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It's awfully easy to tell who wasn't the director of this one. However, it still holds lots of hours of infuriating yet fun gameplay, gorgeous areas and enhanced combat, with PvP that won't let down either.
On the counterpart, it really is too injust and tiresome at (many) times, especially on some parts of the DLCs, that are purely hard for the sake of difficulty with no balance at all.

On the counterpart, it really is too injust and tiresome at (many) times, especially on some parts of the DLCs, that are purely hard for the sake of difficulty with no balance at all.

«Constantly dying and enjoy it»
The last part of one of the best franchises of these last years.
The combat is unsurpassable, extremely stimulant and with no doubt the best part of the game, and thus, the PvP and Co-op as well. Each build holds enormous possiblities that will take you through its own special path.
There is nothing to complain about neither the art nor the ambience, however:
The plot is not as charismatic and more forgettable than the first Dark Souls'.
The technical design of the areas and enemies is at times questionable. Lots of them are very unique, some others are just... detestable, too tedious, or simply nothing actually good or interesting.
The DLC's are decent, but improvable.
Don't let this fool you though; Dark Souls III is overall an incredible game to spend lots of hours into, especially with other kindled ones alongside you.

The combat is unsurpassable, extremely stimulant and with no doubt the best part of the game, and thus, the PvP and Co-op as well. Each build holds enormous possiblities that will take you through its own special path.
There is nothing to complain about neither the art nor the ambience, however:
The plot is not as charismatic and more forgettable than the first Dark Souls'.
The technical design of the areas and enemies is at times questionable. Lots of them are very unique, some others are just... detestable, too tedious, or simply nothing actually good or interesting.
The DLC's are decent, but improvable.
Don't let this fool you though; Dark Souls III is overall an incredible game to spend lots of hours into, especially with other kindled ones alongside you.

«Constantly dying and enjoy it»
«Better with friends»
King's Field spiritual successor and the ever legendary Dark Souls precedent.
Somehow noticeable where it lacks polishing, budget and cuestionable development decisions, it still deserves recognition for the so loved system FromSoftware follows now.
The lore and plot are very up to expectations on an even emotional level that won't let down, and the combat is as coarse as it is enjoyable. I can't seem to be able to express the atmosphere it transmits, but this experience is something nobody should miss.

Somehow noticeable where it lacks polishing, budget and cuestionable development decisions, it still deserves recognition for the so loved system FromSoftware follows now.
The lore and plot are very up to expectations on an even emotional level that won't let down, and the combat is as coarse as it is enjoyable. I can't seem to be able to express the atmosphere it transmits, but this experience is something nobody should miss.

«Time-tested»
«Constantly dying and enjoy it»
The thrill of the blood is too much to bear.
(Honestly, it's such a perfect masterpiece that it's impossible to describe how good it is using only words.)

(Honestly, it's such a perfect masterpiece that it's impossible to describe how good it is using only words.)

«Blew my mind»
«Can’t stop playing»
Although a well exploited budget and great idea, it's still nothing special and somehow it's not entirely its own fault.
One of the most aesthetically pleasant, innovative and just purely astonishing platformers to ever be.
The soundtrack's remixes are so damn creative they deserve an special mention:
(The tracks themselves don't appear within the game, but are remixes of the original ones that were collected in two different albums due to their popularity.)
«Blew my mind»
«Sit back and relax»
Every inch of this piece is up to own interpretation in an extense allegory of life.


«Blew my mind»
«Better with friends»
Came expecting a bit of enjoyment similar to No More Heroes', but it's just plain boring.
One of my favorite platformers, very exciting and stimulating. Something about it makes me replay it on and on.


