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RAWG TLDR
July Buzz 📅
July Buzz 📅

Most helpful reviews

Bad copy of pokemon games. Clay models is kinda nice to see, but gameplay is very clunky
Good horror routine sim. 
Fun, pretty, and uncomplicated game. Gets a bit repetitive. Wish they would actually explain what things do.  Date Completed: 2026-03-28  Playtime: 19h  Enjoyment: 8/10  Recommendation: Yes
Coming off of Doom Eternal which I was very disappointed by I worried this might be much of the same, very glad that was not the case. The story is still pretty meh but the gameplay is so much better. I think the shield combat is great and fits very well. I also just love the Doomslayer wielding a rocket launcher one handed carrying a shield. I think it had a good balance of difficulty, especially later on in the campaign. I do think it's a bit too long in some spots. I also found some of the replay to get collectibles to be tedious. I ran into a bug where it showed that I had collected everything so I had to go back to every level and manually check what I was missing.
Truly no one else makes games like ACE team. This game is unique and weird with so much charm to it. You set out knowing very little and just learn along the way. I was immediately thinking about the old 2000 pc game, Evolva when playing this, where you evolve and mutate your characters depending on the actions you repeat and DNA you absorb. In this game you suck up creatures, minerals and flora and some can be ingested to mutate certain attributes such as a balloon body to float or a chemical mixing body to combine items into deadly projectiles. The only downside to this game is how little information there is. You do learn along the way through the story and just by experience but some sections can be obtuse at times. Thankfully you can save pretty much whenever you want to make mistakes more bearable. At some point about half way through the game I got the ability to fill out a mutation tree. Interacting with a certain shrine gave me a section on this tree to give specific resources to that allows you to unlock and use a mutation at will. I'm pretty sure I visited every shrine I could and yet by the end of the game I hadn't filled out that tree. It really seemed like something that should've been unlocked earlier. There are also some resources that are biome specific so if you miss them you won't get them until much later. Just some odd design decisions. Near the end the game also just cranks up the difficulty with the advanced enemy spawns. I didn't have much trouble as I was pretty leveled and had a full family but it was still surprising to see the random jump. I did run into one escape the cylinder section that I could not get past on normal. Idk how much procedural generation there is in terms of terrain but no matter what I did I could not outrun it. Even after bumping it down to low cylinder aggression I just barely got through.
Very satisfying game with lots of improvements over the first one. Really fun game to just relax and play while listening to a book or a podcast. One thing that really irritates me that carried over from the first is just not having enough room for the requested items. This taps into people's OCD a bit I think but also just realistically not enough space. On multiple missions to set up the houses there will be requests for a room that needs say 50 items and there is really only room for 35. There are also some sections where it's clear how things should be set up and those are generally more manageable because you are basically just replacing the items back to their spot. Idk if this is an oversight or they intend for things to be cluttered as hell with 4 feet of clearance.
«Sit back and relax»
Another great entry in RE series. The recent work Capcom has done is incredible and this one has a good blend of the action from RE4 and the survival horror of RE7. The sections with Grace feature some very tense moments and navigation that I would put up there with Amnesia the Bunker. Like the Bunker, once you figure out some of the enemy AI it's less scary and you can predict things better. On the top difficulty however there are a few surprises waiting for you. The game looks great, some good creature designs and details. Great sound design to really keep you immersed and tense. I think the gameplay overall is very good. I do hate that they mapped the heal to the shoulder button on console as universally that is the quick melee and numerous times accidentally used a syringe. I also found Grace to be too slow. Obviously she shouldn't be a sprinter but jogging when a 9 ft monster is chasing you is pretty lame. I disliked her a lot in the beginning of the game. Her constant stuttering and nervousness as an FBI agent is insane and her breath shuddering while walking around the care center got really old. I understand they want to convey that she is a regular person put into extreme circumstances but I found it cheap in a way to use the stuttering like that. This is in complete contrast to her character overall though. With all that you'd think she was a wimp and would just fumble around and die a lot, while she isn't the strongest and doesn't decapitate enemies like Leon, she really hold her own and is very resourceful and quick witted throughout the game. There really didn't seem to be a character arc where she became like that either, she just did it so it makes that initial conveyance of her character very strange to me. Leon's section is actually less interesting in comparison. There isn't much of the traditional puzzle and backtracking gameplay of the original RE games but rather much more action heavy. I do think it breaks up the pacing in a good way to give you a break from the tension of Grace's segments. Leon is also a great character as always and much more lighthearted with one liners throughout his segments. They do a great job with setting this among the recent games story line and teasing a possible direction it could go in next. Once again they have a nailed a formula for replaying the game that is just so satisfying. Beating the game normally and then working through some of the challenges to get infinite ammo so you can get through some of the harder modes and challenges. Very good blend of challenge and enjoyment.
«Just one more turn»
«Can’t stop playing»
Expedition 33 is an excellent game with impressive overall quality, clearly inspired by Final Fantasy X. The combat system feels great, though it would benefit from clearer timing cues for counters — especially when facing new enemies. Boss fights are generally well-designed and engaging, although I found the story’s climax a bit overly dramatic.
Exceptional
Very complex and difficult game. X-COM on steroids. Might be too difficult and time consuming. Late game has performance issues
Good alienisolation-like with nice visuals simulating SRT-monitor style.
Bad copy of HOMM with flash game graphics
Nothing great - just a small game with a lot of secrets and endings
Amazing title
«Blew my mind»
«Liked before it became a hit»
I'm not really sure why I bought this game, probably on a sale. It's pretty underwhelming and boring. It's definitely going for a G.I. Joe style thing but with some Saints Row characters. The gameplay is very repetitive and nothing to write home about. The driving is somehow bad despite coming from the same people making the SR games. It is also built like it was supposed to be a coop squad game. I was very surprised to find that it was only single player given the roster and some of the buff abilities. It also just doesn't respect the player's time. Some of the missions are so long and multiple parts to just pad the game out. The story is very bland and uninteresting and on top of all that the trophy list just sucks so it's not even worth a platinum. After playing the Saints Row reboot and this it's not really surprising what happened to Volition.
«Disappointment of the year»
«Waste of time»
Very bad job routine simulator with badly made minigames. Uses screamers
Exceptional
This is such a fun game and it's a damn shame we won't get a follow up. I recently went back through the campaign and it is very good. The time traveling level is the standout and definitely feels inspired by Raven Software's 2010 Singularity. I could've sworn that Cooper was voiced by Troy Baker but it's actually the other VO titan, Matt Mercer. BT remains one of the best characters in games imo. The online coop mode is very fun and enjoyable.
«Can’t stop playing»
«Underrated»
Exceptional
This was the first game I finished with my daughter, and the lack of sound made the story even more emotional. It’s a wonderful introduction to video games, with great mechanics that make learning natural and engaging.
«Sit back and relax»
Exceptional
Well balanced medieval themed settlement manager. 
Solid massive battle simulator. Reminds me playing with bots in Battlefield 1942
Clunky made twin stick shooter platformer with bullet hell. Dissapointment from Daishuke Ishiwatari - keep to music. man.

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