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RAWG TLDR
July Buzz 📅
July Buzz 📅

Most helpful reviews

...
«Blew my mind»
«That ending!»
In Sprunki 1996, interaction is the act of making something. And that's what makes it more than a mod; it's a celebration of how even the simplest mechanics can open up new creative possibilities when blended with care.  https://sprunki1996.io
«Can’t stop playing»
Exceptional
It’s a amazing offline game that keeps me occupied, I play on mobile so buying maps for 10$ was kind of a bummer but I don’t regret it
What in the only up skibbidi is going on here? First off, why so many memes? and WHY IS IT SO LAGGYYY!
«Buggy as hell»
«Disappointment of the year»
HOW IS THIS ON RAWG
«Waste of time»
«Boooring»
[9/10] Monster Hunter Wilds is far more than just another platform for hunting monsters solo or with friends. It offers an engaging story, a vibrant new world, and a deep, evolving experience that can easily stretch into hundreds of hours—with not a single one feeling dull. The game strikes a remarkable balance: it’s immensely satisfying for veteran hunters while remaining accessible for newcomers. Whether you’ve played previous entries or not, Monster Hunter Wilds delivers a thoroughly enjoyable and well-crafted adventure. It’s simply a smartly designed game—aside from the interface, which, in my opinion, feels unintuitive and clunky. That might just be a personal gripe, though—if you found the UI perfectly fine, feel free to share your thoughts in the comments. Either way, Monster Hunter Wilds is shaping up to be a standout entry in the series. Full Review: https://bigbaddice.pl/monster-hunter-wilds-recenzja/
[5/10] Where all the experience of the French studio went in the making of Assassin’s Creed Shadows, I honestly don’t know—because the bugs, issues, and even questionable design choices make it feel more like a debut title than a continuation of one of the most iconic video game franchises. On one hand, certain elements are genuinely enjoyable and engaging—like looting underground areas and enemy castles, or expanding your own hideout. But on the other hand, the combat system feels like a major step backward compared to previous entries. It also seems like the people once responsible for compelling storytelling and well-written dialogue at Ubisoft have long since left the building. All of this results in a highly uneven game that’s going to need a lot of patching before it can truly be considered a worthy successor. As it stands, Assassin’s Creed Shadows is a middling title—one that leaves an even stronger sense of disappointment given how long it was in development and the fact that it comes from such a well-known studio. From Ubisoft, we expect more. Full Review: https://bigbaddice.pl/assassins-creed-shadows-recenzja/
[4/10] The First Berserker: Khazan could have been a much better game, but it seems the developers lacked the experience needed to deliver a more polished and cohesive product. The game is filled with odd design choices and an uneven blend of elements borrowed from titles like Dark Souls and Nioh 2, resulting in an experience that feels more frustrating and alienating than rewarding—especially over time. Fans of the Soulslike genre will likely still give it a shot and may enjoy the challenge simply for what it is: another difficult game. However, if you're new to this type of experience, it's probably best to steer clear and instead try something more refined—like Stellar Blade—which offers a better entry point and a much smoother, more satisfying gameplay experience. Full Review: https://bigbaddice.pl/the-first-berserker-khazan-recenzja/
[6/10] AI Limit isn’t nearly as bad a game as I initially expected. While its somewhat repetitive environments and limited enemy variety might raise concerns, they don't detract enough to overshadow the well-designed combat system. The mechanics themselves are quite solid—though the experience stumbles a bit when it comes to enemy behavior, especially if you insist on parrying. Focusing on dodges and shield usage generally provides a smoother experience, at least most of the time. Still, AI Limit is likely to get lost in the crowded landscape of similar titles, as it doesn’t offer enough to truly stand out among stronger competitors. It’s unfortunate that the developers chose such a challenging path for their debut by creating yet another Soulslike game that feels too familiar. Full Review: https://bigbaddice.pl/ai-limit-recenzja/
Exceptional