«Blew my mind»
«Constantly dying and enjoy it»
Great atmosphere and plot
I tried Battle Royale just to be in the know about what other people are going all mad about. Mind that I am not a fan of shooters, I can hardly say that I have any favorites in the genre. I've spent less than 2 hours with Fortnite, so don't take this review too seriously. If you want a general overview of what Fornite is about, you might see the video below.
https://youtu.be/vZqj-Jc2GdQ
First, the things I liked about Fortnite. It has a wacky cartoonish style and ridiculously goofy environment. It looks interesting and reminds me of the Worms franchise with all these strange-looking weapons and junk-filled maps.
There are a bunch of interesting mechanics that were new to me. Like building shelters or entire buildings on the go and collecting resources. Or starting a match with no firearm. There are also other small things, which, when combined, make Fortnite a fresh experience.
Then, it's a third-person shooter, and I tend to like third-person action games more because it usually means you have a different field of vision and perspective leading to small changes in tactics and the manner of playing. In fact, while I was writing this review, I learned that Epic explicitly told that it was not going to bring a first-person mode, unlike its competitors PUBG or H1Z1. All in all, I prefer third-person games, and this was a good thing for me.
Finally, it is overwhelmingly popular, so I waited a match to start for a minute just once. Usually it was all very quick. Definitely a good thing, if you want to just casually play a couple of matches.
As for the things I didn't like. Well, I guess they are the same for me for all online shooters, so I won't whine about lagging servers, annoying other players, etc. Also matches are too long for me (there are 100 players and the map is relatively big). But Fortnite is fun, trust me. I'll hardly play it again, but I recommend anybody to try it.
https://youtu.be/vZqj-Jc2GdQ
First, the things I liked about Fortnite. It has a wacky cartoonish style and ridiculously goofy environment. It looks interesting and reminds me of the Worms franchise with all these strange-looking weapons and junk-filled maps.
There are a bunch of interesting mechanics that were new to me. Like building shelters or entire buildings on the go and collecting resources. Or starting a match with no firearm. There are also other small things, which, when combined, make Fortnite a fresh experience.
Then, it's a third-person shooter, and I tend to like third-person action games more because it usually means you have a different field of vision and perspective leading to small changes in tactics and the manner of playing. In fact, while I was writing this review, I learned that Epic explicitly told that it was not going to bring a first-person mode, unlike its competitors PUBG or H1Z1. All in all, I prefer third-person games, and this was a good thing for me.
Finally, it is overwhelmingly popular, so I waited a match to start for a minute just once. Usually it was all very quick. Definitely a good thing, if you want to just casually play a couple of matches.
As for the things I didn't like. Well, I guess they are the same for me for all online shooters, so I won't whine about lagging servers, annoying other players, etc. Also matches are too long for me (there are 100 players and the map is relatively big). But Fortnite is fun, trust me. I'll hardly play it again, but I recommend anybody to try it.
Beautiful TSG in good settings, balance, and story.
Only thing is model for getting cards, are bad. Normally you just can't get them for free, but for money it also tricky.
Only thing is model for getting cards, are bad. Normally you just can't get them for free, but for money it also tricky.
Beautiful half hour, awful dev.
Just go mix drinks and change lives already, dammit!
«Blew my mind»
«Liked before it became a hit»
It’s like FIFA. With your nuts instead of ball. The game is exceptional as much as I hate it. Every time Bloodborne hits the bottom of your neurosis, be sure it's not the bottom at all. The game has a real sucker punch — one of the endings happens 2 steps before final boss. If you don't want to play Bloodborne one more time just to reach final boss, you should check a guide or something.
«Blew my mind»
«Constantly dying and enjoy it»
Beautiful looking game, but way too easy in my opinion. I enjoy the mechanics of adding other players to help you on your journey and access certain necessary abilities, but it makes boss battles and the platformer action of the game hardly a challenge. Racking up extra lives is very easy and I found myself never having less than 45 lives and can count how many times I died on both hands. The ability to change the difficulty in some way or alter the gameplay to be more challenging could have been a saving grace.
Overall still a very fun game and great to see graphics like these on a game I played when I was younger on N64.
Overall still a very fun game and great to see graphics like these on a game I played when I was younger on N64.
«Sit back and relax»
This cult classic changed the way I view everything around me, and got itself a great place in my heart. This new perspective of the game makes me want to spend an eternity just listening to the ambience sounds and the mare's soothing trot.
«Blew my mind»
«Can’t stop playing»
Transistor is one of those games that can change you just by the way you play it.
I took really long to actually sit and play it after purchasing it for a disrespectful amount, but I fell in love the very first second it started. Especially because of it's length and stimulant aesthetic, once in a while I need to wander around CloudBank's backstreets again and get myself lost in thought admiring them.
