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If you're a more casual player like me, you might enjoy this one. Not guaranteed. I played it on hard difficulty. The game was fun overall, and it lasted me 35 hours. Not the best, but not the worst.
[[ LIKED ]]
- Fortune Valley: This map is stunning. With its varied terrain and gorgeous views, this is the first NFS title where I spent actual time in photo mode trying to get that perfect shot. As for the roads, driving around feels neither mindless, nor claustrophobic. Roads are wide just enough. Sure, the overall map is a bit small, but I don't find that to be a detriment. Especially when the game is going to last you 30 hours. Also, the color palette is lovely, and it even changes based on location. Cool!
- OffRoad Racing: Easy yet challenging. Frustrating, yet satisfying. This is THE racing mode they nailed. First few tracks might not be that crazy, but as the story progresses, you are forced to navigate tight corners near cliffs while battling the overly aggressive AI alongside long jumps in half the races and it's a lot of fun. One negative is that the car selection is very limited. If you were hoping to drive a sedan Impreza or a Huracan through the dirt, tough luck.
- Drag Racing: It's back! At last! - OnRoad Racing This one is a bit circumstantial, but I had fun with it. What I mean by this, is that since I played the game on hard and did not care about grinding unless it was a must; I always entered races with an underpowered car and had to battle my way to the top. Ramming Mustang's into traffic, taking tiny shortcuts by going the opposite lane, drift smashing corvettes out of corners, abusing the nitro in every straight road, pit-manuevaring a Pagani Huayra and causing it to flip 4 times into a truck.... I just love being the underdog and still coming out on top. Though, I had to restart most of the late game races at least 5, mostly 10 times to figure out the best way to win, so this might not be the best playstyle for everyone.
[[ MIXED ]]
- Story / Story Missions: Cheesy, stupid, illogical, but still fun if you let yourself enjoy it. It's a revenge story where you go up against a giant organization; and you do that by defeating various racing teams to gain a spot in a giant fixed race just to beat their favored racer. You could think of those teams like the 'kings' in ProStreet, where you race a few underlings, then go 1-on-1 with the 'king' and take them down, to face the Showdown King in the end. You face 2 or 3 teams in each chapter, and you must beat all to advance. That much is fine, but the story missions in-between said chapters are quite iffy. Most of the cool stuff happen in cutscenes and everything feels scripted (because everything is). Also, some of the actions taken by the antagonist are borderline minus IQ.
- The Upgrade System: Honestly, I think the card system has potential but needs some fundamental changes. I liked the perks, and the brand pairing buffs, but the parts come in way too randomly for these to be truly useful. Also, each card is tied to a single car, so you can't just go buy a new car and then upgrade it as you like using previous cars parts. You are forced to either buy from a tune-up shop (Has a random selection of 15 parts that refresh every 30 mins. NEVER has the part you're looking for), race for the card prize (I once won 5 races and got 5 engine blocks in a row even though I needed an ECU), or spin a wheel for it (the perks will be trash though, and the lvl increase will be minimal). By the way, you cannot buy any cards more than 3 levels higher than what you have. Like, all my parts are lvl 9, but I can't buy the lvl16 parts I need because all my options give me lvl 11 or 12 parts max. I have to upgrade at least half my parts above 12 before they let me get lvl 14-15 cards. This system costed me 6 hours of grinding late-game.
- Scripted Cops: Cop events are fun, but they are scripted to always stop chasing you at a certain point. And you never encounter them in freeroam. Zero immersion, and zero accomplishment.
[[ DISLIKE ]]
- Characters: You have 3 types of characters in this game. Pick your poison. Bland and Boring, Pretentious and Annoying, Stereotypical and Moronic.
- Lack of Map Freedom: Just let me jump down the cliff so I can skip the snake road GTA style without resetting my position immediately! Very annoying! Also, you are not allowed to climb certain parts of the map because... why exactly? Unnecessary limitations.
Overall: fun, but not groundbreaking. Challenging enough in hard mode if you avoid grinding.
[[ LIKED ]]
- Fortune Valley: This map is stunning. With its varied terrain and gorgeous views, this is the first NFS title where I spent actual time in photo mode trying to get that perfect shot. As for the roads, driving around feels neither mindless, nor claustrophobic. Roads are wide just enough. Sure, the overall map is a bit small, but I don't find that to be a detriment. Especially when the game is going to last you 30 hours. Also, the color palette is lovely, and it even changes based on location. Cool!
