifies what I'm talking about. Basically, you have to light up some things to scare the spiders. The thing is: you have to throw the torch at it. If you miss, the fcking torch just respawn at the same locations you got it. Like... it magically appears. Dude, these kinds of things happen throughout the entire game. It's the developers telling you: "We're too lazy to create something believable, so deal with this shit and try again." It feels manipulative as hell. Feels manipulative af. And when you're stressed out because this game, especially in higher difficulties, is incredibly hard (since there's no logic and enemies can survive multiple headshots and kill you with one magazine), you start to get pissed off at how linear this experience is. You have to do things their way, and that's it.

To make matters worse, they even locked the general sensitivity so you can't turn around fast. Let me guess... the cinematic experience would be harmed by agility, right? oh, fck off. You can only speed up the ADS sens (it is still slow at the highest speed). Obviously, your enemies will hitkill you anyway.

Those high scores show how people aren't really concerned about gameplay quality. Just give them a linear path, a mediocre story, and that's it. Another amazing game by Sony.

I hope Uncharted 4 will be different, but it probably won't.
Read more...
«Oh God i managed it»
Not quite as good as 2 but a solid action movie
«Sit back and relax»
Similar to the previous games in the series, Uncharted 3 is an action spectacle of a game.  The visuals are incredible, cut scenes are fluidly mixed with gameplay, and they’ve tightened up the controls and improved on previous features.  Unfortunately, it took a step back in terms of story.  U3 tries to have us invest in the relationships of the games, but the barebones story they provide on Drake and Elena, the questions it loses about Sully and Drake, and the general plot that seems to contradict the first game we’re all stumbling blocks, imo.

 Still great though, and really a must play game.
«Beaten more than once»
9/10
«Can’t stop playing»
«That ending!»
While the second game of the series made considerable improvements over the first in gunplay, graphics, level design etc., this installment is the exact same in terms of mechanics, gameplay and graphics. Simply put, its more of the same. And that’s not to say it’s not an enjoyable game. The game is focused much more on Drake and Sully’s relationship, and the whole plot seems like a pretext for exploring it (as well for some good ol’ action, of course). The weapon variety is thankfully finally expanded beyond just the handful of guns that were available in the first two games, and the level design, while not radically different, seems like the apotheosis of the Uncharted formula, reaching truly breathtaking heights at latter parts of the ship level. All and all, this game doesn’t offer anything radically new by any means, but combines and to some extent polishes the good about the first two Uncharted games into a still formidable and enjoyable package.
Worse than second but better than first
«Time-tested»
«Beaten more than once»
More of the Uncharted we’ve come to love and a great deal more!
«Beaten more than once»