La epopeya de Lara combina aventura, intriga y ligeros toques de terror y gore con habilidad a lo largo de una aventura en la que se nota el mimo y el cariño que han volcado en ella sus desarrolladores, muy seguramente fans de Croft desde sus juegos originales. El juego es bastante recomendable y logra hacerte pasar unas horas muy entretenidas, incentivando el descubrir secretos ocultos al margen de tu camino prefijado. Y me fastidia que ese buen resultado se vea empañado, entre todas las comillas del mundo, por un par de detalles que, sin arruinan la experiencia sí afean un conjunto que es bastante apañado y notable.
El primero de esos detalles es que el juego tiene varios finales en falso. Cuando parece que va a acabar la historia o encabezarse hacia el final, cae el tercer avión o helicóptero y, no vuelta a empezar pero casi. Y ese recurso, necesario supongo por su naturaleza de videojuego, se repite hasta el hartazgo. Entiendo que, como juego, deba cumplir con unas horas mínimas de duración si no quiere que la gente le salte a la yugular y que esa duración debe ser suficiente como para dar la oportunidad al jugador de conseguir todas las armas y desarrollar las máximas habilidades posibles. También entiendo que la historia es la que es, a pesar de la intriga constante, y que el mapa, a pesar de la variedad de escenarios, es más bien reducido. Pero se podría no haber jugado con la percepción de la duración por parte del jugador. Un detalle menor pero que me ha chocado sobremanera.
El segundo detalle tiene que ver con la parte más de videojuego. La aventura empieza fantásticamente, con una Lara asustada y a la que le da apuro matar a un ciervo para comer y que termina traumatizada tras matar a un tipo para evitar que la viole y/o la mate. Y, de repente, esa Lara asustadiza que no sabe apenas utilizar una pistola, pasa a ser un pseudo-Rambo, con cuatro armas siempre disponibles y con ejecuciones desbloqueables para reventarles el cráneo a los enemigos de nuevas formas creativas. Esa primera Lara está muy bien justificada y su primeros tiros con la pistola también, y logra que sintamos como jugadores lo que ella debería sentir, pero pronto el juego se olvida de todo y nos invita, cuando no presiona, para convertirnos en un arsenal andante, en un one man army, lanzándonos oleadas de enemigos que muchas veces no son esquivables, al menos no sin las habilidades desarrolladas por completo. Otro detalle menor, y supongo que inevitable hasta cierto punto, pero que me ha chocado comparando el final, más convencional, con el principio, más novedoso y atrevido.
En fin, dos detalles menores, debatibles por su inevitabilidad y que, pese a que de primeras puedan dejar un regustillo cercano a lo amargo, no pueden desviarnos la atención de lo importante, esto es: "Tomb Raider" es un juego muy completo y consciente de lo que es y lo que quiere conseguir, es una aventura muy disfrutable y un reboot lo suficientemente redondo como para que cualquier otra compañía lo hubiese firmado con los ojos cerrados.
Other reviews14
I honestly liked Tomb Raider more than I thought it would. I came in here expecting a poor man's Uncharted clone. After finishing the game I am left with wanting more. It is very similar to the Uncharted games, albeit it does do unique things to distinguish itself from the former. Most notably the somewhat more open level design. It is still very linear but you are sometimes faced with larger "hub-like" areas and optional tombs (which are just a single puzzle) which are largely missing from the Uncharted games.
Let's move away from the Uncharted comparisons and speak on what the game does. Gameplay is split between traversal and combat. For traversal, all you do is wander down often linear paths with minor platforming challenges and easy puzzles. Combat has two approaches, stealth and guns blazing. Both of these styles of combat are marred by very poor AI. AI are often comically oblivious in stealth and during a gunfight, enemies will often exit cover and walk in a straight line towards your position. Gun-play is also nothing to write home about and stealth is way too shallow to even bother with. Even with all these complaints, I still enjoyed my time during battles. They were like junk food, fun but nothing special.
I'm not sure if this is an apt comparison, but the story gave me heavy Indiana Jones vibes which I like a lot. The story was an enjoyable action filled romp. Although the beginning of the game makes you expect something more gritty but then turns into something more akin to Uncharted (I'm sorry for bringing it up again). I'm not very good at critiquing narratives as I am easily pleased, so I will leave off saying that I simply enjoyed the story.
Lastly, my technical experience was fairly good. The game ran amazingly but had issues with the UI. Certain UI elements that flashed on screen when going near an interactable or trying to grab ammo that you are full on are cut off at the top left of the screen. Thankfully nothing essential was cut off but it was still annoying nonetheless. Also, voice audio and sound fx audio were combined in settings for some reason. Music was not thankfully, but sometimes sound fx drowned out dialogue which is somewhat remedied by subtitles. Other than those issues, the game ran extremely well with no noticeable frame drops or crashes.
tl;dr Tomb Raider is definitely worth playing because of its fun narrative and enjoyable albeit easy gameplay.
