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A fun beat 'em up game with quality japanese voice actors/actresses and great soundtracks!
This game also contains multiple endings and 2 playable characters with their own story and are somehow connected in the story.
This type of game is very suitable for handheld gaming!
This game also contains multiple endings and 2 playable characters with their own story and are somehow connected in the story.
This type of game is very suitable for handheld gaming!
«Beaten more than once»
«OST on repeat»
This game in a nutshell is just an amalgam of overused horror tropes, an overused horror location, and a generically '"strange" story. The game can't even provide decent scares, opting for poorly executed and lazy jump scares until the very end.
«Waste of time»
5/10
+ Opportunity for extremely stylish combat
+ Excellent performance even on aged hardware, fantastic facial animation
+ Adrenaline infused soundtrack
- Repetitive gameplay
- Constant cutscenes interrupt flow
- Goofy incoherent story
- Being forced to switch characters (Didn't enjoy V)
+ Opportunity for extremely stylish combat
+ Excellent performance even on aged hardware, fantastic facial animation
+ Adrenaline infused soundtrack
- Repetitive gameplay
- Constant cutscenes interrupt flow
- Goofy incoherent story
- Being forced to switch characters (Didn't enjoy V)
Just brilliant! Baba is You is a puzzle game that utilises terms to create a win condition - it is not entirely unlike programming. It is smart, fun, and has many levels to keep you pondering through them! At some points, it gets quite challenging indeed, and the four of us had to really start consulting with eachother to work out what to do. It is just so rewarding when you finally understand those harder puzzles!
Great to put on if you have friends round and want something on in the background, as well as fun to play on your own!
Great to put on if you have friends round and want something on in the background, as well as fun to play on your own!
«Blew my mind»
«Can’t stop playing»
Good game that is unknown due to its less than stellar marketing.
I remembering really liking this game's story when I played it on console. It's dark. It's depressing. It fucks you up in a good way. However, I understand a lot of people aren't into that sort of stuff, and the art style/marketing for this game makes it seem it will be a cute, lighthearted platformer with an interesting story, but not one that's too dark. When you actually play it it meshes fairly well imo. It's like a visual novel.
But the previews of the game make it very unclear what type of vibe this game is trying to for, and how it will handle its story. Because of this, I think a lot of people got turned off from it (thinking it's just a cutesy simple platformer), or started playing it and were let down. If the game's marketing was more honest, maybe have some sort of graphical editing (like longer/more animated trailers) to show the tone of this game better, I think Iconoclasts would have quickly become an indie cult classic.
Story the side, the gameplay is fun and well-rounded. Everything is polished, including the UI. I will say tweaks don't feel like they do much, and that some boss fights feel a bit boring. But there's a lot of them, and they're not super easy, so I found the overall gameplay to be very satisfying.
I remembering really liking this game's story when I played it on console. It's dark. It's depressing. It fucks you up in a good way. However, I understand a lot of people aren't into that sort of stuff, and the art style/marketing for this game makes it seem it will be a cute, lighthearted platformer with an interesting story, but not one that's too dark. When you actually play it it meshes fairly well imo. It's like a visual novel.
But the previews of the game make it very unclear what type of vibe this game is trying to for, and how it will handle its story. Because of this, I think a lot of people got turned off from it (thinking it's just a cutesy simple platformer), or started playing it and were let down. If the game's marketing was more honest, maybe have some sort of graphical editing (like longer/more animated trailers) to show the tone of this game better, I think Iconoclasts would have quickly become an indie cult classic.
Story the side, the gameplay is fun and well-rounded. Everything is polished, including the UI. I will say tweaks don't feel like they do much, and that some boss fights feel a bit boring. But there's a lot of them, and they're not super easy, so I found the overall gameplay to be very satisfying.
«Blew my mind»
«Liked before it became a hit»
Nice little horror test/game. My results were scarily accurate, except for the part where it shows what my greatest fear is. I'm pretty sure everyone gets te same answer for that no matter what.
The atmosphere was pretty good, but I think it would've been more unsettling if they had made the sound effects less loud, as if they were just whispers. The stupidly loud groaning and knocking which should have been subtle kind of ruined the immersion (like "yeah you're trying to freak me out I get it!" ). The jumpscares were a bit bland as well since they're the same thing every time.
But overall it was worth the money.
Easier and much more casual than its predecessor. Even so, the graphics and outfits have been updated, and I like them better than the last game. The puzzles are insanely easy (probably because people kept saying the previous game was too hard) and since everything is split up into chapters that are unlocked from the beginning, there is no definite storyline. But it's still a nice time killer I suppose.
