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Transistor is one of those games that can change you just by the way you play it.
I took really long to actually sit and play it after purchasing it for a disrespectful amount, but I fell in love the very first second it started. Especially because of it's length and stimulant aesthetic, once in a while I need to wander around CloudBank's backstreets again and get myself lost in thought admiring them.
I won't ever let go of this masterpiece.
(This track is not featured in the game, so it won't spoil any gameplay.)
I took really long to actually sit and play it after purchasing it for a disrespectful amount, but I fell in love the very first second it started. Especially because of it's length and stimulant aesthetic, once in a while I need to wander around CloudBank's backstreets again and get myself lost in thought admiring them.
I won't ever let go of this masterpiece.
(This track is not featured in the game, so it won't spoil any gameplay.)
«Blew my mind»
«Just one more turn»
Let me start out with:
the music is better than the game. I really feel that way.
This will my first real "I'm not sure if you should play this" review. Let me explain why:
Spellsworn is a game that is clearly based on the old game mode "Warlock" from Warcraft III.
In Spellsworn you can buy spells at the start of each round (the game is played in multiple rounds). You use these spells to push other players out of the arena where they take damage. Alternatively, you hit them enough times so they die by losing all their HP.
The goal is to be the "Last man / team standing".
Alright, now that you have a good idea of what the game's like; let me explain to you the good part:
- It brings back the same vibes as the old game mode did.
- It offers all kinds of spells that you can freely combine to make cool things happen.
- You can totally team up with a friend and kill your other friends.
- Its totally free AND NOT PAY TO WIN. (Huzza!)
And that's it. Now here's the bad part about it:
- The game is "small". There are about 3 arena's if I'm correct and the spells available are always the same.
- The matchmaking is "whoever is online right now" or at least, it feels that way.
- It is still JUST a game mode. This is the same problem as Magica Wizard Wars (A game I still need to review). The game simply does not feel like a full game yet.
- It does not look polished.
- The balance seems to be all over the place, but this might just be my experience with the game so far.
Now, before you leave and think that I dislike the game; I do not.
I like the game for what it is.
The goal, if any, of this review, is to make sure you understand this as you go in.
Play this game if you want more of that old feeling, if you miss the game mode. If your friends are bored and you need something to play.
If you want something to spend hours and hours in. Look somewhere else, unless you are an old Magica Wizard Wars addict, in that case, dont forget to also check out Battlerite. ;)
the music is better than the game. I really feel that way.
This will my first real "I'm not sure if you should play this" review. Let me explain why:
Spellsworn is a game that is clearly based on the old game mode "Warlock" from Warcraft III.
In Spellsworn you can buy spells at the start of each round (the game is played in multiple rounds). You use these spells to push other players out of the arena where they take damage. Alternatively, you hit them enough times so they die by losing all their HP.
The goal is to be the "Last man / team standing".
Alright, now that you have a good idea of what the game's like; let me explain to you the good part:
- It brings back the same vibes as the old game mode did.
- It offers all kinds of spells that you can freely combine to make cool things happen.
- You can totally team up with a friend and kill your other friends.
- Its totally free AND NOT PAY TO WIN. (Huzza!)
And that's it. Now here's the bad part about it:
- The game is "small". There are about 3 arena's if I'm correct and the spells available are always the same.
- The matchmaking is "whoever is online right now" or at least, it feels that way.
- It is still JUST a game mode. This is the same problem as Magica Wizard Wars (A game I still need to review). The game simply does not feel like a full game yet.
- It does not look polished.
- The balance seems to be all over the place, but this might just be my experience with the game so far.
Now, before you leave and think that I dislike the game; I do not.
I like the game for what it is.
The goal, if any, of this review, is to make sure you understand this as you go in.
Play this game if you want more of that old feeling, if you miss the game mode. If your friends are bored and you need something to play.
If you want something to spend hours and hours in. Look somewhere else, unless you are an old Magica Wizard Wars addict, in that case, dont forget to also check out Battlerite. ;)
«Better with friends»
The Talos Principle has a story that, for once in a videogame, managed to say something really meaningful. It tackles themes of human and artificial cognition, the perception of reality, notions of free will and independence, and even coping with grief, somehow — and all that without unreasonable technophilia (or -phobia for that matter) which often plagues its genre. Come to think of it, that is quite ironic how a game about android can rekindle the long-lost love and appreciation for humanity without demonising its technology and innovation, as it did for me.