I won't ever let go of this masterpiece.
(This track is not featured in the game, so it won't spoil any gameplay.)
I took really long to actually sit and play it after purchasing it for a disrespectful amount, but I fell in love the very first second it started. Especially because of it's length and stimulant aesthetic, once in a while I need to wander around CloudBank's backstreets again and get myself lost in thought admiring them.
I won't ever let go of this masterpiece.
(This track is not featured in the game, so it won't spoil any gameplay.)
«Blew my mind»
«Just one more turn»
Let me start out with:
the music is better than the game. I really feel that way.
This will my first real "I'm not sure if you should play this" review. Let me explain why:
Spellsworn is a game that is clearly based on the old game mode "Warlock" from Warcraft III.
In Spellsworn you can buy spells at the start of each round (the game is played in multiple rounds). You use these spells to push other players out of the arena where they take damage. Alternatively, you hit them enough times so they die by losing all their HP.
The goal is to be the "Last man / team standing".
Alright, now that you have a good idea of what the game's like; let me explain to you the good part:
- It brings back the same vibes as the old game mode did.
- It offers all kinds of spells that you can freely combine to make cool things happen.
- You can totally team up with a friend and kill your other friends.
- Its totally free AND NOT PAY TO WIN. (Huzza!)
And that's it. Now here's the bad part about it:
- The game is "small". There are about 3 arena's if I'm correct and the spells available are always the same.
- The matchmaking is "whoever is online right now" or at least, it feels that way.
- It is still JUST a game mode. This is the same problem as Magica Wizard Wars (A game I still need to review). The game simply does not feel like a full game yet.
- It does not look polished.
- The balance seems to be all over the place, but this might just be my experience with the game so far.
Now, before you leave and think that I dislike the game; I do not.
I like the game for what it is.
The goal, if any, of this review, is to make sure you understand this as you go in.
Play this game if you want more of that old feeling, if you miss the game mode. If your friends are bored and you need something to play.
If you want something to spend hours and hours in. Look somewhere else, unless you are an old Magica Wizard Wars addict, in that case, dont forget to also check out Battlerite. ;)
the music is better than the game. I really feel that way.
This will my first real "I'm not sure if you should play this" review. Let me explain why:
Spellsworn is a game that is clearly based on the old game mode "Warlock" from Warcraft III.
In Spellsworn you can buy spells at the start of each round (the game is played in multiple rounds). You use these spells to push other players out of the arena where they take damage. Alternatively, you hit them enough times so they die by losing all their HP.
The goal is to be the "Last man / team standing".
Alright, now that you have a good idea of what the game's like; let me explain to you the good part:
- It brings back the same vibes as the old game mode did.
- It offers all kinds of spells that you can freely combine to make cool things happen.
- You can totally team up with a friend and kill your other friends.
- Its totally free AND NOT PAY TO WIN. (Huzza!)
And that's it. Now here's the bad part about it:
- The game is "small". There are about 3 arena's if I'm correct and the spells available are always the same.
- The matchmaking is "whoever is online right now" or at least, it feels that way.
- It is still JUST a game mode. This is the same problem as Magica Wizard Wars (A game I still need to review). The game simply does not feel like a full game yet.
- It does not look polished.
- The balance seems to be all over the place, but this might just be my experience with the game so far.
Now, before you leave and think that I dislike the game; I do not.
I like the game for what it is.
The goal, if any, of this review, is to make sure you understand this as you go in.
Play this game if you want more of that old feeling, if you miss the game mode. If your friends are bored and you need something to play.
If you want something to spend hours and hours in. Look somewhere else, unless you are an old Magica Wizard Wars addict, in that case, dont forget to also check out Battlerite. ;)
«Better with friends»
The Talos Principle has a story that, for once in a videogame, managed to say something really meaningful. It tackles themes of human and artificial cognition, the perception of reality, notions of free will and independence, and even coping with grief, somehow — and all that without unreasonable technophilia (or -phobia for that matter) which often plagues its genre. Come to think of it, that is quite ironic how a game about android can rekindle the long-lost love and appreciation for humanity without demonising its technology and innovation, as it did for me.
TTP is not perfect, of course: the puzzle design might be a little jarring at times, as well as the game’s pacing slightly off, yet for aforementioned reason alone, I applaud Croteam, and firmly recommend this game.
If the world came to an end, I would put Talos Principle in my time capsule.
—
Reason for edit: RAWG’s editor-in-chief asked some leading questions!
TTP is not perfect, of course: the puzzle design might be a little jarring at times, as well as the game’s pacing slightly off, yet for aforementioned reason alone, I applaud Croteam, and firmly recommend this game.
If the world came to an end, I would put Talos Principle in my time capsule.
—
Reason for edit: RAWG’s editor-in-chief asked some leading questions!