«Boooring»
I first played this several years ago on iOS. Back then, I found the puzzles challenging but fair at the same time (thankfully, I still remember how to do most of them). I've always really liked the art style and gameplay of this and I wish it got more attention, not to mention console ports. When I heard that a new level was added, I decided to buy it on sale along with the sequel. I'm also trying to go for the completionist route and find all the costumes/bones, as I skipped a lot of them on my first playthrough. The only problem is that I don't remember the controls being so wonky, but I don't really think it's crazy frustrating or anything. I configured the controls settings so that pressing the up arrow equals jump.
Always better than MLP.
Okay, in all seriousness, I found it to be quite fun and I like how the bosses all have very different mechanics. The story was a bit disappointing, though. I get that it was trying to be subtle and mysterious, and I like that, but I expected most obscurities to be sorted out at the ending. There are some discussions going around the steam community that talk about how the game gives very, very subtle hints about an evil father, but nowhere in the game do you ever actually discover any solid proof of that. I assume that a lot of this was taken from biblical/crusade lore, and maybe googling names might shed some light on things?
Favorite Thing: Having multiple ways to solve puzzles based one which characters you are using is pretty cool.
Least Favorite Thing: I got stuck a few times because I could find the pixel wide objects.
Date Completed: 2019-04-07
Playtime: 8h
Enjoyment: 8/10
Recommendation: It's another solid Wadjet Eye adventure.
Favorite Thing: It makes for some good couch coop.
Least Favorite Thing: Not much has changed since the last time I played a side scrolling Mario game. That was in the late 80s.
Date Completed: 2019-04-03
Playtime: 10h
Enjoyment: 7/10
Recommendation: It's okay but better with others.
Favorite Thing: There was nothing that stood out in the few hours I played.
Least Favorite Thing: Annoying reliance on collecting + severely limited space + no direction
Date Dropped: 2019-04-01
Playtime: 3h
Enjoyment:5/10
Recommendation: No. It's assuredly not my type of game.
Favorite Thing: I really enjoyed the story (most of it, anyway) and Clem's definitely one of my favorite female protagonists.
Least Favorite Thing: That dumb hide behind the walkers part. Hated that.
Date Completed: 2019-04-02
Playtime: 10h
Enjoyment: 8/10
Recommendation: If you've played the series up to this point you have no choice!
Really addictive city-building game. Not as primitive as it seems on the first glance.
«Just one more turn»
«Sit back and relax»
This game is astonishingly horrendous. It's even worse than 9465498 Slender-clones and other Unity horrors from 2012-2013. And this thing was released in 2018. Oh, God, why do it even exists?.. 🤦
«Buggy as hell»
«Ugly as my life»
Pathfinder Kingmaker is a CRPG that feels pride in it's table top roots and tries hard to emulate that feeling while taking inspiration from more contemporary CRPGs and I'd say they mostly succeeded in that vision with some hiccups.
1st the positives :
• The character creation is very deep, possibly overwhelming for new players. But once you get a hold of it, it's very rewarding with how much build variety can be done.
• The Pathfinder table-top rule set makes for very engaging battles. It used to be very hard at launch, relying more on rng luck but after several patches I think it's quite fair now. Using proper buffs, feats and spells to counter the enemy strength never stops being exciting.
• Without going into spoilers I'd say the story while nothing groundbreaking works well enough to keep the player invested. Each story arc has enough plot intrigue to have it's own game but since there's so many, individually they feel a bit shallow. Despite this complaint I would argue that it works to serve the larger narrative.
• Companion characters have actual personality with history and are not just stand ins for their race, this I greatly appreciated. I loved the camp side banter and how they can interject during story moments. Having to have them in party for romance to trigger properly was nice too.
• Kingdom management mini game is quite fun with choices than can have consequences with the companions. Watching your city having the buildings you built show up in the map screen never got old for me. Small side quests from unlocked locations were nice too.
• The visual design is gorgeous with perfect use of special effects. Using powerful AOE spells never got old. But I wish the game had camera rotation like D:OS2.
• Voice acting for the most part was great and added to the immersion. Though I wish important story dialogues weren't half voiced, either keep it silent or voice it fully. Having to hear half dialogues in great voice acting and having to imagine the rest took me out of experience slightly, though this is a minor nitpick.
• The music, my god. Inor Zur is a genius and it shows. Every tracks fits the game ambience just right and quite a few of those I would listen to ousdide of the game too.
Now for the parts that in my opinion can be improved:
• 1st point has to be bugs. I'm glad how much the devs have worked to fix the bugs and balance issues of the game but still there is some work to be done. I ran into 2 broken quest that was supposed to be fixed and a few visual glitches here and there. Saving takes too much time and it needs to be fixed, taking 7-8 seconds for a quick save during later parts of the game is unacceptable. Fortunately there's a mod.