Let's move away from the Uncharted comparisons and speak on what the game does. Gameplay is split between traversal and combat. For traversal, all you do is wander down often linear paths with minor platforming challenges and easy puzzles. Combat has two approaches, stealth and guns blazing. Both of these styles of combat are marred by very poor AI. AI are often comically oblivious in stealth and during a gunfight, enemies will often exit cover and walk in a straight line towards your position. Gun-play is also nothing to write home about and stealth is way too shallow to even bother with. Even with all these complaints, I still enjoyed my time during battles. They were like junk food, fun but nothing special.
I'm not sure if this is an apt comparison, but the story gave me heavy Indiana Jones vibes which I like a lot. The story was an enjoyable action filled romp. Although the beginning of the game makes you expect something more gritty but then turns into something more akin to Uncharted (I'm sorry for bringing it up again). I'm not very good at critiquing narratives as I am easily pleased, so I will leave off saying that I simply enjoyed the story.
Lastly, my technical experience was fairly good. The game ran amazingly but had issues with the UI. Certain UI elements that flashed on screen when going near an interactable or trying to grab ammo that you are full on are cut off at the top left of the screen. Thankfully nothing essential was cut off but it was still annoying nonetheless. Also, voice audio and sound fx audio were combined in settings for some reason. Music was not thankfully, but sometimes sound fx drowned out dialogue which is somewhat remedied by subtitles. Other than those issues, the game ran extremely well with no noticeable frame drops or crashes.
tl;dr Tomb Raider is definitely worth playing because of its fun narrative and enjoyable albeit easy gameplay.
Given that the game is about a decade old now, the graphics, effects, sound mechanics, and overall gameplay are simply stunning. The cinematics and cut scenes are great, the story isn't terrible either. However I expected more challenging ending.
«Blew my mind»
I love this Lara Croft, excited to see whats next for her after the trilogy (hopefully duel wielding)
This is probably my favorite game from the new trilogy, I absolutely loved the mechanics, the feeling of the game, but the spotlight goes to this version of Lara Croft who we watch grow as a character, from an explorer to a survivor, doing whatever she needs to do.
I'd wanted this game for a really long time. I'd play the demo for the sequel and loved climbing and using a bow and arrow and solving puzzles connected to ancient relics. I loved the idea of an Uncharted style game where it was just about crawling and climbing around catacombs and caves and just the general raiding of tombs. I was excited to play a game where the action was the backseat to the adventure and exploration in a modern setting. However, I realized immediately that this wasn't going to be that game and I was fine with that. I was actually interested in the idea of a survival game with tomb raiding where you'd have to hunt and live off the island until you could get rescued. And I enjoyed it right up until you pick up a gun and then the game becomes a full out shooter. It's just basically constant explosions and such a streamlined nature to the gameplay that makes it feel like the camera is pushing you forcibly down a path of gunfire with invisible bumpers leading to the next chapter of the mediocre storyline with the facade of an open world. Such a disappointing game. I want a game like this without mass murder, it's such a chore to get through and the tomb raiding is essentially entirely optional.
I’ve voiced my opinion on this series. I thinks it’s fine but nothing better than fine. I think this is the weakest of the series. I just didn’t enjoy my time with it that much.
Final Score: B
Final Score: B
Great story great graphics great I've been a fan of the tomb raider series for years I really like the story of Lara I like the location but I thought the shooting physics were to touchy for my taste but overall a great game.
«Liked before it became a hit»
«Constantly dying and enjoy it»
Not my cup of tea but not a bad game by any means. I was able to get about an hour and a half of genuine enjoyment before putting it down. You can get it on sale on Steam super cheap so it won't hurt to try it out if you haven't.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
On the first Start of the Game I thought to myself, "What did I buy for garbage?."
Well, the Game runs in the DOSBox emulator, which wouldn't be bad if it worked. At the first Start, only a flickering Picture came to me as one might still know it from VHS times. The Pressure on the Windows button and The setting of the monitor resolution in the Emulator provided a Remedy. Movie Scenes have unfortunately pulled through distinct black Scanlines horizontally, which rather clouds the Quality. During the Game, however, the Quality is great. Graphically settled down, of course, but which is no Reason to judge it badly was just like that at the Time. The Control takes getting used to, the Mouse is not needed here. It is Controlled by the Arrow keys. The Action Button is Strg on the left, which is used to climb, with the Space key the Miss gets the Creaks out. I haven't played it for long, but you can walk through the Corridors and first explore everything that I personally like. You don't have to aim for yourself, you can do that automatically, but what is understandable with the Control and probably wouldn't be possible otherwise. Since I bought the Game in the Sale for 1.50 I want to look past these little Mistakes. What you shouldn't do is go to the Desktop during the Game, otherwise the Image will disappear in the Emulator and you have to restart the Game. But it could have been said that the Game is running in the Emulator. Still interesting.
MFG mheetu