Reviews

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Exceptional
Game of the year
«Blew my mind»
«Can’t stop playing»
Udjvhn
«Blew my mind»
«Just one more turn»
One of my favorites.
«Can’t stop playing»
A very charming little game and a must play for dragon fans. I would pay good money for a sequel.

4/5
«Underrated»
«Beaten more than once»
«Pajama Sam 4» - is a continuation of the «Pajama Sam» adventure game series, released after «Humongous Entertainment» came under the wing of «Atari».

Atmosphere:
The game is more reminiscent of the first installment, bringing back the cozy and slightly mysterious vibe that fans loved. However, compared to previous games, the world feels less detailed and immersive.

Sam’s Voice:
One of the biggest changes is the new voice actor. Unfortunately, Sam's voice has become less expressive, which may disappoint longtime fans.

Animation:
Character movements appear less fluid, and scenes are less detailed. This significantly impacts the overall perception of the game.

Conclusion:
While «Pajama Sam 4» does not reach the level of the first two games, it remains a decent adventure for children. However, changes in voice acting and a generally simplified approach to gameplay make it less memorable for longtime fans of the series.
I'll never get sick of this game
«Beaten more than once»
The game looks simple but not trivial, when playing it is very attractive, stimulating in the games, resistance and must use skills, thinking ability to overcome, When the boy died very pitiful, stimulating the player to protect, however, many actions are not suitable for children in the game. The game is very cheap, especially when discounted.
 + Game content: A boy goes to find the truth about the fate of his sister. The player overcomes obstacles such as objects, animals. There is only 1 way to solve the game and when the main character dies, he can play again, without fear of losing blood.
 + Graphics and environmental design: The graphics are only black and white, not many other colors, delicate, so the environment is a bit blurry. The designs are clearly defined: the character walks on a 2D road, the shapes if needed to guide the player are clear like the spikes of an iron clamp, spider legs. The environment is generally very effective.
+ Characters, animation: The main character is a small boy, the feeling of a child should be protected, also very innocent, the boy's skills are good, smooth so the player feels comfortable when playing, just need to operate the technique, normal physics. The supporting characters also work well, divine or scary style, move okay.
+ Interface and player interaction: Simple, only 4 basic buttons to move, jump, action button. Some characters play by themselves, the player just thinks of a solution. The interface is too simple so it is not familiar at first, but because there are instructions, it is very okay when used.
+ Performance, technology: Very good operation, smooth, although the capacity is a bit high. Limbo is written in Visual Basic, developed with Unity tool.
+ Game comparison: There are 2 titles in the same house, Limbo and Inside.
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«Blew my mind»
«Can’t stop playing»
📜The sequel to the console shooter "The Darkness", forgotten on the Xbox 360/PS3, turned out to be far from as talented, but quite an acceptable, the game even tries to somehow transfer all the features of the original into its more formulaic, but very cheerful, "not letting you get bored" shooter formula, of course, the microscopic lenght of the campaign plays a role here, cut down in favor of the gameplay castrated multiplayer mode, but all these are typical mistakes of publishers of that time, more surprising was that the development was entrusted to "Digital Extremes" - for a minute the former developers of the Unreal Tournament series, Now in order, probably no one will argue that the new dynamic pace and corridor arenas benefited the core gameplay feature with tentacles that rip enemies to pieces, with a la "fatality" finishing moves, now there is the ability to grab objects of the environment and use them as bombs, spears, or even a shield. You can also summon a swarm that saves you in close combat, or, on the contrary, throw a "black hole" at distant enemies, and all this is flavored with a simple upgrading system, "darkness points" that accumulate for cool kills we spend on improving the effectiveness of our magic. But at the same time, the ability to "shadow" enhance weapons was castrated and now don`t change their shape, as well as the system of goblin allies, in the original there were several classes (for example, a kamikaze goblin or a machine gunner), we could call them in certain places as support, but, basically, these were scripted sections, and there was very little maneuver for the use of some tactics, so in the sequel devs decided to simplify the "Darkling" to a guide independent of us, with the exception of a couple of boring stealth sections, where we are given his role to crawl to some switch.. Well, and in multiplayer mode, one of the characters has the ability to call many goblins if he has dark "mana".
