Playing this game in 2018, when it seems every game is open world, is not that exciting. It has all the necessary ingredients for this kind of game, collectibles, various mini-missions, towers to uncover new map parts, but we saw this already in countless other games. What differentiates this game from the crowd is its nemesis system. But the catch is that I didn't like it that much, it's an interesting idea, but not executed too well. The most infuriating thing that it forces to use this system in order to progress the story, one time you have to kill 5 different war chiefs and other time you have to brand them. This is when you can see various design fails of the nemesis system and I almost deleted the game due to these parts.
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I expected more from this game, but honestly I felt like I was on any map with touches of the Lord of the Rings. The nemesis and substitution system really tired me out. Yes, there is a challenge and room to improve your skill and strategy, i wish i could recommended to much better games
Hey, Warner Brothers, you got a bunch of properties, right? and a pretty successful track record making games, right? So, let's talk about other games where you could implement the nemesis system.