Light theme

Tomb Raider (2013) review
by Joker73

La epopeya de Lara combina aventura, intriga y ligeros toques de terror y gore con habilidad a lo largo de una aventura en la que se nota el mimo y el cariño que han volcado en ella sus desarrolladores, muy seguramente fans de Croft desde sus juegos originales. El juego es bastante recomendable y logra hacerte pasar unas horas muy entretenidas, incentivando el descubrir secretos ocultos al margen de tu camino prefijado. Y me fastidia que ese buen resultado se vea empañado, entre todas las comillas del mundo, por un par de detalles que, sin arruinan la experiencia sí afean un conjunto que es bastante apañado y notable. El primero de esos detalles es que el juego tiene varios finales en falso. Cuando parece que va a acabar la historia o encabezarse hacia el final, cae el tercer avión o helicóptero y, no vuelta a empezar pero casi. Y ese recurso, necesario supongo por su naturaleza de videojuego, se repite hasta el hartazgo. Entiendo que, como juego, deba cumplir con unas horas mínimas de duración si no quiere que la gente le salte a la yugular y que esa duración debe ser suficiente como para dar la oportunidad al jugador de conseguir todas las armas y desarrollar las máximas habilidades posibles. También entiendo que la historia es la que es, a pesar de la intriga constante, y que el mapa, a pesar de la variedad de escenarios, es más bien reducido. Pero se podría no haber jugado con la percepción de la duración por parte del jugador. Un detalle menor pero que me ha chocado sobremanera. El segundo detalle tiene que ver con la parte más de videojuego. La aventura empieza fantásticamente, con una Lara asustada y a la que le da apuro matar a un ciervo para comer y que termina traumatizada tras matar a un tipo para evitar que la viole y/o la mate. Y, de repente, esa Lara asustadiza que no sabe apenas utilizar una pistola, pasa a ser un pseudo-Rambo, con cuatro armas siempre disponibles y con ejecuciones desbloqueables para reventarles el cráneo a los enemigos de nuevas formas creativas. Esa primera Lara está muy bien justificada y su primeros tiros con la pistola también, y logra que sintamos como jugadores lo que ella debería sentir, pero pronto el juego se olvida de todo y nos invita, cuando no presiona, para convertirnos en un arsenal andante, en un one man army, lanzándonos oleadas de enemigos que muchas veces no son esquivables, al menos no sin las habilidades desarrolladas por completo. Otro detalle menor, y supongo que inevitable hasta cierto punto, pero que me ha chocado comparando el final, más convencional, con el principio, más novedoso y atrevido. En fin, dos detalles menores, debatibles por su inevitabilidad y que, pese a que de primeras puedan dejar un regustillo cercano a lo amargo, no pueden desviarnos la atención de lo importante, esto es: "Tomb Raider" es un juego muy completo y consciente de lo que es y lo que quiere conseguir, es una aventura muy disfrutable y un reboot lo suficientemente redondo como para que cualquier otra compañía lo hubiese firmado con los ojos cerrados.

Other reviews3

Translated by
Microsoft from Deutsch
On the first Start of the Game I thought to myself, "What did I buy for garbage?." Well, the Game runs in the DOSBox emulator, which wouldn't be bad if it worked. At the first Start, only a flickering Picture came to me as one might still know it from VHS times. The Pressure on the Windows button and The setting of the monitor resolution in the Emulator provided a Remedy. Movie Scenes have unfortunately pulled through distinct black Scanlines horizontally, which rather clouds the Quality. During the Game, however, the Quality is great. Graphically settled down, of course, but which is no Reason to judge it badly was just like that at the Time. The Control takes getting used to, the Mouse is not needed here. It is Controlled by the Arrow keys. The Action Button is Strg on the left, which is used to climb, with the Space key the Miss gets the Creaks out. I haven't played it for long, but you can walk through the Corridors and first explore everything that I personally like. You don't have to aim for yourself, you can do that automatically, but what is understandable with the Control and probably wouldn't be possible otherwise. Since I bought the Game in the Sale for 1.50 I want to look past these little Mistakes. What you shouldn't do is go to the Desktop during the Game, otherwise the Image will disappear in the Emulator and you have to restart the Game. But it could have been said that the Game is running in the Emulator. Still interesting. MFG mheetu
Read more...
Translated by
Microsoft from Deutsch
Classical review "Tomb Raider I," the Beginning of a legendary Series. Is it still something Innovative to say about this Game? Lara Croft puzzles, jumps and shoots your way through imaginative Ruins of Caves and Pyramids. So far, so well known. For me, the biggest Plus: Level Design. Hardly any other Game has created such intelligent and varied Levels, despite quite few Possibilities, considering the Hardware Performance of the Time. What (especially young) Players should know:-the Port is in need of getting used to, the Resolution for today'S Standards very ancient. The Game runs best in the Window, but there are also port-related, very unsightly Graphic Rucklers. -the Control is no longer up-to-date and difficult to prove anew. Lara controls herself primarily by Keyboard and, despite her graceful Physique, uses so-called tank controls. But If you get used to it, the Control works well and precisely. -the Jumping Behavior Is strange for today'S games. Often Lara has to sneak up to an Edge, take a Step back and only then can you be sure the Jump Distance is right. This System may seem cumbersome, but it is very precise in itself. Despite these Points-it is a rather old Game: "Tomb Raider I" should have been drawn by anyone who is interested in Games. It is certainly a Milestone in the History of The game and is also a lot of Fun. The long Playing Time and pleasantly crisp difficulty make "Tomb Raider I" One of the best oldie games of all Time.
Read more...
5 years or so ago some kind of fashion in video game industry to reboot started. Reboot everything! So now we have new games which are proudly called “Doom”, “Thief” or “Hitman”. Released in 2013 “Tomb Raider” was no exception. What we got back then was something special indeed. Lara Croft for the first time is not only just a sex subject but rather human who feels, is emotional (and have small boobs and realistic legs!). This game is about all the first times. First time to get injured, first time to be almost killed and first time to actually kill a human being. It’s all very dramatic and the things which player sees and hears especially in the beginning of game actually forces to empathize with the protagonist. It’s quite rare to be emotionally invested in the main character in the video game and Tomb Raider delivers it to its fullest.
«Time-tested»