But the most offensive cut is the ability to control the snake-hand yourself and crawl through places inaccessible to humans to open a door for the main character, or just bite all the enemies behind the wall, here you will never be offered such an opportunity, and every fan will notice it. At the same time, they left two hands-shooting with alternating any types of guns, although it was a console atavism.. in the sense that in the 1st Darkness it was impossible to aim at all, even with a one-handed weapon (while shooting mechanic was still extremely cool).
Here we have a classic PC shooter that doesn`t provide the same challenge, but this is compensated by the ability mechanics. BUT, as before, we cannot be in the dark for a long time, and sitting in cover for a long time will not work either, there is no auto-replenishment of life, which balances the game well,forcing you to act quickly and close the distance with your enemies, eating the hearts of the already defeated for the sake of healing and the ability to continue an intense fight. It will take more than one hour to master all the mechanics of the game, but 10 hours of such gameplay will definitely get boring, so I'm even glad that the game ends in 1-2 sittings, by the way, the enemies began to react to hits, which is a significant plus of the battles in the sequel,
Well, now to the weak points - oddly enough, with all my love for `cel-shading` - this is the visual component of "The Darkness 2", the game is not pleasing to the eye at all, and in 2025 it already looks like something an indie dev could make on Unity, this is good only in terms of reducing the intensity of the cruelty of the game, because the atmosphere of the original game was incredibly heavy and downright oppressive, walking and eating people sometimes was just sickening. But the new "more comics" update has had a negative impact on the gameplay!Because with such colorfulness it`s impossible to understand when you are standing under the light of a lamp or a spotlight that doesn`t allow you to use the "darkness" abilities, only a plate popping up from above saves you, but come on, I want to see dark places intuitively.. And not get mad every time that I ran in the wrong place to shoot back. And yes, you can shoot light bulbs, like in 1 part, but for balance they also added indestructible lamps and spotlights connected to generators, as well as enemies with portable spotlights.
Well, and the weakest side of the game (despite the description) is, of course, the plot, yes, the ending in the first Darkness was too cliched, and the main missions were just assignments from the mafia, for whom we worked.. But the basis of the story, which happened in the first hours was very catchy, in combination with the lyrical melody that played every time we found ourselves in the hub-metro.. and this was also cut here! Yes, in 2007`s game we had almost an open world, where we had to find our own way to the street where our mission was located.. yes, there were only 2 stations.. But how many soul was in all this.. "Starbreeze" made features like phone calls or side quests from passers-by were.. And there was also a whole alternative world of "afterlife" with also a little backtracking,
But in TD2 we can only take a break in Jackie's new mafia mansion (we became the head of all gang heads), you will only be offered to exchange a couple of phrases with subordinates, shoot crows for a record, and listen to the stories of a madman about cursed relics found on the levels, well, at least thanks for this, alas, it's far from the original, but still nice that they tried to transfer at least some of the vibe. And in the new "afterlife" we have a scripted madhouse, in which everyone is trying to convince us that this is actually the real world, but it's so obvious that it is not, that even at the end of this plot line with maximum tension I didn`t doubt for a second where reality was (for example, remember Alan Wake 1, where Dr. Hartman was more tense), so I don't know why there is so much plot here at all, when all this was quite distracting and slowed down the pace of the game too much. And I didn't like the open ending, in which they used the girl who died in the first part, well, the only thing, maybe.. the cutscenes here are sometimes more stylish, although still.. remember how cool Jackie's loading screen lines were back in 2007, they can't be beat. By the way, the retelling of events of original is very bad here, I really strongly advise you to play the 1st Darkness yourself, it's still available even on backward compatibility on Xbox Series.

p.s. Multiplayer still works, it's a separate campaign "Vendetta" for 1.5 hours, with a bunch of side quests and replaying the same thing, but due to the lack of tentacle abilities it gets boring incredibly quickly, you are simply given a second hand, for example, a magic staff or axe, and accordingly upgrades for it, alas, is not worth much attention.

😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550
//
Сиквел консольного шутера "The Darkness", забытого на Xbox 360/PS3, получился далеко не таким талантливым, но вполне себе приемлемым продолжением, даже попытавшимся хоть как-то перенести все черты оригинала в свою более шаблонно-шутерную, но зато очень бодрую, не дающую заскучать формулу, тут конечно играет роль и микроскопическая продолжительность кампании, урезанная в угоду геймплейно кастрированному мультиплеерному режиму, но всё это типичные ошибки издательств того времени, больше удивило, что разработку поручили "Digital Extremes" - на минточку бывшим разрабам серии Unreal Tournament,
Теперь по порядку, наверное никто не поспорит, что новый динамичный темп и коридорные арены пошли на пользу главной геймплейной фиче с разрывающими на куски врагов щупальцами, есть добивания аля "фаталити", теперь есть возможность хватать предметы окружения и использовать их как бомбы, копья, или даже щит. Также можно вызывать рой, спасающий в ближнем бою, или наоборот кинуть в дальних противников "чёрную дыру", и всё это сдобрено простенькой системой прокачки, "очки тьмы" копящиеся за крутые убийства мы тратим на улучшение эффективности нашей магии. Но при этом кастрации подверглась способность "теневого" усиления оружия, которое теперь не меняет свою форму, а также система союзников-гоблинов, в оригинале их было несколько классов (например, гоблин-камикадзе или -пулемётчик), мы могли вызывать их в определёных местах, как поддержку, но, в основном, это были заскриптованные секции, и было крайне мало манёвра для применений какой-то тактики, поэтому в сиквеле решили упростить "Дарклинга" до независящего от нас гида, за исключением пары скучных стелс-секций, где нам дают в его ролли проползти до какого-то переключателя.. ну и ещё в мультиплеерном режиме у одного из персонажей есть способность вызывать множество гоблинов при наличии "маны". Но самый обидный cut - это способность самому управлять змее-рукой и проползать через недоступные человеку места, чтобы открыть для главного героя дверь, или просто закусать всех врагов за стенкой, тут вам такой возможности ни разу не предложат, и это заметит каждый фанат.
При этом оставили стрельбу с двух рук с чередованием любых видов пушек, хоть это и было консольным атавизмом.. в том плане, что в 1-ый Даркнесс вообще нельзя было целиться, даже с одноручного оружия (при это стрелять там было всё равно крайне кайфово), тут же у нас уже классический пкшный шутан, не предоставляющий того же челленджа, но компенсирующий это механиками способностей. НО, нам как и раньше нельзя долго находиться в темноте, и просидеть долго в укрытии тоже не получится, тут не автовосполнения жизни, что хорошо балансирует игру, заставляя действовать резко и сокращать дистанцию с врагами, съедая сердца уже поверженных для лечения, и возможности продолжать напряжённый бой. Чтобы замастерить все механики игры понадобиться не один час, но и 10 часов такого геймплея точно наскучат, поэтому я даже рад, что игра заканчивается за 1-2 присеста, кстати, враги начали реагировать на попадания в них, что значительный плюс боёв второй части,
Ну а теперь к слабым сторонам - как ни странно при всей моей любви к `цел-шейдингу` - это визуальная составляющая "The Darkness 2", игра вообще не радует глаз, а в 2025 выглядит уже как то, что инди-разраб сделал за пару дошираков на Unity, это хорошо только в плане уменьшения накала жестокости игры, потому что атмосфера оригинала была невероятно тяжкой и прям давила.. Ходить и жрать людей бывало просто тошно, но обновление сделало плохо для геймплея! Потому что при вот такой вот цветастости вообще невозможно понять когда ты стоишь под светом лампы или прожектора, не позволяющего тебе заюзать способности "тьмы", спасает только вылезающая сверху плашка, но камон, я хочу видеть тёмные места интуитивно.. А не беситься каждый раз, что я не туда побежал отстреливаться. И да, вы можете расстреливать лампочки, как и в 1 части, но для баланса тут также добавили не разрушаемые лампы, и прожектора, подключенные к генераторам, а ещё противников с переносными прожекторами.
Ну а самая слабая сторона (несмотря на описание) - это, конечно сюжет, да, концовка в перйо части была слишком клишированной, а основные задания были просто поручениями от мафии, на которую мы работали.. Но основа - базис сюжета, происходивший в первые часы очень цеплял, в совокупности ещё с с лирической мелодией, которая играла каждый раз когда мы оказывались в хабе-метро, и это тут тоже вырезали! Да, в 2007 году у нас был чуть ли не открытый мир, где мы должны сами искать путь к улице, на которой находиться наше задание.. да, там были только 2 станции.. Но сколько же в игре от "Strabreeze" было души и всяких фишек типо телефонных звонков или сайд-квестамов от прохожих.. И там ещё был целый альтернативный мир "посмертия" тоже с небольшим бэктрекингом,
А вот в "The Darkness 2" же мы можем передохнуть лишь в новом мафиозном особняке Джеки (мы стали главой всех глав банд), вам предложат лишь перекинуться парой фраз с подчинёнными, пострелять ворон на время, и послушать истории сумасшедшего про найденные на уровнях проклятые реликвии, ну,спасибо хоть на этом, увы далеко не тоже самое, но приятно, что попытались хоть какой-то вайб перенести. А в новом "посмертии" у нас заскриптованный сумасшедший дом, в котором все нас пытаются убедить, что это на самом деле и есть реальный мир, но настолько очевидно , что нет, что даже в концовке этой сюжетной ветки с максимальным накалом страстей я ни на секунду не засомневался где реальность (при этом можно вспомнить Alan Wake 1, где доктор Хартман внушал), так что не знаю зачем тут вообще столько сюжета, когда всё это скорее отвлекало и сильно тормозило темп игры. И мне не понравился открытый финал, в котором использовали умершую в первой части девушку, ну вот единственное.. Заставки тут иногда стилёвее срежиссированы, хотя ухх какие же крутые реплики Джеки в загрузках были раньше, их уже не переплюнуть.
Кстати.. в начале игры очень плохой пересказ событий, я реально настоятельно советую как-то самим поиграть в 1-ую Даркнесс, вон он даже на обратной совместимости на Xbox Series доступен до сих пор.