- OffRoad Racing: Easy yet challenging. Frustrating, yet satisfying. This is THE racing mode they nailed. First few tracks might not be that crazy, but as the story progresses, you are forced to navigate tight corners near cliffs while battling the overly aggressive AI alongside long jumps in half the races and it's a lot of fun. One negative is that the car selection is very limited. If you were hoping to drive a sedan Impreza or a Huracan through the dirt, tough luck.
- Drag Racing: It's back! At last! - OnRoad Racing This one is a bit circumstantial, but I had fun with it. What I mean by this, is that since I played the game on hard and did not care about grinding unless it was a must; I always entered races with an underpowered car and had to battle my way to the top. Ramming Mustang's into traffic, taking tiny shortcuts by going the opposite lane, drift smashing corvettes out of corners, abusing the nitro in every straight road, pit-manuevaring a Pagani Huayra and causing it to flip 4 times into a truck.... I just love being the underdog and still coming out on top. Though, I had to restart most of the late game races at least 5, mostly 10 times to figure out the best way to win, so this might not be the best playstyle for everyone.
[[ MIXED ]]
- Story / Story Missions: Cheesy, stupid, illogical, but still fun if you let yourself enjoy it. It's a revenge story where you go up against a giant organization; and you do that by defeating various racing teams to gain a spot in a giant fixed race just to beat their favored racer. You could think of those teams like the 'kings' in ProStreet, where you race a few underlings, then go 1-on-1 with the 'king' and take them down, to face the Showdown King in the end. You face 2 or 3 teams in each chapter, and you must beat all to advance. That much is fine, but the story missions in-between said chapters are quite iffy. Most of the cool stuff happen in cutscenes and everything feels scripted (because everything is). Also, some of the actions taken by the antagonist are borderline minus IQ.
- The Upgrade System: Honestly, I think the card system has potential but needs some fundamental changes. I liked the perks, and the brand pairing buffs, but the parts come in way too randomly for these to be truly useful. Also, each card is tied to a single car, so you can't just go buy a new car and then upgrade it as you like using previous cars parts. You are forced to either buy from a tune-up shop (Has a random selection of 15 parts that refresh every 30 mins. NEVER has the part you're looking for), race for the card prize (I once won 5 races and got 5 engine blocks in a row even though I needed an ECU), or spin a wheel for it (the perks will be trash though, and the lvl increase will be minimal). By the way, you cannot buy any cards more than 3 levels higher than what you have. Like, all my parts are lvl 9, but I can't buy the lvl16 parts I need because all my options give me lvl 11 or 12 parts max. I have to upgrade at least half my parts above 12 before they let me get lvl 14-15 cards. This system costed me 6 hours of grinding late-game.
- Scripted Cops: Cop events are fun, but they are scripted to always stop chasing you at a certain point. And you never encounter them in freeroam. Zero immersion, and zero accomplishment.
[[ DISLIKE ]]
- Characters: You have 3 types of characters in this game. Pick your poison. Bland and Boring, Pretentious and Annoying, Stereotypical and Moronic.
- Lack of Map Freedom: Just let me jump down the cliff so I can skip the snake road GTA style without resetting my position immediately! Very annoying! Also, you are not allowed to climb certain parts of the map because... why exactly? Unnecessary limitations.
Overall: fun, but not groundbreaking. Challenging enough in hard mode if you avoid grinding.
«Underrated»
Open world aspect was a bit too tedious and some of the evets felt too long/too hard. UG1 was better.
«OST on repeat»
What an entry blackbox did with this one! Better than UG2 btw
«Blew my mind»
«OST on repeat»
More like a reskinned Most Wanted than anything. 7/10 at best, if not 6/10
My favorite game as of now. Nothing beats this.
«Blew my mind»
«Can’t stop playing»
Just finished mikko’s route and my heart is now broken https://sprunkiretake-mod.io
Simply the best and most realistic dinosaur simulator available right now. The only downside is the slow updates. This game needs more dinosaurs. Players are tired of waiting months (or even years) for new dinos and additions. I believe it will make a comeback once they finally add the T-Rex.
«Blew my mind»
«Time-tested»
I think some reviewers confused RDO with Red Dead Redemption 2. Unfortunately, RDO was a disappointment. I'll never understand why they abandoned it—such a wasted opportunity. The only reason I played the online version of this game was for achievements to platinum the game.
«Boooring»
I tried so hard to finish this game—not because of the frequent, frustrating bosses every 10 feet, but because of how boring it is. Also, a lot of people got misled by early impressions and comparisons to God of War, when in reality, Black Myth: Wukong is way closer to a Soulslike—just not as refined.
Here’s my take:
-Graphics are good.
-Gameplay feels like a boss rush. Nothing interesting along the way.
-Boss mechanics can be interesting but often feel annoying.