CVBHNJKIUYGV 
«Blew my mind»
«Just one more turn»
6/10
«Buggy as hell»
«Boooring»
Great graphics, good premise, bad execution.
if you saw this you are the craziest person ever
Exceptional
so good
«Blew my mind»
Exceptional
[9/10] Two Point Museum turned out to be an incredibly engaging and enjoyable game that, frankly, doesn’t have any major flaws. It offers hours of fun while remaining highly accessible, thanks to a well-designed campaign that doubles as a tutorial—gradually introducing new mechanics at a relaxed pace, letting you fully enjoy each feature before moving on to the next. And there’s a lot to enjoy. The game is packed with systems, yet they all feel intuitive and interconnect beautifully, creating a smooth and satisfying gameplay loop. Two Point Museum is the kind of game that’s easy to get into and rewarding to master, where each new star earned genuinely feels like a job well done and a step forward in building something impressive. Full Review: https://bigbaddice.pl/two-point-museum-recenzja/
[8/10] Karma: The Dark World is a game that enjoys asking rhetorical questions—provided you're willing to listen. Despite its surreal narrative style, the story remains cohesive from start to finish, and piecing it together—especially if you pay close attention to your surroundings—can be genuinely rewarding. Both the scattered notes and the subtle environmental details gradually reveal the deeper truth behind the main character and the enigmatic Leviathan Corporation. Minor issues I encountered along the way were never significant enough to make me frown or even consider putting the game down. While it didn’t captivate me quite as much as the recently reviewed Nobody Wants to Die, it’s still a title I’ll remember fondly. Although it could have used a bit more polish, Karma: The Dark World turned out to be a very solid and engaging experience—one I can confidently recommend to anyone looking for a thoughtful and atmospheric narrative game. Full Review: https://bigbaddice.pl/karma-the-dark-world-recenzja/
[4/10] Tempest Rising could be a fairly interesting game—especially given how few RTS titles are released nowadays—but unfortunately, it ends up feeling far too similar to Command and Conquer 3: Tiberium Wars. This goes beyond mere inspiration or genre blending; even the campaign structure is practically a one-to-one copy of the classic. It’s hardly a spoiler to mention the presence of a third hidden faction—especially since the developers advertise it openly on Steam—but again, this mirrors Tiberium Wars almost identically. Add to that some awkward unit voiceovers that feel completely out of place for their factions, and sadly, what we’re left with feels more like a low-budget knockoff of a much better game. It’s a real shame the developers didn’t choose to carve out their own vision, because Tempest Rising had the potential to stand out in a genre that’s been craving fresh entries for years. Unfortunately for Tempest Rising, I revisited Command and Conquer 3: Tiberium Wars just a few weeks ago—and I have to say, it still holds up far better. The superior dialogue, quality voice acting, and well-crafted, cohesive campaign make it an engaging experience that Tempest Rising simply can't match. Full Review: https://bigbaddice.pl/tempest-rising-recenzja/
Amerzone – The Explorer’s Legacy is an incredibly engaging and ambitious adventure. Whether you're a fan of classic adventure games like Syberia or the original Amerzone from 1999—or entirely new to the genre—you’ll find yourself completely swept away by this picturesque experience. Its varied adventures, full of secrets, combined with a uniquely told narrative from the perspective of a journalist crafting a story, make it nearly impossible to put the game down. You won’t want the journey to end until you see the White Bird take flight—and even then, a sense of melancholy will linger, knowing the story has come to a close. All that remains is the hope that Microids will consider remaking other classic adventure titles in a similar style. In my opinion, this is an untapped niche, and this kind of gameplay doesn’t deserve to remain obscure. The more players discover the beauty of such adventures, the more of them we’re likely to see. This could very well be the beginning of a whole new generation of fans of true adventure games—not just simplified walking simulators. Full Review: https://bigbaddice.pl/amerzone-the-explorers-legacy-recenzja/

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