TTP is not perfect, of course: the puzzle design might be a little jarring at times, as well as the game’s pacing slightly off, yet for aforementioned reason alone, I applaud Croteam, and firmly recommend this game.
If the world came to an end, I would put Talos Principle in my time capsule.
—
Reason for edit: RAWG’s editor-in-chief asked some leading questions!
TTP is not perfect, of course: the puzzle design might be a little jarring at times, as well as the game’s pacing slightly off, yet for aforementioned reason alone, I applaud Croteam, and firmly recommend this game.
If the world came to an end, I would put Talos Principle in my time capsule.
—
Reason for edit: RAWG’s editor-in-chief asked some leading questions!
A cult classic that leads to a unique journey through emotions with the perfect gameplay, now remastered.
«Blew my mind»
«Time-tested»
This is a quite fun arcade racing game. Medium difficulty was a little tough for me, so I turned to easy in the middle of career mode. What I like most about this game: tracks in my own city, St.-Petersburg, it was really a pleasure to drive through the familiar places. Today this game looks a little outdated, but I would give it a try at least for the possibility to drive around Isaac Cathedral and Palace Square.
I bought it because I was thinking this was some sort of a puzzler. It actually challenges not your mind, but your reflexes. Unless you are a quick teenager, this game will be an arcade hell for you. This game made me feel old.
So the story or the gameplay are good. But technical issues are killing this game. It constantly crashes on my PC, hangs other programs when I try to switch windows, and I have to kill it with the task manager. I'm really disappointed.
«Buggy as hell»
The atmosphere, the music, the puzzles, the characters are extremely good. My only gripes are a bit messy combat system and halfhearted voice-acting. Still, the original vibes from PSX Fear Effect games are here, and this is the most important thing to me. If you are a fan of old games and not spoiled by AAA Hollywood-budget games, then you really should try this one. Support the developers, and they will make more games in this universe!
I've spent over 100 hours on FFXV on my PS4 and loved it. No you can experience this awesome game with solid 60 fps, what more do you need? It's also nice that in Windows version all bonus episodes are available in the beginning, this is great for those who have played it on a console. Otherwise, it's still that good game, and I must give devs the props for porting it well.
«Underrated»
A slow start will bring you into an enchanting magical world. All parts of the game work great: the art, music, voice acting, and some excellent writing on top of that. I understand that this is not for everybody, but if you enjoy a solid story-driven game, this is highly recommended. Also, if you liked Kentucky Route Zero, you will like this, and vice versa.
5 hours in, and I reached the end a few times. I can't recommend this game as here is why:
Pros: Core gameplay is great, challenging, but fair.
Cons: 1. You don't feel like you improve over the course of the game. The final level treats you like little pathetic shit, the same you used to be in the beginning. 2. Upgrades are lame and unrewarding. 3. It takes to long to unlock new squads. 4. No story. 5. Finally, all of this contribute to overall low replay value.
A very different experience from the original, but not a bad one. It captures the visual atmosphere of the original great. Mind that it is far more linear than the original. It is more focused on puzzles, there's no really open-world experience. It is still good that it is not just a remake of the old game, but something new. I can appreciate that. There's also a good story, that I can't really explain without spoiling.
So, it's not a masterpiece like the original game was. But I won't lie telling that I didn't enjoy it. It's a good game, give it a try.
It's quite boring and isn't worth the price at all. There's some great artistic style, voice acting, and design, but that's not enough for a good game. Funny as it is, this is the first game I didn't like for much freedom. Like you can travel anywhere and do anything, there are no restrictions at all. Stories are random and don't make any sense combined together.
This reminded me a lot about No Man's Sky – lots of areas to explore, but no content for you to stay there.
Elegant and well-designed, this strategy game brings innovative dynamics to the table. Attacking is utilizing limited actions to maximum benefit. You also can't avoid some negative effects even when you play perfectly. The game is ingenious for showing the enemies next target to attack. So you often need to negate the enemy's action. I'd say that at times it feels more like a puzzler than a strategy game. Basically you try to find the least terrible outcome for you each time. For this the game is hard but still a unique and fun experience.
This lets down the original in lots of ways. It sorta follows the general idea, but Yume Nikki was never about precision puzzle platforming or railroaded gameplay. There are also glitches sometimes, and the original was really polished! There's not much to explore and the tedious gameplay is killing me.
I gave this game a try, but you don't really have to.
Lord, what a great game! The true cuteness, full of surprises!