• Although visually gorgeous, I'm not that impressed with level design. Specially during earlier positions of the game you get kinda bland maps purely carried by the quest story you have in mind instead of visual story telling. 1st World was a breath of fresh air but even that went stale soon. Also I feel they are too open and lack strategic use like in POE, but it will be a very subjective opinion. Unique locations aside from main quest that have optional bosses often reuses same locations. Maybe this where the kickstarter budget shows most.
• The companions need more flavor text to flesh them out. After you initially meet and talk with them, there's nothing to talk about for 20-30 hours before their companion quest kicks in and even then it's just a couple of lines at most. At the least they should have dialogues after each important story event. Also longer dungeons needs some side story in the form of notes or something. Idk about others but fighting similar enemies over and over without discovering fun stuff about the location is boring. I hope the story's better in the future games too.
• There are unsual difficulty spikes in the game, specially towards the end. Hopefully will get more balance patches.
• A personal grievance but I dislike the over reliance on RNG in everything. I know that's how table top games are probably but on higher difficulties you are forced to reload not because you did something wrong but because the enemy just had a higher roll than you. That is not fun. I'm so glad DOS2 moved away from it although armor system needs some fixing.
Overall it's very fun game and a solid entry into the CRPG genre.
1st the positives :
• The character creation is very deep, possibly overwhelming for new players. But once you get a hold of it, it's very rewarding with how much build variety can be done.
• The Pathfinder table-top rule set makes for very engaging battles. It used to be very hard at launch, relying more on rng luck but after several patches I think it's quite fair now. Using proper buffs, feats and spells to counter the enemy strength never stops being exciting.
• Without going into spoilers I'd say the story while nothing groundbreaking works well enough to keep the player invested. Each story arc has enough plot intrigue to have it's own game but since there's so many, individually they feel a bit shallow. Despite this complaint I would argue that it works to serve the larger narrative.
• Companion characters have actual personality with history and are not just stand ins for their race, this I greatly appreciated. I loved the camp side banter and how they can interject during story moments. Having to have them in party for romance to trigger properly was nice too.
• Kingdom management mini game is quite fun with choices than can have consequences with the companions. Watching your city having the buildings you built show up in the map screen never got old for me. Small side quests from unlocked locations were nice too.
• The visual design is gorgeous with perfect use of special effects. Using powerful AOE spells never got old. But I wish the game had camera rotation like D:OS2.
• Voice acting for the most part was great and added to the immersion. Though I wish important story dialogues weren't half voiced, either keep it silent or voice it fully. Having to hear half dialogues in great voice acting and having to imagine the rest took me out of experience slightly, though this is a minor nitpick.
• The music, my god. Inor Zur is a genius and it shows. Every tracks fits the game ambience just right and quite a few of those I would listen to ousdide of the game too.
Now for the parts that in my opinion can be improved:
• 1st point has to be bugs. I'm glad how much the devs have worked to fix the bugs and balance issues of the game but still there is some work to be done. I ran into 2 broken quest that was supposed to be fixed and a few visual glitches here and there. Saving takes too much time and it needs to be fixed, taking 7-8 seconds for a quick save during later parts of the game is unacceptable. Fortunately there's a mod.
• Although visually gorgeous, I'm not that impressed with level design. Specially during earlier positions of the game you get kinda bland maps purely carried by the quest story you have in mind instead of visual story telling. 1st World was a breath of fresh air but even that went stale soon. Also I feel they are too open and lack strategic use like in POE, but it will be a very subjective opinion. Unique locations aside from main quest that have optional bosses often reuses same locations. Maybe this where the kickstarter budget shows most.
• The companions need more flavor text to flesh them out. After you initially meet and talk with them, there's nothing to talk about for 20-30 hours before their companion quest kicks in and even then it's just a couple of lines at most. At the least they should have dialogues after each important story event. Also longer dungeons needs some side story in the form of notes or something. Idk about others but fighting similar enemies over and over without discovering fun stuff about the location is boring. I hope the story's better in the future games too.
• There are unsual difficulty spikes in the game, specially towards the end. Hopefully will get more balance patches.
• A personal grievance but I dislike the over reliance on RNG in everything. I know that's how table top games are probably but on higher difficulties you are forced to reload not because you did something wrong but because the enemy just had a higher roll than you. That is not fun. I'm so glad DOS2 moved away from it although armor system needs some fixing.
Overall it's very fun game and a solid entry into the CRPG genre.
«Just one more turn»
«Underrated»
challenging game to play. hard logic meaby? pure luck a bit of both
«Just one more turn»