-The world is large but empty, with too many dead ends and invisible walls.
-Combat is clunky and shallow—no guard, no parry, just repetitive moves.
-The story exists, but no one pays attention because of how poorly it’s presented.
-The protagonist is a muted monkey, making the character feel lifeless and empty.
-Save points are frustrating, often placed near strong enemies that kill you right before you can save.
I never expected this game to demoralize me so much. Maybe the overwhelmingly positive reviews set my expectations too high. But in the end, this game doesn’t make you feel like a God-like Monkey King—just a dumb monkey with a stick and some stances. A monkey that can’t climb, can’t double jump, can’t run on walls—can’t do anything. All you can do is run and spam the same boring moves over and over.
Here’s my take:
-Graphics are good.
-Gameplay feels like a boss rush. Nothing interesting along the way.
-Boss mechanics can be interesting but often feel annoying.
-The world is large but empty, with too many dead ends and invisible walls.
-Combat is clunky and shallow—no guard, no parry, just repetitive moves.
-The story exists, but no one pays attention because of how poorly it’s presented.
-The protagonist is a muted monkey, making the character feel lifeless and empty.
-Save points are frustrating, often placed near strong enemies that kill you right before you can save.
I never expected this game to demoralize me so much. Maybe the overwhelmingly positive reviews set my expectations too high. But in the end, this game doesn’t make you feel like a God-like Monkey King—just a dumb monkey with a stick and some stances. A monkey that can’t climb, can’t double jump, can’t run on walls—can’t do anything. All you can do is run and spam the same boring moves over and over.
«Disappointment of the year»
«Waste of time»
"No story is ever truly over. It just depends on who’s telling it." ‒Varric Tethras
«Just one more turn»
«Can’t stop playing»
Much better than 1. A lot of new mechanics, different locations, pure action.
«Blew my mind»
Awesome experience, not just a beautiful game, the story is good and the gameplay is great. It's not a long game but the time is the correct to tell the story and enjoy it.
«Beaten more than once»
Liked:
Good onboarding, takes you very slowly to the PvP experience, making sure frustration stays minimal.
Good accumulation system with rewards instead of FOMO, makes sure you always have a ton of packs to open if you stay away for a while.
Disliked:
The game suffers for having to be faithful to MTG, having to ask you for input at any given opportunity where you might do something based on the rules of the card game.
UI is a bit clunky as well due to trying to imitate an IRL table where people are playing MTG, resulting in cards shown small and in perspective. Wrinkles games like Hearthstone have shown can be ironed by adapting the genre into the digital format.
Seasons renewing rankings aim at keeping players engaged but it still suffers from the same issue than the IRL game, certain cards combinations are unbeatable and generate powerful snowballing effects, forcing players to adopt very specific decks if they want to keep playing after a certain ranking tier.
Good onboarding, takes you very slowly to the PvP experience, making sure frustration stays minimal.
Good accumulation system with rewards instead of FOMO, makes sure you always have a ton of packs to open if you stay away for a while.
Disliked:
The game suffers for having to be faithful to MTG, having to ask you for input at any given opportunity where you might do something based on the rules of the card game.
UI is a bit clunky as well due to trying to imitate an IRL table where people are playing MTG, resulting in cards shown small and in perspective. Wrinkles games like Hearthstone have shown can be ironed by adapting the genre into the digital format.
Seasons renewing rankings aim at keeping players engaged but it still suffers from the same issue than the IRL game, certain cards combinations are unbeatable and generate powerful snowballing effects, forcing players to adopt very specific decks if they want to keep playing after a certain ranking tier.
This game has some of the best stealth mechanics I have ever seen in a game and the gun play is great too, the missions are interesting and are challenging as the game progresses.
But I do have massive gripes with this and I think most of them can be traced back to the fact that Kojima had beef with Konami and therefore the game is not 100% finished; like chapter 2 almost all the missions are repeat mission and the difficulty factor is just so annoying, like its just done by throwing more enemies at you, and the story doesn't even make up for these problems in chapter 2; except mission 43 and 45, and my hypothesis is that Kojima just wrote those and dipped.
It's pretty enjoyable and fun to play. There is some repetitiveness throughout the levels, but it's not as bad as in some other games. The story is easy to follow and quite interesting. I would recommend completing 100% of the game and collecting all the notes, as they add depths to the story and are overall enjoyable to read. The only real downside of the game is the Sukhothai level. In my opinion, the level design is poor, and there are a lot of environment bugs.
A different game, is very confusing at the beginning but when you start feeling what the game can offered you will enjoy it a lot!
the best game ever cause i cant afford JSAB