p.s. Не играйте на русском, озвучка ужасна, что по качеству, что по липсинку.
p.p.s Мультиплеер до сих пор работает, это отдельная кампания "Вендетта" на 1,5 часа, с кучей ещё побочных заданий и перепрохождения одного и тоже, но в виду отсутствия способностей щупалец он надоедает невероятно быстро, вам просто даётся во вторую руку, например волшебный посох, и соответсвенно прокачка под него, увы, особого внимания не стоит.
😊 Поддержка подпиской: https://store.steampowered.com/curator/37365104
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The online platform Scratch Games https://scratchgames.co lets users find and enjoy a range of games created by the Scratch community. Many games from young and imaginative creators will be found here, so providing an interesting environment for all ages. From action, adventure games to instructive games, Scratch Games can satisfy everyone's amusement requirements.
«Pajama Sam 3» — is the third installment in the beloved children's adventure game series by «Humongous Entertainment», but unfortunately, it feels weaker compared to its predecessors.

Story and Atmosphere:
This time, Sam finds himself in a world of sentient food, where a conflict is brewing between different groups of edible characters. His mission is to help organize a peaceful conference. In this world, food is self-aware, talks, and interacts, yet casually discusses its own fate in the food chain. The storyline feels mediocre, as if it was pulled out of thin air.

Gameplay and Puzzles:
The gameplay stays true to the series’ traditions—exploring locations, collecting items, and using them in the right places. However, the puzzles seem simpler and less inventive than before.

