Average Playtime: 5 hours

Aporia: Beyond The Valley

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"... could well cement itself among the top puzzle adventure games of the longstanding genre." - PC Gamer (Preview)

“The most striking thing about Aporia, to me, is that the Myst comparison feels right.” Kotaku (Preview)

“The overall ambition and premise of the game have definitely caught our attention, as it’s a gorgeous world with an interesting narrative approach.” - Game Reactor (Preview)

Aporia: Beyond The Valley brings a unique approach to the art of storytelling, by not using dialogue or text. It offers new, interesting puzzle mechanics, and elaborate environmental storytelling within an immersive world.

The mystical world of Ez’rat Qin - once a mighty civilization, now a crumbled ruin.

You awake after hundreds of years of sleep, in an abandoned land and no memory of your past. Immersed in this world of dark beauty, thrilling mystery and ancient puzzles, you embark on a quest to find out what happened in this world, and to discover who you are.

Aporia: Beyond The Valley is a first person puzzle game set in the world of Ez’rat Qin. Explore a world filled with strange nature, ancient technology, and haunted by a spirit roaming the fog-covered forest. With a whole new story and puzzle mechanics, Aporia: Beyond The Valley presents players with the challenge of actively exploring and piecing together a non-linear story of what happened in this mysterious world.

Key Features -
  • An immersive, detailed world created in CryEngine.
  • Explore a story about humanity, technology and civilization told without text or dialogue. Uncover clues, devise theories, and make up your own mind.
  • Avoid traps and solve brain twisting puzzles made to make you question what happened in The Valley.
  • Explore bizarre architecture and overgrown nature, choosing your own path in the game’s non-linear world.
  • Completely original musical score.
Release date
Investigate North
Green Man Gaming Publishing
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 or above (64bit OS)
  • Processor: Dual Core 3Ghz Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660 or similar
  • Storage: 20 GB available space
  • OS: Windows 7 or above (64bit OS)
  • Processor: Intel i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960 or similar
  • Storage: 20 GB available space
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Last Modified: Sep 17, 2019

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Aporia: Beyond The Valley - Launch Trailer (PC)
Jul 19, 2017
Green Man Gaming Publishing
Aporia: Beyond The Valley - Developer Walkthrough (PC Gameplay)
Jun 22, 2017
Green Man Ga...
Aporia: Beyond the Valley – PC Gameplay Trailer
Jun 5, 2017
Green Man Ga...
Aporia: Beyond The Valley - Quotes Trailer
Sep 29, 2017
Green Man Ga...
Aporia: Beyond the Valley - Quiet as the Grave
Mar 22, 2018
Many A True ...
Aporia: Beyond The Valley #1
Jul 20, 2017
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5,096 items
Environmentally Concious
Stopped the polution of the past
Alchoholic I
Consumed all the substance flasks in chapter I
Ultimate survival
Did not succumb to the darkness of the world
The Vial of Oth Makail
Light my fire V
Turned on all the lamps and braziers in chapter V
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41 items
Aporia: Beyond The Valley #1
Aporia: Beyond The Valley #2
Aporia: Beyond The Valley Demo Playthrough
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42 items

Aporia: Beyond The Valley reviews and comments

Translated by
Microsoft from French
Guaranteed evaluation without revelation-in summary: an excellent game for its atmosphere and for the game experience. "Do you want to leave aporia?" asked me? Well Yes and no... Yes because I just finished the Adventure (in 12 hours, roughly a big weekend of play) and that I finally progressed with thoroughgoing and observation (although I have unlocked only 19 successes on 41, but it's not inconceivable considering the expectations of most of those q UI remain) which makes me feel like I have "well" completed the adventure. Not because the atmosphere of the game is very nice, a big blow of heart for the sound atmosphere of the game (headphones, imperative, the sound atmospheres are involved, very diverse, well worked, and the music are very beautiful), the decorations are sometimes impressive and always give an impression of openness and immensity while the progression in the world is relatively accompanied... We're good, why leave him? Few flaws to my liking, but let's mention them: some brutal closures (crashes) during the game, little, but the manual or automatic backups allowed me not to be penalized; the game which is a bit bent at the very beginning of the party; a relatively short playing time (However, according to me, it takes at least eight hours to finish it correctly, underneath the player has rushé the adventure and missed important challenges, so be careful reading the other comments, the 4 hour stories of game are nonsense!) but largely compensated by the beauty of the game and the striking experience proposed; puzzles not too complicated which could disappoint players who love puzzles. In advantages: a game to get in hand very simple (no possibility to configure other keys, but it's really not a problem), one is well accompanied by a pleasant interface during interactions; almost no passage to the Tomb Raider (delicate passages to be achieved); great atmospheres (including fear...); animations (which reveal the story) very colorful and enjoyable (hang on to follow the story, it's not obvious); the price of the game which is more than profitable (1 euro for me, at this price do not hesitate!). In conclusion: I'll play the adventure because the atmosphere is great, light and relaxed. I really want to dig on the side of the remaining successes too... in a few months, time to forget a little... In any case a very good game that has earned its award for best independent game in 2017.
Translated by
Microsoft from French
It's going to be hard to find a game as beautiful as aporia, which is not a AAA. You will need a powerful machine to take advantage of the ultra graphics without experiencing framerate drop. The setting is sumptuous, with an organic forest, a day/night cycle of all beauty and beautifully rendered lights. The light, precisely, is at the heart of the gameplay. Very quickly, we are put in possession of a bright stick that will serve on multiple occasions throughout the game. It allows to illuminate its path, of course, but also to light lanterns, unlock doors and solve puzzles in order to progress in history. Retors at first, the puzzles are actually not so difficult to solve. Just observe. The energy contained in the stick runs out, and it will have to be recharged by recovering vials scattered all over the place. Be careful however not to click on it while your stick is loaded at 100%; the vial will disappear, but the excess energy is lost. There is little risk, however, of being on course, so many refills are numerous. The story is cryptic. Our character wakes up in an abandoned Temple, in the midst of a valley filled with the ruins of a lost civilization. There is a belief that a cataclysm has occurred; to understand the causes. We can do this through slideshows to activate thanks to the bright stick. Since they are dumb, you have to be attentive in order to identify which character does what and thus understand the stakes and the links that unite them to each other. Aporia consists of 5 chapters; but the main thing is in Chapter 3, which is all alone as long as the other 4. At this point, we have access to almost the whole Valley, which we can travel as we see fit in order to visit the points of interest in the order we want. The place lends itself perfectly to exploration, especially as we benefit for once from an agile character, who can run at good speed and jump. Too bad that no animal is modeled in the thriving jungle; but the excellent soundtrack brings the illusion of life that is lacking in this valley. In the trees, it squeels, it's a mess, it's twitting; You can easily imagine birds and monkeys going from branch to branch. The end brings all the answers, as soon as we followed the story. In conclusion, aporia is a beautiful adventure, a game of all beauty that I can recommend with pleasure.
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