This is a mix of non-lethal Hitman and level design of Dark Souls (Metroid if you prefer). After couple of hours you may accume the game is small, but there is more locations shows up later. They will connect to rooms which you already run many times. Small size of the hero, make you carry a chair to reach out top shelves, so world looks really large.
From the very beginning the game drop a lot of lore, in a variety of ways. Very useful books: with sets of songs, outfits and the history of the hero, which opens slowly, while finding the collectables.
The story looks grim: enemies have occupied native land, prisoners are preparing for execution, but everyone jokes easily and rats sometimes even help and open like real characters. So its not that serious.
If you miss fary tales - it's your choice!
One more thing: just look how ears and paws shine through the light. It's magical!
This is a mix of non-lethal Hitman and level design of Dark Souls (Metroid if you prefer). After couple of hours you may accume the game is small, but there is more locations shows up later. They will connect to rooms which you already run many times. Small size of the hero, make you carry a chair to reach out top shelves, so world looks really large.
From the very beginning the game drop a lot of lore, in a variety of ways. Very useful books: with sets of songs, outfits and the history of the hero, which opens slowly, while finding the collectables.
The story looks grim: enemies have occupied native land, prisoners are preparing for execution, but everyone jokes easily and rats sometimes even help and open like real characters. So its not that serious.
If you miss fary tales - it's your choice!

«Blew my mind»
«Liked before it became a hit»
Fortnite free to play battle royale this is not the base co op against zombies this is one that you fight against 100 other people you build a base you fight!
FORTNITE is about life after "The Storm," an apocalyptic event in which 98 percent of the world's population simply vanished ... only to be replaced by hordes of zombie-like Husks. After stumbling onto and taking command of an abandoned high-tech shelter facility, it's up to you to take charge of a group of brave heroes as they fight back against The Storm. Under your guidance, these heroes will gather precious resources, rescue survivors, and build a refuge from the lumbering armies of the undead. Along the way, you might just discover the source of The Storm and save all humanity in the process. The separate free to play multiplayer mode Battle Royale pits up to 100 players against each other in individual battles or in teams to determine the last player standing.
«Blew my mind»
«Can’t stop playing»
Sonic Forces 7.5/10
Sonic has been defeated, and Doctor Eggman is conquering the planet. The only one who can put things right is your custom-made character, with some help from some old-school Sonics. The premise behind Sonic Forces
sounds like an amazing mix for a Sonic game, level design and overall inability to capitalize on its potential leaves it just a few steps short.
The character creation is a huge selling point and one of Sonic Forces’ best features, and it feels great to be able to live out a childhood Sega fan dream of making your own Sonic character. You pick their species, customize their look, and dress them up in all kinds of fashion, from stylish (swanky Sega-themed gear, slick shades, and sporty shoes) to downright odd (clown wigs, shutter shades, and wrestling belts), unlocking more as you play. Seeing your creation do wild stunts alongside Sonic, doing fistbumps and taking down some rampaging robots, is a whole heap of fun.
There are three types of stages in Forces, all of which have great visual design (take a moment to check out some of the crazy Eggman mechs rampaging through the backgrounds) and are set to a stellar soundtrack that combines Sonic remixes, 16-bit throwbacks (see how many common Genesis instrument samples you can hear), and cheesy late-90s pop-rock.
Amazingly, the boss battles are actually quite good in Forces, which is surprising because Sonic boss fights tend to be a fairly weak element. They’re challenging but not overly long, and feature some stunning backdrops like a reality-bending battle with new foe Infinite among the winding coils of a giant snake. The problem is that there simply aren’t enough of them, and most of them are over way too fast, limiting their impact.
After you’re done with the main game you can replay levels to improve your scores and times, rescue other players’ avatars in previously beaten stages through SOS missions to earn you gear and weapons, and unlock a handful of hidden (and quite short) challenge stages, but it still feels like there’s a fair bit of wasted potential. More levels and more big, exciting boss fights would have gone a long way.
https://www.youtube.com/watch?v=-piMGBiME_E&t=15s&app=desktop
https://www.youtube.com/watch?v=-piMGBiME_E&t=15s&app=desktop
«Blew my mind»
The worst part for me is the creatures. Like the equipment system which many creatures uses only to equip cosmetic items. Also they usually have just one action, so there are no alternative way to use them. Like, there’s a healer who heals, a melee attacker who attacks, a range attacker who attacks from a distance. That’s it.
The game lacks strategy, there are few meaningful upgrades and choices. I don’t recommend it.