Conclusion:
«Pajama Sam 3» — feels less well-thought-out and engaging than the previous games in the series.
This is a great game for Lovecraft fans. The overall story isn't the best and some of the writing is choppy in places. The voice acting is not great. The two leads are very good screen actors in their own right but it's clear they are new to VO work and some lines seem like first passes. This is just another example of why we should let the establish base of voice actors have these roles instead of bringing in Hollywood faces thinking it will garner extra sales. You can play as two characters and the game is basically the same for the most part save the cutscenes and a level specific to each character. Emily's story makes much more sense because there is so much more context and exposition given throughout, meanwhile Edward's storyline is so jumbled and very Twin Peaks-esque in how you are scratching your head for the majority of it. There are a few secret endings for each character as well which require playing through both. 
The general gameplay is fine but there is a fair amount of jank in movement and interactions. Combat is serviceable but not the best and melee can be very finicky at times. The puzzles for the most part are good but there is one specifically that was just terrible and doesn't give any sane hint at where to look for the resolution unless you have hints on. This is also yet another horror game that has a fuck ton of empty containers. It would make sense if they were empty when you had full ammo but I found even when almost empty I was still finding containers with nothing inside. The placement of throwables and weapon pick ups is also weird because a majority of the time they were where no enemy encounters took place. I can only think maybe there are encounters on new game plus. 
Where this game truly shines is it's atmosphere. The game looks good, nothing outstanding but it does it's job portraying the manor in all it's creepiness. The changing visuals and set pieces are good. There is a few parts with some really good foreboding music and ambience. The main enemy design is pretty boring in my opinion but it didn't take away from anything. I think they did a great job of portraying Shub-Niggurath and they really saved up the gore budget until the end. Definitely a must play for horror and Lovecraft fans. 
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«Underrated»
«That ending!»
wqfdeq
«Just one more turn»
«Can’t stop playing»
"Little Worm World" is an exceptional game that offers an immersive and engaging experience for players of all ages. Developed by NTMStudio, this free-to-play insect-themed game has seen numerous updates since its initial release in August 2021, each enhancing its depth and playability. citeturn0search0 One of the standout features is the game's evolution system, which allows players to explore various insect evolutions, adding a strategic layer to the gameplay. The introduction of a combat system, as highlighted in the "Combat & Hunt" update, brings excitement and challenge, keeping players engaged as they navigate through battles and hunts. citeturn0search4 The developers have also shown a commitment to seasonal content, with special editions like the holiday-themed update introducing new skins, gadgets, and a festive atmosphere complete with snow and new music. citeturn0search2 This attention to detail and willingness to refresh content ensures that the game remains dynamic and enjoyable. Visually, "Little Worm World" impresses with its expanded maps and creative design, offering a rich environment for exploration. The addition of features like shops and customizable skins provides players with a personalized gaming experience, enhancing replayability. In conclusion, "Little Worm World" is a delightful and well-crafted game that combines strategic evolution mechanics, engaging combat, and seasonal updates to create a captivating experience. NTMStudio's dedication to continuous improvement and player satisfaction is evident, making this game a must-try for anyone interested in a unique insect-themed adventure.
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«Blew my mind»
«Just one more turn»
Odin Sphere is a unique game. The art works well, the story is great, but the gameplay gets boring and is pretty mindless.

There is a single story and you play it from the perspective of 5 characters, one after the other. I like this type of storytelling and the story itself is good and based on celtic and nordic mythology. Not a fan of the food system to gain levels, but I like the system where you craft your own potions, even though there only a few good choices of potions to craft.

While you have a lot of abilities, bosses and enemies to fight, the gameplay feels pretty mindless and boring with many short levels you go through to fight one of the many story bosses.

Overall, it's a 7/10 game and a unique experience.
Exceptional
One of my favorite games, it has some of the best hack and slash combat out there, great visuals (for its time) and improves everything God of War 2 did. 

The scale of the game is its best part. Since its the end of the Greek saga, you get to fight all the big Greek gods in epic boss fights. The Cronos and Poseidon fights especially shows how great the games' cinematic battles are.

Much more options in fights this time with 4 weapons, all fun to play with and 3 items, alongside the 4 spell slots you also had in previous games.

Story is pretty simple: Kratos is mad, he wants to kill Zeus and every other character think they can somehow take him on. However, Kratos has a lot more personality this time.

All in all, it's a great game that holds up.
God of War 2 is the first game, but with everything improved: better story, combat flows better, more enemy types and many cinematic boss battles. I've found the side-weapons underwhelming and many enemy types you only fight once or twice, but it's overall a major improvement over an already good game and the point where God of War truly takes off as a franchise.
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