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RAWG TLDR
July Buzz 📅
July Buzz 📅

Most helpful reviews

this error is kinda.. sweet 
Asset slop for coop
Like your puss 
«Buggy as hell»
«Disappointment of the year»
Mega Man Battle Network Legacy Collection Vol. 2 is a rock-solid compilation that brings six classic GBA gems (BN4 to BN6, dual versions) to modern platforms with smart upgrades. Capcom keeps it straightforward: HD visuals, online PvP/trading (game-changer for longevity), full access to old Japan-exclusive content, and fan extras like galleries and music players. Gameplay remains unique and addictive—grid battles mix real-time action with strategic chip deckbuilding like nothing else. BN5 shines with tactical Liberation Missions and Cross Fusion spectacle; BN6 delivers a heartfelt conclusion. BN4 lags with repetition, but Double Souls are still fun. These are 20-year-old titles, so expect grind, random fights, confusing maps, and chatty text. If you want ultra-polished modern JRPGs, it might grate—but embrace the GBA-era charm, and it's pure joy. Pulling off killer Program Advances and deck synergies is as satisfying as ever. Online battles keep the community alive in 2026, extending playtime massively. At ~$40 (or $60 bundle with Vol. 1), six games + 100+ hours + active multiplayer make it a no-brainer for fans or curious retro players. Capcom nails these Legacy Collections—faithful, functional, no BS. Essential for Battle Network lovers. Full French review: https://rogueh24.fr/test-du-jeu-mega-man-battle-network-legacy-collection-vol-2/
10/10 but just for once
«Sit back and relax»
Clunkily made asset slop. 
Gameplay loop is building tiles - not so exciting
nice
«Blew my mind»
Exceptional
Ys X: Proud Nordics is a triumph — one of the best action-RPGs lately and a standout in the Ys series. Falcom delivers a masterful blend of Nordic mythology and piracy in this enhanced version (new island, characters, Mana Hold, rebalancing, endgame dungeon). The story grips with mature themes, smart twists, and fascinating antagonists that outshine the somewhat generic heroes. Gameplay shines: super fluid Mana Bind combat (solo/combo modes), spectacular bosses, addictive naval exploration. Proud Nordics adds tactical depth and QoL that make it feel fresh and definitive. 60-80 hours of generous, quality content—side quests, races, Muspelheim, collectibles. Soundtrack is godly: prog-rock battles, epic orchestrals, Nordic vibes—Falcom Sound Team jdk perfection. With headphones, it's immersive bliss. Minor gripes: Adol & Karja aren't captivating, late-game repetition creeps in (fetch quests, formulaic dungeons). At full price for an upgrade, it's steep—but for Ys fans or action-JRPG lovers craving dynamic combat, deep lore, and killer audio, this is essential. One of the saga's peaks. Full French review: https://rogueh24.fr/test-du-jeu-ys-x-proud-nordics/
Good time killer luck game
Exceptional
a must 
5/10
«Waste of time»
Terrible artstyle. Bad control. Clunky gameplay/
Boring delivery game
Decently made object finding game but story is too tiresome
Exceptional
the best game with a freedome of gameplay the vibe is too good
«Blew my mind»
«Just one more turn»
Death Stranding 2: On the Beach is ambitious art from a gaming legend, but I can't recommend it. Hideo Kojima deserves respect for pushing boundaries, yet this sequel doubles down on everything that made the first divisive—without fixing the fun deficit. Gameplay remains a slog: walking, balancing, menus, combat, BB management—all feel deliberately frustrating and joyless. The "meditative" chores turn into pure tedium. No real evolution; just more of the same over longer distances and bigger maps. Visuals dazzle, Woodkid's score shines, themes provoke thought, cast impresses, PC port excels technically. But polish can't save a core loop that provides zero pleasure. If the first hooked you as meditative genius, this will too—more scale, disasters, action. If you hated the premise, it'll feel worse. For €80, it's a hard pass unless you're already all-in on Kojima's vision. I play for enjoyment, not endurance. This is competent, ambitious, interesting—but fundamentally unenjoyable for me. One of my worst gaming slogs. Full French review: https://rogueh24.fr/test-du-jeu-death-stranding-2-on-the-beach/
The Fatal Frame II: Crimson Butterfly Remake utilizes modern graphics technology to give the original a facelift, and while it looks like a sincere effort on the surface, it actually stagnates in terms of artistic expression, horror atmosphere, and narrative expansion. The changes to the combat system are more noticeable, but they ultimately feel like "adding legs to a snake"—superfluous additions that offer no substantive improvement over the original. The development team also showed a lack of experience in balancing difficulty, which tends to swing between being frustratingly hard or far too easy. Furthermore, the protagonist’s pathing is convoluted and indirect. While this was a common tactic 20 years ago to cleverly cut costs and pad runtime, modern hardware no longer faces those storage constraints—yet we see zero evolution in level design here. Consequently, for players looking to experience this title, I strongly recommend sticking with the original version.

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