Average Playtime: 2 hours

7 Billion Humans

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Automate swarms of office workers to solve puzzles inside your very own parallel computer made of people. A thrilling followup to the award winning Human Resource Machine. Now with more humans!

  • More puzzles, more humans, more rippling brain muscles - over 60+ levels of programming puzzles!
  • A whole new programming language to enjoy! Where Human Resource Machine was based on Assembly and executed by a single worker, 7 Billion Humans has an all new language that lots of workers can all execute at the same time.
  • You'll be taught everything you need to know. Even useless skills can be put to work!
  • From the creators of Human Resource Machine, Little Inferno, and World of Goo.
  • Includes a new soundtrack by Kyle Gabler.

7 Billion Humans will release in early 2018. Wishlist or follow to receive updates on its progress!
Release date
Experimental Gameplay Group
Tomorrow Corporation
Experimental Gameplay Group, Tomorrow Corporation
Age rating
Not rated

System requirements for PC

7 / 8 / 10
Processor: 2.0Ghz CPU
Memory: 1 GB RAM
Graphics: graphics card that supports Shader Model 2.0 or greater
DirectX: Version 9.0c
Storage: 200 MB available space

System requirements for macOS

OSX 10.11 or later
Processor: 2.0Ghz CPU
Memory: 1 GB RAM
Graphics: graphics card that supports OpenGL 2.1
Storage: 200 MB available space

System requirements for iOS

iPhone 5, iPad Fourth Gen, iPad Fourth Gen 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max

System requirements for Linux

Ubuntu 16.04, 18.04 or later
Processor: 2.0Ghz CPU
Memory: 1 GB RAM
Graphics: graphics card that supports OpenGL 2.1
Storage: 200 MB available space
Requires the following packages to be installed: libopenal1
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Last Modified: Nov 15, 2019

Where to buy

Epic Games
App Store
Nintendo Store

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Aug 28, 2018
7 Billion Humans - Launch Trailer - Nintendo Switch
Oct 25, 2018
ОДИН ИЗ 7 МИЛЛИАРДОВ ► 7 Billion Humans |1| Прохождение
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Let's Play 7 Billion Humans - PC Gameplay Part 1 - 100% Lasagna Code
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PROGRAMUJEMY LUDZI | 7 Billion Humans #1
Sep 9, 2018
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7 Billion Humans reviews and comments

Translated by
Microsoft from French
Hello everyone! After 7 hours of play and a number of past levels (44 it seems to me), I give my opinion on this game. First thing to know, I was never good in computer science, I was always lost when we started to talk about pointers... If only this game was out during my studies! To make it simple: you program humans (Yes Yes) to perform tasks. The game is very progressive on the first two palliers, the arrival of memories, initialization of variables starts to complicate things (but it is accessible, the proof, I get away!). As every time with this developer, the game has its own artistic dough and a soundtrack genius, it is a pleasure to let the game turn simply for the music and it is rare enough to be underlined! Over the overall lifespan, to finish everything, it will take 15-20h I think, the price is so correct. If you want to torture your brains, don't hesitate, this game is for you!
Translated by
Microsoft from Deutsch
A great Puzzle game with big challenges. Visually and technically, a Pleasure. Allerings are the Challenges very high and I can still remember the Time when I still had my old Commendore C64 and tried the first Steps in Basic. Since I wrote my own Programs at that time and later tried my hand at other Programming Languages, I have Basic Knowledge in Programming and yet the Connection, this Knowledge with the simple Programming language of the Game and the associated Puzzles To implement, far from easy and rather demanding. So I wonder how a Player with no Knowledge at all in Programming should implement this? There would also be my only Criticism of the Game: I think a slower Learning Curve and preferring a few More levels would have done the Game good. But of course I don't want to underestimate the Intelligence of the Players and so I might overestimate the necessary Prior Knowledge. In the end, the Game has more than succeeded and I am already happy to be able to play the next Levels, if I have Time.
Translated by
Microsoft from Deutsch
It's Easy to see that that's kind of a Follow-up to "Human Resource Machine," which follows the same Game principle but has drilled up all the Commands somewhat. The Commands are more extensive and instead of one Worker, it is now mostly several, which is the Counterpart to Threads. However, as with the Predecessor here, as Soon as the Tasks need a slightly larger Solution, it is pointless to deal with the ingame-"editor," because you lose track of everything very quickly and use code export and import to a traditional Editor needs to change. Also here again a lot is built on GOTO, which has long since been frowned upon in the Programming and leads to illegible Code. The Language can be read and written quite well. However, one is very attached to the Limits of the ingame editor. Each Marker must be jumped on by _ exactly _ a JUMP and Markers have a maximum Length of 4 (!) Signs, which makes a meaningful Designation impossible. (Text) Comments are, of course, just as UNKNOWN here as ELSEIF or Brackets to prioritize IF conditions. In the End, every slightly more complex Level Code comes out that looks extremely botchy, which it is through the countless JUMPs, the broken marker names and the nested Ifs. In addition, it is hardly possible to build dynamic Solutions so that a fat Lump of Code comes out with all sorts of hoded and coded Steps. Conclusion: Idea is good, Implementation rather so meh ...
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